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Tournament NameQ'ermitt Bowl
Organizer NAF nameSewerRat (5737)
OrganizerGreg Shelton, Rod Davidson
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2015-04-25
End Date (YYYY-MM-DD)2015-04-26
TypeOPEN
StyleSwiss
ScoringW=3 pts , T=1 pt, L=0pts
Cost$30 for NAF Members , $40 for non Naf Members with $10 going to NAF Membership sighn up)
NAF Fee Includedno
NAF Member Discountno
Emailgreg24shelton@hotmail.com
Webpage

Tournament Statistics

Winner

Runner up

Most Touchdowns

Most Casualties

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
AddressBoat House Restaurant
 3807 Macklem St
CityNiagara Falls
StateOntario
ZipL2G 6C8
NationCanada

Ruleset Document

Information
DATE
April 25-26, 2015

Location:
Boat House Restaurant
3807 Macklem St
Niagara Falls, ON L2G 6C8

COST
$30 - NAF Members, $40 - Non-NAF members (with $10 going towards NAF membership sign-up).

Q'ermitt Bowl
A Fresh Start to a Classic Tournament.
The Q'ermitt Bowl (formally the Challenge of Q'ermitt ) is a rebirth of the Tournament in the new location of Niagara Falls.

Just as it has always been all games are played on custom made boards/pitches each with their own individual unique rules, weather tables and kick off tables.

The Q'ermitt Bowl does have a few minor changes from it's former glory. The tournament is a resurrection style tournament again, plus there will be changes listed below regarding team improvements.




Tournament:
5 games of Blood Bowl played over two days (3 on Saturday, 2 on Sunday) Swiss-style match-ups after game 1. Tournament is resurrection.
Tournament points are W/T/L - 3/1/0.
We will be using the CRP rules along with the 3 additional NAF approved teams.

Saturday
Registration: 9:00am - 9:30am


Game 1: 9:45am - 11:45pm
Lunch: 11:45pm - 12:45pm
Game 2: 12:45pm - 2:45pm
Break: 2:45pm - 3:15pm
Game 3: 3:15pm - 5:15pm

Sunday
Game 4: 10:00am - 12:00pm
Lunch: 12:00pm - 1:00pm
Game 5: 1:00pm - 3:00pm
Awards: 3:30pm - 4:30pm

TEAM BUILD
Coaches will have 1,000,000 gold crowns with which to build a "rookie" team. Each coach must purchase a minimum of 11 players. You may also purchase re-rolls, fan factor, assistant coaches, cheerleaders and apothecaries. No skills or stat increases of any kind may be purchased.

INDUCEMENTS
No inducements may be purchased.

TEAM IMPROVEMENTS
Every team will get an extra allotment of TV to spend towards skills before game 1 based on tier.
A max of 1 of each skill type (example Block, Dodge, Tackle etc…)may be selected during this phase.

Tier 1 (40K) includes; Amazons, Chaos Dwarves, Dwarves, Dark Elves, Lizardmen, Necromantic, Norse, Orcs, Skaven, Undead, Wood Elves
Tier 2 (60K) includes; Chaos, Chaos Pact, High Elves, Elves, Humans, Khemri, Nurgle, Slann
Tier 3 (80K) includes; Halflings, Goblins, Ogres, Vampires, Underworld

TEAM IMPROVEMENTS:
After each round teams will draw 2 types of skill chits from the board/pitch they just played on. Depending on the Race of the Board/Pitch determines the Skill Types Available to learn. For example on the Dwarf Pitch 2 chits of each General, Strength, and Passing , for a total of 6 chits will be available for drawing. (Agility and Mutation skills can not be learned on the Dwarf Pitch because those skills can not be learned on a Normal Roll for a Dwarf team).
Tier 1 teams will draw 2 chits and record the results (for example 1 Passing and 1 General)
Tier 2 teams will draw 3 chits and record a chosen 2 of the 3.
Tier 3 teams will draw 4 chits and record a chosen 2 of the 4.

A skill chit can be handed in for that skill type to any player on your team immediately . For example a General Skill chit can give a Skaven lineman Block or any other General Skill, but it could not be given to the Rat Ogre as it needs a Doubles roll to use General Skills. Any Skill chits not redeemed right away can be banked for future use.
Any 2 Skill chits of the same type can be handed in together at once to give a player a that Skill type that they would normally need on a Doubles Roll. If for example a General Skill chit is banked after the 1st game and a 2nd General Skill chit is acquired after the 2nd game a Coach could give that Rat Ogre Block (as it uses both General Skill chits for it's one General Skill)

After Game 4 ONLY*** Any non usable Skill chits (General or Passing Skill chit on a Halfling team for example) can be traded to any player for a Skill Type they can normally use on a Normal Roll (Agility on Halfling or Strength on Treemen)


AWARDS

1st Place
2nd Place
3rd Place
Most TD's Scored
Most Casualties Inflicted
Best Custom Board Created
Best Sport
Best Defence (fewest TD's received)
Iron Jaw (fewest Casualties received)
Wooden Spoon

Tournament Report
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