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Tournament NameBrewhouse Bowl III: Three Sheets to the Wind
Organizer NAF namegrant85 (6482)
Organizergrant85
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2017-07-22
End Date (YYYY-MM-DD)2017-07-23
TypeOPEN
Styleswiss
ScoringW/T/L - 3/1/0
Cost$25
NAF Fee Includedno
NAF Member Discountno
Email
Webpage

Tournament Statistics

Winner

natsirtdm (15336)Vampire

Runner up

seanh1986 (23461)Norse

Most Touchdowns

hammer16 (20377)Wood Elf

Most Casualties

L3athalK (7465)Norse

Stunty Cup

Stimme (17245)Halfling

Best Painted

tlawson (19205)Dark Elf

Other Awards

 
Tournament Location
AddressMcCabe's Irish Pub & Grill
 352 King St W
CityKitchener
StateOntario
ZipN2G 1B7
NationCanada

Ruleset Document

Information
TEAM BUILD:

- 24 NAF sanctioned teams are eligible.

Budget:
- TIER 1: 1.150.000 gps
- TIER 2: 1.200.000 gps
- TIER 3: 1.250.000 gps
- With this budget, you could buy your 11-16 players, 0-2 Star Players, Team ReRolls, Coaching Staffs, and 0-2 Bloodweiser Babes.
- Halflings may purchase a Master Chef for 100.000 gps. Other rosters at 300.000 gps.
- Goblins may purchase up to three Bribes at 50.000 gps each. Other rosters at 100.000 gps.
- No other inducements may be purchased (including wizards, cards, extra apothecaries, mercenaries, etc).
- Star players can be purchased as part of a roster, but only after 11 roster players have been purchased. (In the case that opposing teams hire the same star, both teams will be allowed to use the player. )
- Teams must play with a minimum of 11 players.

Team tiers:

- TIER 1: Amazon, Chaos Dwarf, Dark Elf, Dwarf, Lizardman, Necromantic, Norse, Orc, Skaven, Undead, Wood Elf

- TIER 2: Chaos, Chaos Pact, (Pro) Elf, High Elf, Human, Khemri, Nurgle’s Rotters, Slann, Underworld

- TIER 3: Goblin, Halfling, Ogre, Vampires


- Stars cannot be given skills.
- One player may only be given a maximum of two skills.
- Each skill can be given to a maximum of two players per team (so 2 Guard is ok, 3 is not).

Starting skills :

- Tier1 : 6 normal skills on at least 5 different players
- Tier2 : 7 normal skills on at least 4 different players
- Tier3 : 4 normal skills and 4 double skills on at least 3 different players


Bash Rounds:

NEW rules posted soon!
Original rules set can be found here: http://rpg.by/index.php?act=Attach&type=post&id=15120

- Coaches will select a different player from their team roster for each Bash round
- The same player cannot brawl more than once as local authorities have been made aware of rowdy players smashing up pubs in the area
- Stars cannot be given skills even if they win a bash round
- Each pub will have 5 players in it with T.O. filling in if necessary.
-Each pub will produce a single winner that will be able to select from the rewards on a first come, first served order to encourage fast play and quick thinking.
- If player won previous BB game -1 to heath total, as they have been drinking their faces off in celebration.

- The winning brawler(s) will receive permanent skill additions for the remainder of the tournament:

- The winners of round 1 will be able to gain one skill from the passing skills.

-The winners of round 2 will be able to gain one skill from the agility skills.

-The winners of round 3 will be able to gain one skill from the strength skills.

-The winners of round 4 will be able to gain one skill from the general skills.


This tournament will be run according to the CRP ruleset with the following exceptions from BB16:
1) Underworld Slann and Chaos Pact are additionally allowed.
2) Human catchers cost 60k
3) When a player is sent off, a coach can Argue the call. Roll a d6. On a 6 the arguing was successful and the sent off player is put in the reserves box. It's still a turnover. On a 1 the head coach is also sent off. This means no more arguing for the rest of the game and if a brilliant coaching kick-off event happens, you suffer a -1 penalty.
4) Trees on the Halfling teams gain the Timber skill. Each teammate standing next to the tree and not in an enemy tackle zone gives you a +1 on the roll to stand up. A roll of 1 is still a failure.
5) Piling On is allowed and will not cost a team reroll to use.
6) Nurgle teams can hire: Guffle Pusmaw (Star Player) 5349, 210k (not 110k, see errata), Loner, FA, Monstrous Mouth (cannot be stripped and gets the catch skill), Nurgle’s Rot
7) All teams may hire Grak & Crumbleberry (Star Player duo) 290k (not 210k), both gain Loner, apropreate proxy models required (Warhammer World GW not needed)
Cool Death Zone 2 stars are eligible for hire following team specific rules.

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