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Tournament NameTzeentch's Challenge 2017
Organizer NAF nameMightyZuk (20267)
OrganizerMarc Zukerman
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2017-11-11
End Date (YYYY-MM-DD)2017-11-12
TypeOPEN
StyleSwiss
ScoringWin-60, Draw-30, Loss-10, TD-2 each (max 8), Cas-2 each (max 8)
Cost$40
NAF Fee Includedno
NAF Member Discountno
Emailtzeentchbb@gmail.com
Webpagehttps://www.facebook.com/events/1844328132274944/?acontext=7B22source223A52C22page_id_source2

Tournament Statistics

Winner

isenmike (22673)Multiple Races

Runner up

ClanCampbell (24888)Multiple Races

Most Touchdowns

apojar (22436)Multiple Races

Most Casualties

centipede (21112)Multiple Races

Stunty Cup

MightyZuk (20267)Multiple Races

Best Painted

Other Awards

LEGION (5222)Multiple Races
Best Defense
brigonjin (24887)Multiple Races
Best Sportsman
gsxr750emt (13358)Ogre
Best Bash Team
tsunami (22274)Dark Elf
Best Dash Team
darukku (22276)Chaos Renegade
Best Flex Team
 
Tournament Location
Address294A East Montauk Highway
 
CityLindenhurst
StateNew York
Zip11757
NationUnited States

Ruleset Document

Information
What is Tzeentch’s Challenge?
Tzeentch’s Challenge is a NAF-sponsored tournament utilizing a Swiss pairing system that will test a coach’s abilities across different types of teams: Bash, Dash and Flex. The tournament will be two days and feature six guaranteed games for participating teams.

Is this tournament part of the BEAST Tournament Series?
Yes!!! The rule set is compatible with the BEAST. Only the team you get the most points with will qualify for BEAST points. Please contact the Tzeentch’s Challenge 2017 tournament organizer at tzeentchbb@gmail.com for more information. Points available for this tournament are listed at the bottom of the document.

What do I need to bring?
• Three Painted Teams (You may borrow teams, you don’t have to own all of them!)
• Two printed copies of each of your team rosters, using Little Army Builder found at http://www.littlearmybuilder.com/bb/en/
• If you have one, a Blood Bowl Board (custom to standard specs or from the board game itself), dugouts, and templates.
• Good sportsmanship

How does it work with three teams?
Each coach will pick a team from one of the three styles and will coach that team in one round of the tournament. Note that the teams you will be playing against will also be from that same style because each round will be featuring a different style. So bash teams will play against bash teams, flex vs flex, etc.

Here are the groupings for each style:
Bash – Rounds 1 & 2
Chaos
Chaos Dwarf
Dwarf
Goblin
Khemri
Lizardman
Nurgle
Orc
Ogre
Undead

Dash – Rounds 3 & 4
Dark Elf
Elf
High Elf
Skaven
Skinks
Slann
Warpstone Goblins
Wood Elf

Flex – Rounds 5 & 6
Amazon
Chaos Pact
Halfling
Human
Necromantic
Norse
Underworld
Vampire

What are the rules for creating your teams?
The documents that outline the rules for the Empire Cup are the new BB2016 rules released by Games Workshop. These rules are encompassed by the following documents:

• The rules in the Games Workshop box set (the Official Rules)
• Deathzone Season 1 and Season 2
• The following documents from www.bloodbowl.com
o Teams of Legend (ToL)
o The Errata (ERR)
o The FAQ (FAQ)

In addition, the following NAF-sponsored changes will be applied to the rule set:

• Slann will be allowed. The Slann roster can be found in the NAF Rules February 2017 file.
• All CRP/LRB6 star players will be allowed in addition to the ones that were released in the official documents for BB2016. The list of star players can be found in the NAF Rules February 2017 file.
• Special play cards will NOT be used
• Wizards ARE allowed to be purchased as inducements. The wizard rules can be found in the NAF Rules February 2017 file.
• Piling On will be allowed as a skill with the modification that it does NOT require a team reroll to use

You have 1,100,000 gold crowns to build a team consisting of a minimum of 11 players. You may purchase fan factor, rerolls, assistant coaches, cheerleaders, and/or an apothecary (automatically works) per each team’s usual rules. Inducements may also be purchased at their standard price as permanent part of the team. Star players may also be purchased as a permanent part of the team, however you must already have 11 players on your roster before doing so. If two teams playing each other purchase the same star player, they will both be able to use the star player.

Once your team is created, you are given skills to give to your players. You may choose one of the following skill packages:

Normal Skill Package
4 normal skills (not including Leader), no more than 2 on one player

Expert Skill Package
2 normal skills (not including Leader) plus 1 double skill (may be Leader), no more than two on one player, double skill may not be given to a “big guy”

Attribute Package
1 attribute (Movement, Strength, Agility or Armor Value) may be increased by 1

Note on Leader: The leader skill may not be chosen as a normal skill for any player. It may, however, be chosen as a doubles skill (even if the player would normally have access to it). If the player with Leader is knocked out off the pitch, that reroll would disappear. If the player returns later in the half, and the reroll was not used yet, it may be re-added to the total amount of rerolls available.

Are there any painting or modeling requirements?
Any miniatures are allowed, however each of the models of a particular position must be easily identifiable as such (similar poses, base color, features, etc.). Each of the models must be numbered clearly.

Since there will be so many teams required of coaches, there will not be a painting award for this tournament.

What is the format for the tournament?
The first round (Bash Round I) is determined by random pairings. Subsequent rounds will be Swiss pairings meaning that the two teams that will be playing each other will be of similar rankings across the entire tournament. All tiebreakers will be broken by strength of schedule and then tournament organizer prerogative. In the case that a coach would be paired with a coach they had already played against, the pairing will be broken up to face either up or down one rank in order to ensure this doesn’t happen.

Organizers will do their best to ensure that players that are travelling together from the same region do not play each other in the first round. This will depend on the number and variety of locations of players in the tournament.

How do you determine the winner of the tournament?
The winner of the tournament will be the coach who has gained the most points over the course of the two days. Ties will be broken by head-to-head record and then strength of schedule (points gained by opponents). If two coaches are still tied, they will roll 10 block dice and the winner will be the coach who has rolled the most SKULLS (attacker down).

Scoring will go as follows:
Win: 60 pts
Draw: 30 pts
Loss: 10 pts
Complete game in the time allotted: 5 pts
Touchdowns: 2 pts ea. (maximum of 4 per game for 8 pts)
Casualties Inflicted (including fouls but not crowd-induced injuries): 2 pts ea. (maximum of 4 per game for 8 pts). Note that we play Brooklyn Rules here – stabs, secret weapons and fouls can amass casualty points!

What awards can I win in the tournament?
There will be a number of awards that will be given out at this year’s Tzeentch’s Challenge. Note that coaches may only win one of these awards with one exception noted below. The coach may choose which of the awards they are eligible to win to take.

Tzeentch’s Champion
Second Place
Third Place
Wooden Spoon
Highest Scorer (most TDs)
Best Defense (least TDs)
Most Violent (most casualties)
Best Bash Team
Best Flex Team
Best Dash Team
Best Stunty coach (whomever gets the most points across all rounds with stunty teams – Ogres, Halflings, Goblins, Warpstone Goblins, Skinks)
Best Sportsman (most votes by other coaches – can be won by a winner of another award)

There’s an award for sportsmanship?
Yes, there is! Sportsmanship is a big part of this tournament, as it should be with the entire game of Blood Bowl. While the players may be bashing each other to a pulp, coaches are expected to act with decorum. This includes a keeping positive attitude, not insulting opposing coaches, not rooting for bad rolls, not laughing at the opposing coach’s bad luck, not throwing dice, and other generally deviant behaviors. Hygiene is important too. Please shower unless you yourself are a Nurgle. After the last round, the TO will ask for everyone’s top 3 coaches for sportsmanship.

What is the schedule of play?
We’ll be opening the doors at 12pm Saturday for registration. You need to be there as close as possible to that time so that we can start on time. The matches will be limited to 2:15 in length, no timed turns. At the end of two hours fifteen minutes, games will end and we’ll total up the scores, preparing for the next round.

Event Time
Saturday
Registration 10:00 – 10:30
Bash Round #1 10:30 – 12:30
Lunch 12:30 – 1:15
Bash Round #2 1:15 – 3:15
Dash Round #1 3:30 – 5:30
Dinner 5:30 – 6:15
Dash Round #2 6:15 – 8:15
Sunday
Arrival 10:00
Flex Round #1 10:15 – 12:15
Lunch 12:15 – 1:00
Flex Round #2 1:00 – 3:00
Awards 3:15 – 3:30
End 3:30

How much is this tournament going to cost?
Can you really put a price on fun? Yes, I supposed you can. The cost will be $40. If you are not a member and want to register for the NAF, it costs $5 at any NAF tournament (including Tzeentch’s Challenge on November 11th) or you can pay $10 online at http://member.thenaf.net/index.php?module=Users&func=register (don’t use Google Chrome for registration – it doesn’t work right now). So go ahead and register for the NAF and you get a nifty prize! It supports the hobby! Also, note that you have to be a NAF member by November 11, 2017 in order to have your results count towards the BEAST.

What if I don’t know how to play the game? Or I’ve only played the video game and not table top? I need rules and a team!
While this is a complex game that is hard to jump into, please reach out to the tournament organizer at tzeentchbb@gmail.com and let us know that you need some schooling. If you have any other questions, please don’t hesitate to reach out to the Tournament Organizing Staff at tzeentchbb@gmail.com.

BEAST Points
• Coaches will have their BEAST qualifying race be whatever they got the most points with (even stunty!)
• +10 to +1 for top 10 finish
• +1 point for every 10 places below your finish
• +1 point for a 1-day tournament
• All coaches participating in the ECTS MUST be a NAF member before November 11, 2017

Tournament Report
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