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Tournament NameRoyal RumBBL III
Organizer NAF nameLichemaster (19160)
OrganizerLichemaster
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2015-03-07
End Date (YYYY-MM-DD)2015-03-08
TypeOPEN
Styleswiss
Scoring4-2-1-0
CostEUR 10,00
NAF Fee Includedno
NAF Member Discountno
Emaillichemaster(at)gmx(dot)de
Webpagewww.bomfur.de

Tournament Statistics

Winner

Duhfster (18194)Dark Elf

Runner up

Tojurub (2591)Necromantic Horror

Most Touchdowns

PumpkinBrother (13234)High Elf

Most Casualties

rolo (19602)Dwarf

Stunty Cup

Best Painted

Other Awards

Duhfster (18194)Dark Elf
Most Double-1s
Prince (341)Necromantic Horror
Most Fans
 
Tournament Location
AddressMüllers auf der Lüften
 Jägerberg 20
CityBerg - Farchach
StateBavaria
Zip82335
NationGermany

Ruleset Document

Information
Rules:
• All teams are purchased as rookie teams with a 1100k budget (you can buy only items normally allowed for rookie teams: 11+ rookie players, rerolls at the normal price, apothecary, cheerleaders, coaches, fan factor). All starting money must be spent.
• Inducements, wizards, star players, playing cards, and freebooters are expressly forbidden.
• Halfling teams may purchase a permanent Master Chef for 100,000 gold. The chef will be available for all six games.
• There is no post-game sequence. Injuries are automatically healed before the next game.
• The teams are divided into three classification:
Class 1: All teams except those in Classes 2 and 3.
Class 2: Chaos, Chaos Pact, Elf, High Elf, Human, Khemri, Nurgle, Slann, Necromantic Team
Class 3: Goblin, Halfling, Ogre, Underworld, Vampire
• Before the first game, the coach may assign three skills to their players from the skill categories normally allowed for that player. Teams from Classes 2 and 3 distribute four skills.
• Before the fourth game, the coach may assign three more skills to their players. One of those skills may be a "double" skill. Teams from Class 3 get four skills to distribute.
• No player may receive more than one extra skill throughout the tournament.
• The four minute turn rule will not be used, but the organizer reserves the right to shorten games which are running over the 2.25 hour time limit.
• There is no illegal procedure rule for forgetting to move the turn marker.

The first match is assigned at random, the next five rounds according to the Swiss system.

Win = 4 points.
Tie = 2 points.
Close loss = 1 point. (A close loss is a loss by one touchdown).
Loss by >= 2 TD = 0 points.
Forfeit = -2 points.

The first tiebreaker is TD differential, then CAS differential, then sum of CAS+TD.

All models should be painted, although this is not required. It must be clear which figures represent which positions.
A uniformly painted and based team is awarded 2 bonus points in the table.

Tournament Report
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