Tournament Name | Solstice Slam 3: Great Balls of Fire! |
Organizer NAF name | maydaymick (19324) |
Organizer | Mayday Mick / DUBBL |
Variant | Classic |
Major/National | no |
Start Date (YYYY-MM-DD) | 2017-12-09 |
End Date (YYYY-MM-DD) | 2017-12-09 |
Type | OPEN |
Style | Swiss |
Scoring | |
Cost | 15 |
NAF Fee Included | no |
NAF Member Discount | no |
Email | maydaymick@gmail.com |
Webpage | Solstice Slam on Facebook |
| Tournament Statistics | Winner | Gaixo (13696) | Wood Elf | Runner up | Hoshi_Komi (1654) | Norse | Most Touchdowns | isenmike (22673) | Wood Elf | Most Casualties | captainkellen (19082) | Goblin | Stunty Cup | captainkellen (19082) | Goblin | Best Painted | Other Awards | Maddaniel (22312) | Tomb Kings | Pyromancer (Most Wizard Injuries Inflicted) |
| CrazyUnmaker (22592) | High Elf | Most Entertainingly Slaughtered Team |
| dylanthesquig (19888) | Amazon | Best Defense |
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| | Tournament Location |
Address | 44927 George Washington Blvd |
| |
City | Ashburn |
State | Virginia |
Zip | 20147 |
Nation | United States |
Ruleset Document |
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Information |
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The Dulles Underground Blood Bowl League (DUBBL) in conjunction with Virginia Blood Bowl (VABB) invites you to compete in the final B.E.A.S.T. tournament of 2017 at Huzzah Hobbies in Ashburn, Virginia!
Schedule:
10:00 a.m.
Registration opens
10:30 a.m. – 12:45 p.m.
First Round Game (Random pairing)
12:45 p.m. – 1:45 p.m.
Lunch Break
1:45 p.m. – 4:00 p.m.
Second Round Game (Swiss pairing)
4:15 p.m. – 6:30 p.m.
Third Round Game (Swiss pairing)
6:45 p.m.
Award Ceremony
Please Bring:
$15 (fifteen) registration fee
Three copies of your team roster
Three Block Dice
Minis representing the players on their team. Each player must be numbered. All positional players must be easily recognizable.
Pen or pencil
A pitch, dug outs, and templates
You’ll Receive:
Three games of Blood Bowl
Two custom d6's
An chance to be rewarded with an awesome metal or trophy for your team’s heroics
A kick in the pants on the way out the door if you are a sore sport or a sad panda during the competition
General Rules:
Games will be played using the rules from the Blood Bowl Competition Rules Pack with the following modifications:
- Illegal procedure will not be in enforced
- Turns will not be timed unless either requested by a coach after excessive slow play, or tournament organizers deem it necessary to keep the event on schedule
- The d6s provided upon registration must be used
- Rosters reset after each round
Roster Creation:
- Each coach has an allowance of 1,150,000 gold pieces to create their roster.
- Inducements may be purchased during team creation, excluding Special Play Cards and Unlimited Mercenaries. Inducements are considered a permanent part of the team that can be used each game. Opposing teams may have the same Star Player, contrary to the rulebook.
- All teams receive a free Wizard inducement.
- Teams may be selected from the 21 races in the rulebook in addition to the 3 new teams approved by the Blood Bowl Rules Committee (Chaos Pact, Slaan, Underworld Pact).
- You must have at least 11 players on your roster. Please note: Star Players purchased during team creation count towards the minimum 11 players required.
- The following teams will be eligible to win the Stunty Cup: Halfings, Ogres, Goblins, Lizardmen (no Saurus Warriors), and Underworld Pact (no skaven players)
Skill Selection:
Each coach may pick one of the following three skill package to enhance their players:
Skill Package A - 6 normal skills
Skill Package B - 4 normal skills, 1 double skill
Skill Package C - 2 normal skills, 2 double skills
The following skill restrictions apply:
- No player may be given more than one skill
- No more than 2 players may be given the same skill
- No extraordinary skills may be taken
- Players with a Strength value of 5 or more may not be given double skills unless they play for a team build eligible for the Stunty Cup
- Star players may not be given any skills
Wizard Inducement
The standard rules for the Wizard inducement found on page 70 in CRP (pdf page 44) apply in the Solstice Slam, with the following exceptions:
1. All teams automatically include a Wizard on their roster
2. Coaches do not have to pay 150,000 for the Wizard
3. The Solstice Slam is sponsored by the Celestial College of Magic, the originators of the Lightning Bolt spell. For the event, the spell has been upgraded to the Chain Lightning Bolt variation. Cast the spell as normal, but on the 1D6 roll, a 6 means the Lightening Bolt will strike another player on the opponent’s team after the first strike is resolved. Roll 1D8 and use the scatter table to determine the next player struck. Select the closest player in the relative direction of the scatter. Roll the 1D6 again to see if the Lightening Bolt continues to ricochet to new victims.
Death Zone 2 - (In)Famous Coaching Staff:
As the B.E.A.S.T. comes to a close for the year, the following coaching staff inducements are available to eligible teams
- Horatio X. Schottenheim, Master Mage - 80,000 gp, available to all teams
- Kari Coldsteel, Norse Cheerleader - 50,000 gp, available to Amazon, Dwarf, Human and Norse teams
- Fink da Fixer, Goblin Personal Assistant - 50,000 gp, available to Ogre, Orc, Goblin or Underworld
- Papa Skullbones, Chaos Shaman - 80,000 gp, available to Chaos, Chaos Pact and Nurgle
- Galandril Silverwater, Elven Cheerleading Coach - 50,000 gp, available to Elven Union, High Elf and Wood Elf
- Krot Shockwhisker, Skaven Engineer - 80,000 gp, available to Skaven and Underworld
Scoring:
+20 points for each win
+10 points for each draw
0 points for each loss
+1 point for Fireball or Lightning Bolt Casualties
Tiebreaker:
Net TD's + Net CAS (only blocking and spell casualties count)
Awards:
- Winner (most tournament points)
- 2nd Place (2nd most tournament points)
- Best Offense (most touchdowns scored, tiebreaker: Net TD)
- Best Defense (fewest touchdowns allowed, tiebreaker: Net Casualties)
- Most Violent (most casualties inflicted)
- Stunty Cup (most tournament points by a stunty team)
- Pyromancer (most number of KO’s & Casualties caused by Wizards)
- Most Entertainingly Slaughtered Team (most casualties suffered by blocking and spells) |
Tournament Report |
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