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Tournament NameXmas with Cthulhu II: Curse of Yig
Organizer NAF nameLEGION (5222)
OrganizerJames Luft
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2017-12-09
End Date (YYYY-MM-DD)2017-12-09
TypeOPEN
StyleSwiss
Scoring+20 Win, +10 Draw, 5 Loss, +2 TD, +1 CAS
Cost$25.00
NAF Fee Includedno
NAF Member Discountno
Emailcoach@bloodbowlblog.com
Webpage

Tournament Statistics

Winner

Fweddy (24000)Chaos Renegade

Runner up

ddungee (24597)Dwarf

Most Touchdowns

paladinkwa (22466)Lizardmen

Most Casualties

AlphaWolf (24379)Chaos Dwarf

Stunty Cup

RageGuard (25023)Ogre

Best Painted

Other Awards

ddungee (24597)Dwarf
Best Defense
 
Tournament Location
Address3020 New Haven Ave W
 
CityMelbourne
StateFL
Zip32904
NationUnited States

Ruleset Document

Information
Having some application issues with Adobe so Ill have to forego the packaged rule set and keep it simple simple for now:

TOURNAMENT SCHEDULE
Saturday, December 9th 2017
10:00 - 10:30 : Registration
10:30 - 12:30 : Round One
12:30 - 1:30 : LUNCH
1:30 - 3:30 : Round Two
3:30 - 5:30 : Round Three
5:30 - 6:00 Awards Ceremony

WHAT TO BRING
$25.00 Registration Fee (Unless you did Pre-Reg)
3 Copies of your Team Roster
Dice (1d8 and 3 Block Dice), Blood Bowl Pitch,
Dugouts, Templates (Corresponding to Your Pitch Size)
A figure to represent YIG or CTHULHU

WHAT YOU GET
3 Games of Blood Bowl
Custom Xmas with Cthulhu SWAG PACK
A Shot at Numerous Prizes & Shiny Things

TEAM BUILDING
You have a max of 1,200,000 gold to build your team.
You may spend up to 200k gold on skills, additional
players and/or team goods.
(NO STAT UPGRADES)

SKILLS COST
Normal Skill: 20,000
Double Skill: 30,000
Big Guy: Double Normal Skill Cost,
Unless part of Stunty Team (normal 40,000 / double 60,000)
*No Normal Skill can be selected more than 2 times.
No more than 1 Double Skills.
*No player may have more than two skills
added to one player.
*Star Players may be purchased, but only
if the team has 11 other players.
*Bribes may be purchased at standard rates:
50k for Goblins, 100k for all others.

TOURNAMENT RULES
Games will be played using the NAF Tournament rules which includes DZ 1 and DZ 2. You can ready about it here ... https://www.thenaf.net/2017/05/naf-and-death-zone-2/

• Illegal Procedure will not be used.
• Turns are to be coaches pace for the first half and the 4 min. turn timer for the second half.
• Sharing dice is required if your opponent requests it
• Rosters reset after every round. This means that
injured players are restored to health and players
gained through Raise the Dead are lost.
This also means that there are no earnings
or Fan Factor increases.

XMAS WITH CTHULHU RULES

Gift of Cthulhu
Each coach will be given 1 Random Event Cards to be used
throughout the entire event. You choose when to play the card but once its played, the card is done.

Secret “Cthulhu” Santa
Bring a Cthulhu Related gift for a “Secret Santa” exchange with
one of the coaches in attendance and get a BONUS Re-roll!
*(Anything Cthulhu Related $10.00 or Less is Acceptable)

AVATAR OF CTHULHU or YIG
For One Drive during the tournament, you may call upon Cthulhu or Yig and he will play for your team.

Avatar of CTHULHU
S4 / A4 / M6 / AV9
Stand Firm, Tentacles, Frenzy, Disturbing Presence,
Hypnotic Gaze, Loner and No Hands

Avatar of YIG
S3 / A4 / M7 / AV8
Prehensile Tail, Dodge, Side Step, Leap, Foul Appearance, Loner and Tackle

***TWO GODS, NO SURVIVORS***
If both CTHULHU and YIG are on the pitch during the same drive, the following rules are in effect.

*Weather instantly changes to Foggy Rain: -1 modifier to catch, intercept, pickup or pass rolls.

*All players add mighty blow to their Armor Break. If the player already has Mighty Blow, add Mighty Blow to Armor AND Injury Roll.

*When an Avatar is knocked over, all players in their tackle zone feel the impact. Roll a d6 and 4+ they are placed prone and suffer an armor break with +1 on the armor break.

***MYSTERY EFFECT TO BE ANNOUNCED AT TIME OF MATCH. A DIFFERENT ONE FOR EACH ROUND***

TOURNAMENT PAIRING, SCORING & WINNING
Swiss Pairing: The tournament will be conducted using the Swiss method of pairing. This means that after the first round (in which pairs will be selected randomly, but with an eye toward
separating coaches from the same hometown or league),
coaches will play against those coaches that have performed
most similarly. So the coach with the most points will play
against the coach with the second most points, etc. The Coach with the MOST POINTS at the end of THREE ROUNDS will be declared the Tournament Champion

A coach will receive the following points, to be recorded after
each round of play:
• +20 Win
• +10 Draw
• +5 Loss
• +2 Each touchdown scored.
• +1 Per casualty (Stabs, Secret Weapons, Fouls and Crowd Surfs Count ONLY)

AWARDS & GLITTERING PRIZES
The coach with the most points will be the Tournament Champion and get first pick of the prizes. The remainder of the coaches will select next in a school yard pick in the following order:
Tournament Champion
Stunty Cup Champion (if no stunty, this will be second place
Most Violent - Most Casualties
Most Touchdowns
Best Defense
FAN FAVORITE: (there will be NO LAST PLACE or WOODEN SPOON in this event). Rank the Coaches you played 1st=5pts, 2nd=3pts and 3rd=1pt. Coach with the most pts wins Fan Favorite.

Any questions about the ruleset, please POST here or Message me at your convenience.

Thank you all for your patience. See you at XMAS WITH CTHULHU II: CURSE OF YIG!!!

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