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Tournament NameLusobowl - Portuguese National
Organizer NAF namestingray (24510)
OrganizerAlex Domingues
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2018-05-26
End Date (YYYY-MM-DD)2018-05-27
TypeOPEN
Styleindividual, 1100tv, ressurection, swiss rounds
Scoringvictory 2, draw 1, loss 0
Cost15e
NAF Fee Includedno
NAF Member Discountno
Emaillusobowl@gmail.com
Webpage

Tournament Statistics

Winner

jfavaz (26031)Human

Runner up

Oldone (24566)Dark Elf

Most Touchdowns

marcosgrande (24918)Wood Elf

Most Casualties

lord_kln (23495)Norse

Stunty Cup

Best Painted

montanhas18 (25395)Ogre

Other Awards

montanhas18 (25395)Ogre
Best Stunty Team
stingray (24510)Wood Elf
3rd Place
 
Tournament Location
AddressAlameda das Linhas de Torres, 156
 
CityLisboa
State
Zip1750-149 Lisboa
NationPortugal

Ruleset Document

Information
INTRODUCTION

In the old times, the Portuguese were the first western civilazation to explore the Seven Seas, thus building the Fifth Empire of human History. The adaptation of triangular sails on portuguese caravels had a tremendous impact on this deed, allowing seafarers to sail against the wind.

Through many travels, failed attempts and well succeeded campaigns, the veils of the corners of the world were slowly being revealed to the “Old Continent”: meeting many different people and creatures, the establishment of trade routes opened also new roads of knowledge.

As proud people, the Portuguese tried not only to spread their language and religion, but also the noble art of football! But it seemed that others just couldn’t get it right…: Playing with their hands, tackling unmercifully, hitting players on the ground, bribing referees, made this a much more violent game, in which was common that not every player that entered the pitch came out in one piece - or even alive! The unpredictability and immorality of each match made it’s way through the hearts of common people, sailors and nobleman alike, becoming more and more common throughout the long and uncertain sea campaigns, being played not only on land, but also on the decks of the ships.
 
Rumours of explorers risking their lives on matches with uneven odds, against ruthless and deformed beasts, made way to the ears of the Portuguese, and although some saw them as charmed tales to impress the ladies, King D. Manuel gained a particular interest in them! So interested that he wanted to see it in person: not only the bloody game, but also the creatures that allegedly participated – the giants, the dwarves, the green and the blue skinned, the sleek and the obese, the honored and the dirty. Also, the King asked for the return of his champion, to participate in his name, as team captain of the Portuguese team: Luiz Vaz de Camões!
 
Ravens and ships with messengers were sent all over the world, inviting the best teams of this modality, for the first grand tournament in Portuguese soil. The matches will be held at the court, where the teams will sweat their gut for wealth, titles and glory, in the upcoming LUSOBOWL!

SCHEDULE

This tournment will take place on the 26th and 27th of May.

Saturday

Check in – 9h30 to 10h30
1st round – 10h30 to 12h45
Lunch – 13h to 14h
2nd round – 14h15 to 16h30
3rd round – 16h45 to 19h

Sunday

1st round – 10h30 to 12h45
Lunch – 13h to 14h
2nd round – 14h15 to 16h30
3rd round – 16h45 to 19h
Prize delivery – 19h15

MAIN RULES

Lusobowl will be played with the Competition Rules Pack with the NAF tournament changes in line with Blood Bowl 2016, Death Zone 1 & 2. The organization reserves itself the right to update these rules, aligned with the NAFs decision, if there are a eventual change of Official Rules. No changes in the rulement of this tournment will take place after the deadline for registration.
This will be an individual tournment, on which each round team will play against team.
The first draw will be random. Swiss rounds will take place thereafter.
Each coach will choose one race to play, and will dispose of 1,100,000 gold pieces to build the team.
Resurrection: all coaches start each game with the same roster and skills they’ve registered in the beggining of the tournament.
No inducements will be available to any teams with the following exceptions:
Goblins: 0-3 bribes;
Halflings: 0-1 master chef.
All skills will be chosen before the tournment, when the roster is filled and delivered, and will stay the same for all matches throughout the tournament. Skill stacking or stat upgrades are not allowed.

Tier 1 - 6 normal skills

Amazon
Bretonnian
Chaos Dwarf
Dark Elf
Dwarf
Lizardmen
Norse
Orc
Skaven
Undead
Wood Elf

Tier 2 -  7 normal skills & 1 double skill

Chaos
Chaos Pact
Elf
High Elf
Human
Khemri
Khorne
Necromantic
Nurgle
Slann
Underworld
Vampire

Tier 3 - 6 normal skills & 2 double skills

Goblin
Halfling
Ogre

TIME AND CLOCK

Each round will have a maximum duration of 2h15. To chronometer the match is mandatory, but recommended – 4m per turn.
At 1h45 of game, players will have to split the last 30m with a chess clock – app - and that will be the the time you will have for the rest of your turns combined. If a player runs out of time , he may not make any voluntary actions – for instance, you may not attempt interceptions, but you still roll armour and injury rolls if your opponent knocks a player.
Note that this can potentially allow you, or your opponent, to have several turns in a row! 
If a coach arrives late to the table, the match will still take place. If the delay exceeds 15m, or more, the waiting coach will start the match winning by 1-0, and can choose if he starts attacking or defending, without having to roll any dice.

FAIR PLAY

Each coach must use the dice offered at the tournment, unless it’s needed a different kind of dice.
Coaches must share the same dice, if one so requires.

In order to each player take the most fun of each match, small changes on the following rules can be made, if both coaches agree on it. If this happens, coherence must be mantained until the end, unless both coaches agree, again, to cancel it’s effect, and follow the below house rules:
Illegal procedure rule will not be used;
If the game comes under the last 30m cronometred, players can mutually agree that who runs out of time isn’t forced to abandon all voluntary actions. In that case both players share the same time pool and the game will end when the time runs out, and the current score at this time will count;
Dice are cocked if they are not flat on the table.

VICTORY POINTS

Win – 2 pts
Draw – 1 pt
Loss – 0 pt

Tie-Breaker in Swiss Draw:

1) Touchdown difference;
2) Casualty difference;
3) Most touchdowns;
4) Most casualties,

PRIZES

1st Place 2nd Place 3rd Place
Most Touchdowns
Most Casualties
 
Best Painted (voted by players)

Randomly sorted

MINIATURES AND PAINT

Painted miniatures are not mandatory (though we urge you to do so).
The miniatures don’t have to be original Games Workshop. However, the miniatures must have an approximate scale, representative for the roster's race and players (ie a Norse thrower must look like a Norse thrower) and be easily recognisable from other positionals.
We encourage you to use the following colour coded bases:

Grey / none: Lineman
Red: Blitzer
Green: Blocker
White: Thrower
Yellow: Catcher, Runner

If your opponent can't easily recognise the different player types on your team, you must let him mark them somehow (without damaging the miniatures, of course). This could be with bottle caps or coloured rings etc. 

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