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Tournament NameSpiky Cup IV
Organizer NAF namescottprime (11678)
OrganizerSteve Campbell
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2016-03-13
End Date (YYYY-MM-DD)2016-03-13
TypeOPEN
StyleSwiss
ScoringSee rules packet
Cost25.00
NAF Fee Includedno
NAF Member Discountno
Emailorclahomabowl@gmail.com
WebpageOrclahoma Bowl

Tournament Statistics

Winner

Grither (10904)Chaos Chosen

Runner up

SunDevil (16525)Norse

Most Touchdowns

TheHurricane (9041)Elf Union

Most Casualties

Stunty Cup

Temujin71 (6027)Ogre

Best Painted

Sturmjarl (4310)Amazon

Other Awards

 
Tournament Location
Address749 South Jenkins Avenue
 
CityNorman
StateOklahoma
Zip73069
NationUnited States

Ruleset Document

Information
Spiky Cup 2016

March 13th at Wizards Asylum
749 South Jenkins Avenue. Norman, OK 73069

Cost

EARLY BIRD SPECIAL Pre-register by January 31, 2016
• $25 - Spiky Cup (Only)
• $40 - Orclahoma Bowl & Spiky Cup (Both Events)

REGULAR Pre-register by March 6, 2016
• $30 - Spiky Cup (Only)
• $45 - Orclahoma Bowl & Spiky Cup (Both Events)

AT THE DOOR
• $35 - At the door the day of the event

All Events can be signed up and paid for at the Orclahomabowl.com

Things we will provide
Pen
Nametag
Matchsheet
Dice
Awards

Pre-Registration Bonus
If you pre-register by March 6, 2016 you will get 2 additional Spiky Cup D6’s plus the discounted tournament entry fee.
Rosters.
All players that pre-register for Spiky Cup are required to send in their Roster by March 6nd, 2016. Players can email their Roster to OrclahomaBowl@gmail.com

Tournament Schedule
8:00 – Registration Starts
8:15 – Registration Ends
8:30 – Round 1 (Random)
10:30 – Break
10:45 – Round 2 (Swiss)
12:45 – 1:45 – Lunch
2:00 – Round 3 (Swiss)
4:00 – Break
4:15 – Results/Awards

What you should bring
• Your Painted Blood Bowl Team
• Four Copies of your team roster
• Blood Bowl Field/Dugouts/Templates
• GW or NAF Block Dice & D8
• Printed Copy of Competition Rules (CRP)/LRB6 can be found here- http://www.games-workshop.com/MEDIA_CustomProductCatalog/m780049a_Blood_Bowl_Competition_Rules.pdf
• Plus the three new teams list http://www.orclahomabowl.com/documents/New_Teams.pdf

Special Weather table (None, that is Orclahoma Bowl! All tables roll their own weather)

Special Kick Off Table (See page 5)

Team Building Rules
• You are given 1,200,000 gold pieces to build your team using CRP team lists or the three additional Team Lists.
• You may purchase players, rerolls, fan factor, coaches, and cheerleaders as normal.
• Wizards, Journeymen, Special Play cards, and Mercenaries are NOT ALLOWED.
• With that said, you may purchase any other inducements as part of your team built.

Then you get an additional 150,000 to purchase skills and assign to your players as you see fit. Regular skills are 20k and doubles are 30k (Except for stunty teams who may buy double skills for 20k). Spiky Norman is a crazy Goblin so there is no one skill per player limit. Choose wisely.

You may not give skills to Star Players.

Each team will be given 1 free bribe (this is in addition to the 3 you can normally buy).

Since Spiky Norman is a legendary goblin Star Player all Goblin Teams get additional +10 Bonus points towards team standings.

CRP Star Players
Note: If you are including a Star Player from the CRP Rule Book, you must still have 11 players on your team BEFORE being able to hire them. Having 10 plus a Star is not allowed.

Rule for Multiple of the Same Star Player
This is a once in a lifetime event for most of the guys. As such, some players may pretend to be a Star Player or some of the smart ones will be cloned by Wizards to get double the pay. What does that that mean? Star Players may play for both teams. There will is no “Highlander Rule”.

NAF Tournament Info
This is a NAF approved tournament. If you wish to receive limited edition colored Block Dice and have your tournament progress tracked, there will be NAF registration onsite for the cost of $10/year.
More information can be found at TheNAF.net

Illegal Procedure
In the spirit of good sportsmanship, Illegal Procedures will not be called


Timing
The time limits WILL be strictly enforced. You will receive ‘Time Remaining’ updates from the Tournament Organizer to help you stay on pace.

The 4 Minute turn rule will not be used unless the Tournament organizer feels your game is in danger of not completing in the two hour timelimit. He may insist on a timer being used and enforcing the 4 minute turn rule.

Dice
You are encouraged to share dice with your opponent. Only GW or NAF Block Dice may be used and only the Spiky Cup D6’s received at registration may be used. You and your opponent should decide whose set of dice will be used.

Scoring
After each round you will fill out the game sheet based on the game just completed.
• ALL KNOCK OUTS from Blocking, Fouling, Crowd Surfing, Weapons etc will provide 2pts (Not for failing GFI or Dodges)
• ALL CASUALTIES from Blocking, Fouling, Crowd Surfing, Weapons etc will provide 4pts (Not for failing GFI or Dodges)
• A WIN is worth 60pts
• A DRAW is worth 30pts
• A LOSS is worth 10pts
• If you lost by 1 Touchdown, you earn +2 bonus pts
• If you caused 1 more CAS from Blocking than opp you earn +2 bonus pts
• If you caused 2 or more CAS from Blocking than opp you earn +5 bonus pts
• If you clear the pitch you earn +5 bonus pts (max once per game)
• If you won by 2 Touchdowns you earn +2 bonus pts
• If you won by 3 or more Touchdowns you earn +5 bonus pts
• If you finished the game by using all turns +3 bonus pts

Overtime
There will be no overtime played. If your game ends in a draw, it’s draw.

Tiebreakers
Goblins love causing chaos, cheating and mayhem. If by chance there is a tie in Tournament points, the ties will be broken in this order:
• Goblin Team wins tiebreaker against over any other team
• Most Casualties
• Most Casualties + Knock Outs
• Whoever pays the organizer the most
• Knife fight (Goblin Style)

Painting
All teams are expected to meet the minimum painted guidelines. They must have 3 colors on them and have had some attempt at making them appear finished.

Sportsmanship
We are here for the fun of the game. Sportsmanship is not encouraged from the coaches, it is required!
Fouling 16 turns in a row and running up the score is not poor sportsmanship, but gloating and ridiculing your opponent while doing so is.

Sportsmanship Awards will be determined based on answers given in the Etiquette Sheet.

Tournament Organizer will strictly enforce the “Don’t be a Douche” policy. Basically, it consists of not performing any acts of Douchebaggery.


Awards
The following trophies will be given out after the last round:
• Spiky Cup Champion - First Place Team in standings with the most overall points after 3 rounds.
• 2nd Place - Second Place team in standings with the most overall points after 3 rounds
• Del Zine Cup - Third Place team in standings with the most overall points after 3 rounds
• Best Offense - Team that scored the most TDs
• Best Defense - Team that allowed the fewest TDs
• Most Brutal - Team with the most KO and CAS bonus points
• Stunty Champion - Best Stunty Team (Halflings, Goblins, Ogre) in standings with the most overall points
• Fan Favorite - Best fan favorite team as decided by the participants of the event. It could be based on anything, your vote for the best team at the event.
• Best Sportsman - Best Sportsman as decided by participants via Etiquette sheet. Tournament Organizer will break ties.
• Back of the Pack - Coach that finished with lowest number of Tournament pts

Spread The Wealth
A coach may only win one award. If they are in line to win more than one award, they will be asked which one they would prefer and the next coach in line will be given the other award. Tournament organizers reserve the right to adjust the awards, ie Back of the Pack has to have played in all 3 rounds.
































QUESTIONS? Email us at OrclahomaBowl@gmail.com for Answers!




Rules Packet Updated 12-28-2015
Spiky Cup Kick-Off Table
2 Crom is Ref - Crom in his drunken state decides he'd make a good ref. Roll a D3. Highest result gets a bribe. Add 1 for stunty teams. Both teams get bribe if tied.
3 Crom score! - Crom wakes from his drunken stupor and decides he's going to score. He runs on to the field, grabs the ball and goes to the endzone and spikes it. As he celebrates, the clock runs forward one turn for each player even if it ends the game. Rekick the ball and get another(not this) kick off result unless the game ended.
4 Crom no like offense - Crom has decided he doesn't like the kicking team's set up. Receiving team gets to rearrange the players on the line of the kicking team into another legal position.
5 Crom make funny - Like a regular high kick, however, you MUST position a player on the receiving team, that's not on the line, under the ball. Crom decides it'd be funny to run onto the pitch and attack this player. Resolve as a ONE DIE block with no assists(player stays in square if fallen). Crom runs off after resolution. KO or Cas against Crom counts for the player.
6 Crom like pretty ladies - Crom has distracted the cheerleaders. Each player rolls a D3 and adds Cheerleaders, Fame and +1 for stunty teams. Highest result gets a reroll. If tied, Crom gets confused and NEITHER team gets a reroll.
7 Crom say change weather! - Crom has become buddies with a Weather Wizard and has decided that he's going to decide the weather. Each player chooses a weather result. Roll a D3 to see which happens. 1) Kicker's choice 2) Receiver's Choice 3) Eclipse - Crap it's dark. -1 to passing and the ref can't see any fouls(does not affect Secret Weapons).
8 Crom best friend coach - Crom has distracted the assistant coaches. Each player rolls a D3 and adds coaches, Fame and +1 for stunty teams. Highest result gets a reroll. If tied, Crom gets confused and NEITHER team gets a reroll.
9 Crom no like defense - Crom has decided he doesn't like the receiving team's set up. Kicking team gets to rearrange the players on the line of the receiving team into another legal position.
10 Crom want kick ball - Crom comes from the sidelines and runs straight for the kciker. Find a random(unless a player is using the kick skill) kicking player not on the line. Resolve as a ONE DIE block with no assists(player stays in square if fallen). Crom runs off after resolution. KO or Cas against him counts for the player.
11 Crom throw shiny rock - Crom feels something weird in his pants. He grabs the hard thing, whips it out and throws it on the field. Roll a D3. 1) Hits the kicking team 2) Hits the receiving team 3) Hits neither.
Choose a player randomly on the team indicated by the die. The rock gets embedded in the players head. They get KO'ed, but since it's a warpstone, they get a random mutation that lasts the rest of the tournament.
Mutations: 1) Claws , 2)Extra Arms, 3) Horns, 4) Prehensile Tail, 5) Tentacles, 6) Two Heads.
12 Crom love riot! - For each player on the pitch, roll a D3. 1) No effect. 2) Player is prone. 3) Player is stunned.

Tournament Report
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