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Tournament NameOverseer Cup – Election Season!
Organizer NAF namemaydaymick (19324)
OrganizerMayday Mick / DUBBL
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2016-06-11
End Date (YYYY-MM-DD)2016-06-11
TypeOPEN
Style
Scoring
Cost15
NAF Fee Includedno
NAF Member Discountno
Emailmaydaymick@gmail.com
Webpage

Tournament Statistics

Winner

Gaixo (13696)Nurgle

Runner up

jaylazer (559)Wood Elf

Most Touchdowns

TheHurricane (9041)Elf Union

Most Casualties

Mecman_172 (22292)Lizardmen

Stunty Cup

alfonze (14968)Ogre

Best Painted

Other Awards

Hoshi_Komi (1654)Chaos Renegade
Best Defense
Maddaniel (22312)Skaven
Most Entertainingly Slaughtered Team
 
Tournament Location
AddressHuzzah Hobbies
 44927 George Washington Blvd
CityAshburn
StateVA
Zip20147
NationUnited States

Ruleset Document

Information
Overseer Cup: Election Season!

2016 Rules Pack
The Dulles Underground Blood Bowl League (DUBBL) invites you, coaches of the mid-Atlantic leagues and unaffiliated coaches of the general public, to compete in a NAF sanctioned Blood Bowl tournament on Saturday, June 11th, 2016, at Huzzah Hobbies in Ashburn, Virginia!


Date & Location:
Saturday, June 11th, 2016
Huzzah Hobbies
44927 George Washington Blvd
Ashburn, VA 20147
huzzahhobbies.com
(703) 466-0460


Schedule:
10:00 a.m.
Registration opens

10:30 a.m.
Registration closes
The reading of the rules, First Round matchups announced

10:45 p.m. – 12:45 p.m.
First Round Game (Random pairing)

12:45pm - 2pm
Tailgating & Dinner Break, Painting Judging

2 p.m. – 4 p.m.
Second Round Game (Swiss pairing)

4:30 p.m. – 6:30 p.m.
Third Round Game (Swiss pairing)

7 p.m.
Award Ceremony


Please Bring:
$15 (fifteen) registration fee
Three copies of your team roster
Three Block Dice
Minis representing the players on their team. Each player must be numbered. All positional players must be easily recognizable.
Pen or pencil
A pitch, dug outs, and templates

You’ll Receive:
Three games of Blood Bowl
Two d6, one d8
An chance to be rewarded with an awesome metal or trophy for your team’s heroics
A kick in the pants on the way out the door if you are a sore sport or a douchebag during the competition

General Rules:
Games will be played using the rules from the Blood Bowl Competition Rules Pack with the following modifications:
- Illegal procedure will not be in enforced
- Turns will not be timed unless either requested by a coach after excessive slow play, or tournament organizers deem it necessary to keep the event on schedule
- The d6s provided upon registration must be used
- Rosters reset after each round

Roster Creation:
- Each coach has an allowance of 1,100,000 gold pieces to create their roster.
- Inducements may be purchased during team creation, excluding Wizards, Special Play Cards and Unlimited Mercenaries. Inducements are considered a permanent part of the team that can be used each game. Opposing teams may have the same Star Player,contrary to the rulebook.
- Teams may be selected from the 21 races in the rulebook in addition to the 3 new teams approved by the Blood Bowl Rules Committee (Chaos Pact, Slaan, Underwold Pact).
- You must have at least 11 players on your roster. Please note: Star Players purchased during team creation do count towards the minimum 11 players required for a team.
- The following teams will be eligible to win the Stunty Cup: Halfings, Ogres, Goblins, Lizardmen (no Saurus Warriors), and Underworld Pact (no skaven players)

Skill Selection:
Each coach may pick one of the following three skill package to enhance their players:
Skill Package A - 6 normal skills
Skill Package B - 4 normal skills, 1 double skill
Skill Package C - 2 normal skills, 2 double skills

The following restrictions apply:
- No player may be given more than one skill
- No more than 2 players may be given the same skill
- No extraordinary skills may be taken
- Players with a Strength value of 5 or more may not be given double skills unless they play for a team build eligible for the Stunty Cup
- Star players may not be given any skills

Overseer Cup – Election Season! Special Rules:
Coaches select a player of their choice (excluding Star players) from their team to be their "Candidate". The Candidate automatically receives the following skills: Animosity, Disturbing Presence, Fan Favorite, Hypnotic Gaze, Leader and Regeneration.

Once FAME is determined prior to the beginning of each game, the candidates from each team engage in a debate before the crowd. Each coach rolls a d6 and adds their FAME. If the roll is a tie, roll again until a winner is determined. The winning coach then rolls on the Candidate Impact table below to determine the impact on the game:

2) Gotcha Journalism - The winning candidate can't shake the media. Whenever they are based by an opponent, the opponent gains Shadowing. If multiple players base the winning candidate, the losing candidate's coach chooses one player to use the Shadowing skill.

3) Compromising Photographs – Photographs surface in the tabloid media of the winning candidate riding a bull centaur on a tropical beach. The winning candidate loses the Fan Favorite skill and gains Loner and Wild Animal.

4) Voter Suppression – The losing candidate's campaign deploys dirty tricks on game day. The winning candidate's team suffers a -1 modifier to Cheering Fans and Brilliant Coaching d3 rolls.

5) Long Daggers – The losing candidate looks to take revenge on the opposing team for his poor standing in the polls. The losing candidate player gains Stab. He also gains a +1 modifier to the stab roll if he stabs the winning candidate player.

6) Flip-flopping - The losing candidate can't seem to articulate their position. Whenever the losing candidate player is blocked, the attacking player gains the Grab skill.

7) Security Breach – The kickoff table result for the kickoff at the beginning of the game is automatically a Pitch Invasion

8) Debate Gaffe – The losing candidate stumbles in their performance and embarrasses his team and his whole family. The losing candidate player suffers from Bonehead for the entire game.

9) Debate Takedown – The winning candidate unleashes an attack on his opponent that he can't escape. The winning candidate gains Mighty Blow and Prehensile Tail.

10) Robocall - The winning candidate's campaign unleashes a deceptive message on the opposing team's dugout. All KO'd players suffer a -1 modify to their recovery roll.

11) Ballot Stuffing – The winning candidate's team does whatever they can to get one more punch in. Once per turn, a player from the winning candidate's team can choose to use Piling On after a successful block.

12) Big Endorsement - A local politician throws his support behind the winning candidate. The winning candidate's team gains a big guy for the first half. The winning coach rolls a 2d6 and gains the following player:

2 - Treeman
3 - Tomb Guardian
4 - Minotaur
5 - Troll
6 - Rat Ogre
7 - Ogre
8 - Kroxigor
9 - Yhetee
10 - Beast of Nurgle
11 - Mummy
12 - Deathroller

Scoring:
+20 points for each win
+10 points for each draw
0 points for each loss
+3 points for every touchdown
+2 points for every casualty
+2 points for every interception
+1 point for every completion

Painting Points:
Up to a total of 10 points will be reward to each coach based on the quality of their team’s appearance, as judged by the tournament organizers:
- Painted, +2 Points: The models are each covered with paint of some type, with no bare metal or plastic visible.
- Detailed, +3 Points: The models aren’t just painted, but highly detailed and beyond that of table top quality.
- Distinctive, +2 Points: All of the positional players may be easily determined (following explanation, if necessary).
- Based, +2 Points: Each model’s base is finished with gravel, flock, etc.
- Numbered, +1 Point: All of the team’s players are clearly numbered.
Unpainted teams are allowed, but their use will obviously impact a coach’s chances of winning the tournament.

Awards:
Trophies will be given during the award ceremony for the following:
- Winner (most tournament points)
- 2nd Place (2nd most tournament points)
- Best Offense (most touchdowns scored, tiebraker: Completions)
- Best Defense (fewest touchdowns allowed, tiebraker: Casualties inflicted + Interceptions)
- Most Violent (most casualties inflicted)
- Stunty Cup (most tournament points by a stunty team)
- Most Entertainingly Slaughtered Team (most casualities suffered, tiebraker: most deaths, stat breaks and niggling injuries)

Register Now!
Send an email maydaymick@gmail.com with your intention to participate, what team you’ll be using, and a copy of your roster. All skill selections should be noted in BOLD.
https://www.facebook.com/overseercup

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