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Tournament NameWinter Mayhem 2017
Organizer NAF nameInnerdemon (18998)
OrganizerLawrence Ashmead
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2017-11-11
End Date (YYYY-MM-DD)2017-11-12
TypeOPEN
StyleBlood Bowl
Scoring65 Win, 25 Tie, 0 loss
Cost$35/$40/$45/$50
NAF Fee Includedno
NAF Member Discountno
Emaillair.ashmead@gmail.com
Webpage

Tournament Statistics

Winner

apethemin (20585)Elf Union

Runner up

frzntoz (12737)Skaven

Most Touchdowns

Apothecary (21402)Slann

Most Casualties

Ty_lepko (23207)Skaven

Stunty Cup

Wyzard (20805)Halfling

Best Painted

phesmic (24103)Orc

Other Awards

phesmic (24103)Orc
Best Defence 5 TDs against
 
Tournament Location
AddressSentry Box
 1835-10 Ave SW
CityCalgary
StateAlberta
Zip
NationCanada

Ruleset Document

Information
Name: Winter Mayhem 2017
Date: Nov. 11 -12 2017
Location: Calgary, AB, Canada
Venue: The Sentry Box 1835 10th Ave SW Calgary, AB (403) 245-2121
NAF Approval Pending!
Winter Mayhem is a proud supporter NAF Tournament series the West Coast Grand Prix

Online Updates
Facebook: https://www.facebook.com/groups/254956208220350/

Date: Saturday November 11/12th 2017
Registration:
Cost: Register Early to save yourself money!
Seats 1 – 10: $ 35
Seats 11-15: $45
Seats 16-24: $50
Player Cap: 24 Seats

Pre-Registration and rosters can be emailed to

Tournament Organizer: lair.ashmead@gmail.com

Tournament schedule:

The tournament will be 2 day, 5 game swiss style, resurrection tournament. First games will be determined by random matchup. The remaining games will be determined based on tournament points.
For the first round only, we will do our best to pair players off against members that are outside of their home club. The tournament will run 5 total matches. 3 on day 1 and 2 on day 2.

November 11 2017
Noon: Registration begins
12:15: First game
2:45 PM: Second Game
5:15pm: Dinner Break
6:15 : Third Game
8:00 – Day 1 Ends

November 12 2017
11:00 am – Fourth Game
1:30 pm – Lunch
2:30 pm – Final match
5:00 pm – Painting Judging
5:30 PM – Awards
6:00 PM – Tournament Concluded

What to bring:
- Painted team with suitable models.
- Skill rings or another appropriate way to identify skills/positions
- Block dice
- D6s, d8, d12/16/20
- 3 copies of your team roster including skill purchases and inducements

Tournament Rules:
- Standard NAF Rules 2016 – 24 teams, including Slann are available to play.
- Argue the call, Timber are allowed. Pile on is allowed as per the NAF document.
Rules Not Allowed
NO WIZARDS, No refrees, No Special Play Cards, No Special Weather tables, No Special Balls,
NO special pitch rules, No Sponsorships, No Infamous coaching staff.
Only stars from the Death Zone Season 1 and season 2 and the NAF document will be available.
- Teams will resurrect at the end of each games. No SPPs, injuries or any roster changes carry over between games
- Illegal Procedure and the 4 minute time limit will not be enforced.
- Games will have a maximum length of 2 hours 30 minutes. Turn time limits or chess clocks may be imposed if a game is at risk of going over the 2.5 hour time limit.

- Players must agree on cocked die rules, the use of dice cups and/or sharing dice at the start of the match.
- If there are any disagreements or rules disputes, tournament directors will be standing by to assist.
- Teams with the ability to raise killed players will not be allowed to.

Team building:
- 24 NAF sanctioned teams are eligible.
- Teams get 1.2 million gold to construct their roster.
- ALL TEAMS MUST INCLUDE 1 STAR PLAYER IN THEIR ROSTER
- Star players are not “highlander” and may be present and used on both coaches rosters.
- Star players can be purchased as part of a roster. A maximum of 2 star players may be taken. (Brick Farth and Grotty count as 1 star player, but will fill 2 roster spots as per rules, The Swift Twins would be the same ) Star player can fill the role of the 11th player on your team.
- Teams must play with a minimum of 11 players.
- Teams can purchase Rerolls, apothecaries (if allowed), coaches, cheerleaders or fan factor.
- teams may also include bribes as part of the roster as per the standard inducement cost.
- Chefs can only be purchased by halfling teams.
- No other inducements may be purchased (including wizards, cards, extra apothecaries, mercenaries, etc).




- Skills
After purchasing your team of 11 or more players (including Stars) and any Inducement options, you may add skills to your team, based on that team’s Player Improvements. Skills are divided into tiers (No attribute picks are allowed):
Tier 1 skill = Block, Frenzy, Kick, Strip Ball, Sure Hands, Dodge, Leader, Guard, Mighty Blow and Claw.
Tier 2 skill = anything else.
1 point for the first instance of a tier 2 skill.
2 points for the second or further instance of a tier 2 skill.
2 points for the first instance of a tier 1 skill.
3 points for the second or further instance of a tier 1 skill.
+2 points for any skill that is a double.
Teams have the following points to spend:
9 points – Shambling Undead, Wood Elf, Amazon, Chaos Dwarf, Lizardmen
11 points – Dwarf, Orc, Norse, Dark Elf, Skaven
13 points – High Elves, Humans, Elf Union, Necromantic Horrors, Khemri Tomb Kings
15 points – Slann, Underworld Denziens, Chaos Renegades, Nurgle, Chaos Chosen, Vampires
17 points – Goblin, Halfling, Ogre
Example : My Chaos Chosen team has 15 points to spend. I take three Chaos Warriors with Block, the first costing 2 points and the next two costing 3 points each (total 8 points). I then take three Beastmen with Wrestle, the first costing me 1 point and the next two costing 2 points each (total 5 points). This leaves me with 2 points, with which I take a Tackle Beastman and an Extra Arms Beastman. 2+3+3+1+2+2+1+1 = 15.
Note: Star players may not be given additional skills and no player can add more than one skill. There are no other limits to skill selection


Tournament Scoring:
Win = 65
Loss = 0
Tie = 25

Scoring Bonuses
Each TD scored: 3
Each Cas inflicted (blocking, foul, crowd push, stab, secret weapon) : 2



Stunty cup: There will be a Stunty Cup if at least 3 coaches pre-register prior to Oct. 10 2017
-
-There must be a minimum of 3 teams to compete for the Stunty Cup.
- Stunty teams will play for their own cup while still participating in the main tournament.
- Stunty teams include Halflings, Goblins and Ogres, as well as Lizardman teams that are made up of All Skinks (or Skinks plus a Kroxigor), and Underworld teams without Skaven players. Please note Lizardmen and Underworld stunty teams do not receive any different skill options.
- Star players can be added to a stunty team without disqualifying them from the Stunty Cup.

Glittering prizes:
Performance Awards
- The Overall Best Team aka The Winner: The team with the most tournament points. In the case of a tie, tie breakers are as follows:
- Head-to-Head record if applicable
- W-L-T Record
- TD difference
- CAS difference
- Runner up - the team with the 2nd most tournament points
- Stunty Cup - The stunty team with the most tournament points IF Not enough teams register for Stunty Cup the Award with be given to the Third Place team overall.
-Wooden spoon - The team with the least tournament points
-Best Defense
- Most Touchdowns
- Most casualties
Community Choice Awards
- Fan Favorite – This is a combination of painting, conversions, display ect. If the team looks cool, it can be voted for.
- Sportsmanship – The coach as selected by opponents and peers for their positive conduct during the tournament.


Swag and prizes:
- Every dollar collected will be given back to the players in the form of prizes.

Tournament Report
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