Tournament Name | Brewhouse Bowl III: Three Sheets to the Wind |
Organizer NAF name | grant85 (6482) |
Organizer | grant85 |
Variant | Classic |
Major/National | no |
Start Date (YYYY-MM-DD) | 2017-07-22 |
End Date (YYYY-MM-DD) | 2017-07-23 |
Type | OPEN |
Style | swiss |
Scoring | W/T/L - 3/1/0 |
Cost | $25 |
NAF Fee Included | no |
NAF Member Discount | no |
Email | |
Webpage | |
| Tournament Statistics | Winner | natsirtdm (15336) | Vampire | Runner up | seanh1986 (23461) | Norse | Most Touchdowns | hammer16 (20377) | Wood Elf | Most Casualties | L3athalK (7465) | Norse | Stunty Cup | Stimme (17245) | Halfling | Best Painted | tlawson (19205) | Dark Elf | Other Awards |
| | Tournament Location |
Address | McCabe's Irish Pub & Grill |
| 352 King St W |
City | Kitchener |
State | Ontario |
Zip | N2G 1B7 |
Nation | Canada |
Ruleset Document |
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Information |
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TEAM BUILD:
- 24 NAF sanctioned teams are eligible.
Budget:
- TIER 1: 1.150.000 gps
- TIER 2: 1.200.000 gps
- TIER 3: 1.250.000 gps
- With this budget, you could buy your 11-16 players, 0-2 Star Players, Team ReRolls, Coaching Staffs, and 0-2 Bloodweiser Babes.
- Halflings may purchase a Master Chef for 100.000 gps. Other rosters at 300.000 gps.
- Goblins may purchase up to three Bribes at 50.000 gps each. Other rosters at 100.000 gps.
- No other inducements may be purchased (including wizards, cards, extra apothecaries, mercenaries, etc).
- Star players can be purchased as part of a roster, but only after 11 roster players have been purchased. (In the case that opposing teams hire the same star, both teams will be allowed to use the player. )
- Teams must play with a minimum of 11 players.
Team tiers:
- TIER 1: Amazon, Chaos Dwarf, Dark Elf, Dwarf, Lizardman, Necromantic, Norse, Orc, Skaven, Undead, Wood Elf
- TIER 2: Chaos, Chaos Pact, (Pro) Elf, High Elf, Human, Khemri, Nurgle’s Rotters, Slann, Underworld
- TIER 3: Goblin, Halfling, Ogre, Vampires
- Stars cannot be given skills.
- One player may only be given a maximum of two skills.
- Each skill can be given to a maximum of two players per team (so 2 Guard is ok, 3 is not).
Starting skills :
- Tier1 : 6 normal skills on at least 5 different players
- Tier2 : 7 normal skills on at least 4 different players
- Tier3 : 4 normal skills and 4 double skills on at least 3 different players
Bash Rounds:
NEW rules posted soon!
Original rules set can be found here: http://rpg.by/index.php?act=Attach&type=post&id=15120
- Coaches will select a different player from their team roster for each Bash round
- The same player cannot brawl more than once as local authorities have been made aware of rowdy players smashing up pubs in the area
- Stars cannot be given skills even if they win a bash round
- Each pub will have 5 players in it with T.O. filling in if necessary.
-Each pub will produce a single winner that will be able to select from the rewards on a first come, first served order to encourage fast play and quick thinking.
- If player won previous BB game -1 to heath total, as they have been drinking their faces off in celebration.
- The winning brawler(s) will receive permanent skill additions for the remainder of the tournament:
- The winners of round 1 will be able to gain one skill from the passing skills.
-The winners of round 2 will be able to gain one skill from the agility skills.
-The winners of round 3 will be able to gain one skill from the strength skills.
-The winners of round 4 will be able to gain one skill from the general skills.
This tournament will be run according to the CRP ruleset with the following exceptions from BB16:
1) Underworld Slann and Chaos Pact are additionally allowed.
2) Human catchers cost 60k
3) When a player is sent off, a coach can Argue the call. Roll a d6. On a 6 the arguing was successful and the sent off player is put in the reserves box. It's still a turnover. On a 1 the head coach is also sent off. This means no more arguing for the rest of the game and if a brilliant coaching kick-off event happens, you suffer a -1 penalty.
4) Trees on the Halfling teams gain the Timber skill. Each teammate standing next to the tree and not in an enemy tackle zone gives you a +1 on the roll to stand up. A roll of 1 is still a failure.
5) Piling On is allowed and will not cost a team reroll to use.
6) Nurgle teams can hire: Guffle Pusmaw (Star Player) 5349, 210k (not 110k, see errata), Loner, FA, Monstrous Mouth (cannot be stripped and gets the catch skill), Nurgle’s Rot
7) All teams may hire Grak & Crumbleberry (Star Player duo) 290k (not 210k), both gain Loner, apropreate proxy models required (Warhammer World GW not needed)
Cool Death Zone 2 stars are eligible for hire following team specific rules. |
Tournament Report |
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