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Tournament NameWinter Mayhem
Organizer NAF nameInnerdemon (18998)
OrganizerLair Ashmead
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2015-11-14
End Date (YYYY-MM-DD)2015-11-15
TypeOPEN
StyleSwiss Style Resurection
ScoringWin 65 - Tie 25 - Lose 0
Cost$30 preregistration, $40 at the door
NAF Fee Includedno
NAF Member Discountno
Emaillair.ashmead@gmail.com
Webpage

Tournament Statistics

Winner

Phrygerator (20907)Norse
4/1/0 15 Casualties, 11 TDs

Runner up

Coolice (19016)Lizardmen
3/2/0 5 casualties, 11 TDS

Most Touchdowns

Balbaroy (520)Dark Elf
12 TD's

Most Casualties

MotherNurgle (21220)Tomb Kings
16 Casualties

Stunty Cup

tremere (14685)Halfling
2/2/1 18 Casualties, 9 TD's

Best Painted

Other Awards

Dixoncider (18996)Orc
Best Defense 1 TD against
 
Tournament Location
AddressSouth Calgary - TBA
 
CityCalgary
StateAB
Zip
NationCanada

Ruleset Document

Information
Name: Winter Mayhem
Location: Private residence – South Calgary
5 minutes from Southland C-train Station. We will have a shuttle service from the train station to the venue.
Venue is located close to a few eateries and will allow us to keep our own schedule for the weekend.
Online Information:
Facebook: https://www.facebook.com/events/1488177601498433/

Date: Saturday November 14th 2015
Registration:
Cost: $30 pre-registration, $40 at the door
NAF Approved
Player Cap: 24 Seats
Pre-registration will run until Oct. 31st 2015
Pre-Registration can be emailed to

Tournament Organizer: lair.ashmead@gmail.com

Tournament schedule:

The tournament will be 2 day, 5 game swiss style, resurrection tournament. First games will be determined by random matchup. The remaining games will be determined based on tournament points.
For the first round only, we will do our best to pair players off against members that are outside of their home club. The tournament will run 5 total matches. 3 on day 1 and 2 on day 2.

November 14 2014
8:00 am: Registration begins
9:00 am: First game
11:30 am: Lunch
12:30 pm: Second Game
3:15 pm: Third Game
5:30 pm – Day One Finishes
6:00 PM – 11:00 PM – Open gaming evening. If people want to stick around and hang out and play other board games this space will be available to do so.
November 15 2015
9:00 am – Fourth Game
11:30 am – Lunch
12:30 pm – Final match
3:00 pm – Wrap Up/Awards
3:30 pm– Tournament finishes.



What to bring:
- Painted team with suitable models.
- Skill rings or another appropriate way to identify skills/positions
- Block dice
- D6s, d8, d12/16/20
- 3 copies of your team roster including skill purchases and inducements

Tournament Rules:
- Standard CRP rules apply with some exceptions noted below.
- Teams will resurrect at the end of each games. No SPPs, injuries or any roster changes carry over between games
- Illegal Procedure and the 4 minute time limit will not be enforced.
- Games will have a maximum length of 2.5 hours. Turn time limits or chess clocks may be imposed if a game is at risk of going over the 2.5 hour time limit.
- Players must agree on cocked die rules, the use of dice cups and/or sharing dice at the start of the match.
- If there are any disagreements or rules disputes, tournament directors will be standing by to assist.
- Teams with the ability to raise killed players will not be allowed to.


Team building:
- 24 NAF sanctioned teams are eligible.
- Teams get 1.2 million gold to construct their roster.
- ALL TEAMS MUST INCLUDE 1 STAR PLAYER IN THEIR ROSTER
-
- Star players can be purchased as part of a roster. A maximum of 2 star players may be taken. (Brick Farth and Grotty count as 1 star player, but will fill 2 roster spots as per rules) Star player can fill the role of the 11th player on your team. In the case that opposing teams hire the same star, both teams will be allowed to use the player.
- Teams must play with a minimum of 11 players.
- Teams can purchase Rerolls, apothecaries (if allowed), coaches, cheerleaders or fan factor.
- teams may also include bribes as part of the roster as per the standard inducement cost.
- Chefs can only be purchased by halfling teams.
- No other inducements may be purchased (including wizards, cards, extra apothecaries, mercenaries, etc).


- Skills
After purchasing your team of 11 or more players (including Stars) and any Inducement options, you may add skills to your team, based on that team’s Player Improvements. Skills are divided into tiers (No attribute picks are allowed):
Tier 1 skill = Block, Frenzy, Kick, Strip Ball, Sure Hands, Dodge, Leader, Guard, Mighty Blow and Claw.
Tier 2 skill = anything else.
1 point for the first instance of a tier 2 skill.
2 points for the second or further instance of a tier 2 skill.
2 points for the first instance of a tier 1 skill.
3 points for the second or further instance of a tier 1 skill.
+2 points for any skill that is a double.
Teams have the following points to spend:
9 points – Undead, Wood Elf, Amazon, Chaos Dwarf, Lizardmen
11 points – Dwarf, Orc, Norse, Dark Elf, Skaven
13 points – High Elves, Humans, Pro Elves, Necromantic, Khemri
15 points – Slann, Underworld, Chaos Pact, Nurgle, Chaos, Vampires
17 points – Goblin, Halfling, Ogre
Example : My Chaos team has 15 points to spend. I take three Chaos Warriors with Block, the first costing 2 points and the next two costing 3 points each (total 8 points). I then take three Beastmen with Wrestle, the first costing me 1 point and the next two costing 2 points each (total 5 points). This leaves me with 2 points, with which I take a Tackle Beastman and an Extra Arms Beastman. 2+3+3+1+2+2+1+1 = 15.
Note: Star players may not be given additional skills and no player can add more than one skill. There are no other limits to skill selection


Tournament Scoring:
Win = 65
Loss = 0
Tie = 25

Scoring Bonuses
Each TD scored: 3
Each Cas inflicted via block: 2
Fouling: Fouling Casualties will be added to your running total in regards to total casualties for the Casualty award.


Stunty cup:
-There must be a minimum of 2 teams to compete for the Stunty Cup.
- Stunty teams will play for their own cup while still participating in the main tournament.
- Stunty teams include Halflings, Goblins and Ogres, as well as Lizardman teams that are made up of All Skinks (or Skinks plus a Kroxigor), and Underworld teams without Skaven players. Please note Lizardmen and Underworld stunty teams do not receive any different skill options.
- Star players can be added to a stunty team without disqualifying them from the Stunty Cup.

Glittering prizes:
- The Overall Best Team aka The Winner: The team with the most tournament points. In the case of a tie, tie breakers are as follows:
- Head-to-Head record if applicable
- W-L-T Record
- TD difference
- CAS difference
- Runner up - the team with the 2nd most tournament points
- Stunty Cup - The stunty team with the most tournament points IF Not enough teams register for Stunty Cup the Award with be given to the Third Place team overall.
- Best Painted Team
-Wooden spoon - The worst overall team
- Most Touchdowns
- Most casualties (Including fouling casualties)


Swag and prizes:
- Every dollar collected will be given back to the players in the form of prizes.

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