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Tournament NameTzeentch's Challenge
Organizer NAF nameMightyZuk (20267)
OrganizerMarc Zukerman
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2016-08-13
End Date (YYYY-MM-DD)2016-08-14
TypeOPEN
StyleSwiss
ScoringSee rules
Cost$40
NAF Fee Includedno
NAF Member Discountno
Emailtzeentchbb@gmail.com
WebpageTBD

Tournament Statistics

Winner

buzzard (19811)Multiple Races

Runner up

MightyZuk (20267)Multiple Races

Most Touchdowns

Maddaniel (22312)Multiple Races

Most Casualties

darukku (22276)Multiple Races

Stunty Cup

jaylazer (559)Multiple Races

Best Painted

Other Awards

Hoshi_Komi (1654)Multiple Races
Best Sportsman
MightyZuk (20267)Multiple Races
Best Defense
buzzard (19811)Dwarf
Best Bash Team
centipede (21112)Skaven
Best Dash Team
theermine (20635)Underworld Denizens
Best Flex Team
coachclyde (21461)Multiple Races
Wooden Spoon
 
Tournament Location
Address954 S Broadway
 
CityHicksville
StateNew York
Zip11801
NationUnited States

Ruleset Document

Information
What is Tzeentch’s Challenge?
Tzeentch’s Challenge is a NAF-sponsored tournament utilizing a Swiss pairing system that will test a coach’s abilities across different types of teams: Bash, Dash and Flex. The tournament will be two days and feature six guaranteed games for participating teams.

Is this tournament part of the BEAST Tournament Series?
Yes!!! The rule set is compatible with the BEAST. Every team may be played and qualifies for BEAST points. Please contact the Tzeentch’s Challenge 2016 tournament organizer at tzeentchbb@gmail.com for more information. Points available for this tournament are listed at the bottom of the document.

What do I need to bring?
• Three Painted Teams (You may borrow teams, you don’t have to own all of them!)
• A Blood Bowl Board (custom to standard specs or from the board game itself), dugouts, and templates.
• Two printed copies of each of your team rosters, using Little Army Builder found at http://www.littlearmybuilder.com/bb/en/#5013489999413248.
• Good sportsmanship

How does it work with four teams?
Each coach will pick a team from one of the four styles and will coach that team in one round of the tournament. Note that the teams you will be playing against will also be from that same style because each round will be featuring a different style. So bash teams will play against bash teams, stunty vs stunty, etc.

Here are the groupings for each style:
Bash – Rounds 1 & 2
Chaos
Chaos Dwarf
Dwarf
Goblin
Khemri
Lizardman
Nurgle
Orc
Ogre
Undead

Dash – Rounds 3 & 4
Dark Elf
Elf
High Elf
Skaven
Skinks
Slann
Warpstone Goblins
Wood Elf

Flex – Rounds 5 & 6
Amazon
Chaos Pact
Halfling
Human
Necromantic
Norse
Underworld
Vampire

What are the rules for creating your teams?
All teams from the above list are allowed and can be found in either LRB6 (http://www.thenaf.net/wp-content/uploads/2013/06/getcrp.png) or the experimental teams list (http://www.thenaf.net/files/NewTeams_LRB6.pdf) with the exception of Warpstone Goblins and Skinks. The Warpstone Goblins are based on the Underworld team and can only include 1 Warpstone troll and 0-16 Underworld Goblins. The Skinks are based on the Lizardmen team and can only include 1 Kroxigor and 0-16 Skinks.

You have 1,100,000 gold crowns to build a team consisting of a minimum of 11 players. You may purchase fan factor, rerolls, assistant coaches, cheerleaders, and/or an apothecary (automatically works) per each team’s usual rules. Inducements may also be purchased at their standard price as permanent part of the team. Star players may also be purchased as a permanent part of the team, however you must already have 11 players on your roster before doing so. If two teams playing each other purchase the same star player, they will both be able to use the star player.

Once your team is created, you are given skills to give to your players. You may choose one of the following skill packages:

Normal Skill Package 4 normal skills (not including Leader)
Expert Skill Package 2 normal skills (not including Leader) plus 1 double skill (may be Leader)
Attribute Package 1 attribute (Movement, Strength, Agility or Armor Value) may be increased by 1

Note on Leader: The leader skill may not be chosen as a normal skill for any player. It may, however, be chosen as a doubles skill (even if the player would normally have access to it). If the player with Leader is knocked out off the pitch, that reroll would disappear. If the player returns later in the half, and the reroll was not used yet, it may be re-added to the total amount of rerolls available.

Are there any painting or modeling requirements?
Any miniatures are allowed, however each of the models of a particular position must be easily identifiable as such (similar poses, features, etc.). Each of the models must be numbered clearly.

Painting your models should involve a minimum of 3 colors. Since there will be so many teams required of coaches, there will not be a painting award for this tournament.

What is the format for the tournament?
The first round (Bash) is determined by random pairings. Subsequent rounds will be Swiss pairings meaning that the two teams that will be playing each other will be of similar rankings. All tiebreakers will be broken by strength of schedule and then tournament organizer prerogative. In the case that a coach would be paired with a coach they had already played against, the pairing will be broken up to face either up or down one rank in order to ensure this doesn’t happen.

Organizers will do their best to ensure that players that are travelling together from the same region do not play each other in the first two rounds. This will depend on the number and variety of locations of players in the tournament.

How do you determine the winner of the tournament?
The winner of the game at the top table in the final round (Flex) of the tournament will win. Ties will be broken by number of points gained and then strength of schedule. The one exception to this rule will be if players on other tables in the final round are tied with either of the two top table players in points going into that round. In that case, those players are eligible to win as well and the one with the most points at the end of the final round will win the championship.

Scoring will go as follows:
Win: 60pts
Draw: 30pts
Loss: 10pts
Touchdowns: 2 pts ea. (maximum of 4 per game for 8 pts)
Casualties Inflicted (including fouls but not crowd-induced injuries): 2 pts ea. (maximum of 4 per game for 8 pts). Note that we play Brooklyn Rules here – stabs, secret weapons and fouls can amass casualty points!

What awards can I win in the tournament?
There will be a number of awards that will be given out at this year’s Tzeentch’s Challenge. Note that coaches may only win one of these awards with one exception noted below. The coach may choose which of the awards they are eligible to win to take.

Tzeentch’s Champion
Second Place
Third Place
Wooden Spoon
Highest Scorer (most TDs)
Best Defense (least TDs)
Most Violent (most casualties)
Best Sportsman (most votes by other coaches – can be won by a winner of another award)

There’s an award for sportsmanship?
Yes, there is! Sportsmanship is a big part of this tournament, as it should be with the entire game of Blood Bowl. While the players may be bashing each other to a pulp, coaches are expected to act with decorum. This includes a keeping positive attitude, not insulting opposing coaches, not rooting for bad rolls, not laughing at the opposing coach’s bad luck, not throwing dice, and other generally deviant behaviors. Hygiene is important too. Please shower unless you yourself are a Nurgle. The points for the award will be collected during the tournament.

What is the schedule of play?
We’ll be opening the doors at 10am for registration. You need to be there as close as possible to that time so that we can start on time. The matches will be limited to 2 hours in length, no timed turns. At the end of two hours, games will end and we’ll total up the scores, preparing for the next round.

Event Time
Saturday
Registration 12:00 – 12:30
Bash Round #1 12:30 – 2:45
Bash Round #2 3:00 – 5:15
Dash Round #1 5:45 – 8:00

Sunday
Arrival 10:00
Dash Round #2 10:15 – 12:30
Flex Round #1 12:45 – 3:00
Flex Round #2 3:15 – 5:30
Awards 5:45 – 6:15
End 6:15

How much is this tournament going to cost?
Can you really put a price on fun? Yes, I supposed you can. The cost will be $40. If you are not a member and want to register for the NAF, it costs $5 at any NAF tournament (including Tzeentch’s Challenge on August 13th) or you can pay $10 online at http://member.thenaf.net/index.php?module=Users&func=register (don’t use Google Chrome for registration – it doesn’t work right now). So go ahead and register for the NAF and you get a nifty prize! It supports the hobby! Also, note that you have to be a NAF member by August 13, 2016 in order to have your results count towards the BEAST.

Are there any other prizes or giveaways that we may receive at the tournament?
There will be a special prize for everyone who preregisters at least 10 days before the tournament.

What if I don’t know how to play the game? Or I’ve only played the video game and not table top? I need rules and a team!
While this is a complex game that is hard to jump into, please reach out to the tournament organizer at tzeentchbb@gmail.com and let us know that you need some schooling.

If you have any other questions, please don’t hesitate to reach out to the Tournament Organizing Staff at tzeentchbb@gmail.com.

BEAST Points
• +10 to +1 for top 10 finish
• +1 point for every 10 places below your finish
• +1 point for a 1-day tournament
• All coaches participating in the ECTS MUST be a NAF member before August 13, 2016

Tournament Report
View Matches
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