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Tournament NameBurmayhem Bowl II
Organizer NAF namemonkeyjuice (21835)
OrganizerShaun Stevenson
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2017-12-09
End Date (YYYY-MM-DD)2017-12-09
TypeOPEN
Style
Scoring
Cost£15
NAF Fee Includedno
NAF Member Discountno
Emailstevenson560@gmail.com
Webpage

Tournament Statistics

Winner

Goldengate (23406)Human
Burmayhem Champion

Runner up

Chilli (19921)Amazon
Second Place
Cyclone (25036)Shambling Undead
Third Place

Most Touchdowns

Canteloup (13763)Skaven

Most Casualties

zerosgiven (21527)Ogre

Stunty Cup

Trinqit (25037)Goblin

Best Painted

Sparky (24466)Dwarf

Other Awards

AyupMeDuck (20894)Halfling
Wooden Spoon
tommymcg (23955)Dwarf
International Glowworm 4th Place Award
Danny (21713)Dark Elf
Best Defence
 
Tournament Location
AddressUnit 109
 130 Pershore Street
CityBirmingham
StateWest Midlands
ZipB5 6ND
NationUnited Kingdom

Ruleset Document

Information
WELCOME

Hashut, the great, winged red bull, god and lord over all Dawii Zharr, or Chaos Dwarfs as they are known in the common tongue, has seen fit to bless us with yet another tournament in the black and smog filled Burmayhem. Who will his nefarious and devious blessings fall to? And who will reign as champion at: Burmayhem Bowl?

Welcome to the second Burmayhem Bowl, held at and sponsored by Manaleak.com Birmingham. We are very glad to have you join us for our tournament, hosted by the Manaleak.com Blood Bowl League (MBBL). In this pack, we have provided you with all the information you need to prepare your team to compete in the Burmayhem Bowl. On behalf of myself, everyone at MBBL and Manaleak.com Birmingham, we hope you have a fantastic day and thank you for joining us.

EVENT DETAILS

Name: Burmayhem Bowl II
Location: Manaleak.com
130 Pershore Street
The Jubilee Centre
Birmingham
B5 6ND
England

Time: 10:30am until 08:00pm
Date: Saturday 9th December, 2017

What you will need
• 3 copies of your team roster.
• Block Dice, d8, d12/d20 and 2d6.
• Models to represent your team and players. Each player must be numbered.
• Pen or pencil.
• A pitch and dugouts.
• A range ruler and scatter templates.

What you will get
• A set of two custom d6’s.
• 3 Blood Bowl games.
• The chance to win one of nine trophies.

Itinerary
10:30 am – 11:00 am: Registration and Set-Up
11:00 am – 1:15 pm: First Round
1:30 pm – 2:30 pm: Lunch
2:45 pm – 5:00 pm: Second Round
5:15 pm – 7:30 pm: Third Round
7:45 pm: Awards Ceremony


TOURNAMENT RULES

Games will be played using the LRB6, excluding the following rules: “Illegal Procedure”.
Turns will not be timed unless both coaches agree to do so before the match begins.
Rosters will be reset each round, meaning that players are fully restored to health/life. No SPPs are accumulated, nor are any improvement rolls made. No gold is earned from matches.

Roster Creation
Each coach has an allowance of 1,100,000 gold pieces with which to create their roster.
Coaches do not purchase skills with their gold allowance. Skills are awarded to players for free.
All skills will be chosen before the tournament and will stay the same for all matches throughout the tournament. See the tier chart below for information on how many and which type of skills your selected team can choose:

Tier 1: 4 Normal skills.
Amazons, Chaos Dwarves, Dark Elves, Dwarves, Lizardmen, Necromantic, Norse, Orcs, Skaven, Undead, Wood Elves

Tier 2: 4 Normal skills, 1 Double skill
Chaos, Chaos Pact, Elves, High Elves, Humans, Khemri, Nurgle, Vampires, Slann, Underworld

Tier 3: 4 Normal skills, 2 Double skill.
Goblins, Halflings, Ogres

The following restrictions apply:
• No player may be given more than one skill.
• No more than 2 players can have the same skill.
• Stat increases cannot be taken.
• Star players may not be given skills.
• You must have at least 11 players on your roster. Star Players purchased during team creation do not count towards your minimum 11 players required for a team.
• Inducements may be purchased during team creation, including 0-2 Star Players, but this excludes Wizards, Special Play Cards, and Unlimited Mercenaries. Inducements bought in this way are considered a permanent part of the team and can be used each game. Opposing teams may have the same Star Player.
• Teams may be selected from any of the available 24 races in the rulebook.
• The following are eligible to win the Stunty Cup: Halflings, Ogres, Goblins, Lizardmen (no Saurus Warriors), Underworld Pact (no Skaven).

Pairing & Scoring
Opponents will be selected randomly for Round 1. Rounds 2 & 3 will be selected using the Swiss pairing system (most points vs. most point, lowest points vs. lowest points, etc.). Coaches are awarded points based on the following:
+20 points for each win
+10 points for each draw
0 points for each loss
+ 1 point for each touchdown scored (Max. 3 points)
+ 1 point per casualty (Max. 3 points) (Only those that would normally result in SPPs)

SPECIAL TOURNAMENT RULES

To see special tournament rules and more,follow this link:

https://drive.google.com/open?id=0BwcVo6l7kumcb2E1OXpwN3hsODA

If you have any questions, contact Shaun at: stevenson560@gmail.com

Tournament Report
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