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Tournament NameMidwest Championship 2018
Organizer NAF nameTheHurricane (9041)
OrganizerA.J. Murray
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2018-05-19
End Date (YYYY-MM-DD)2018-05-19
TypeOPEN
StyleSwiss
Scoring
Cost$25
NAF Fee Includedno
NAF Member Discountyes
Emailajmurray42@gmail.com
Webpagehttps://www.dropbox.com/s/gr7k3h4zdz9lv5i/MWChampionship.pdf?dl=0

Tournament Statistics

Winner

Grither (10904)Chaos Renegade

Runner up

Rodney_Dangerfield (9813)Underworld Denizens

Most Touchdowns

aussiewendt (24263)Wood Elf

Most Casualties

terrance42 (25945)Chaos Dwarf

Stunty Cup

TheHurricane (9041)Goblin

Best Painted

Other Awards

Father_Gailus (9812)Bretonnian
3rd Place
 
Tournament Location
AddressSpielbound Gaming Cafe
 3229 Harney St
CityOmaha
StateNE
Zip68131
NationUnited States

Ruleset Document

Information
Cost
• $25 NAF Members
• $35 Non-NAF Members ($10 towards NAF Registration)

What You Get
• Entry into the tournament
• Two Custom Midwest Championship D6
• A chance to win a custom MW Champ pitch
• A chance to win an Award

Tournament Schedule
9AM - 9:30AM: Registration
9:30AM - 11:30PM: Round 1
11:45AM - 12:30PM: Lunch
12:30PM - 2:30PM: Round 2
2:45PM - 4:45PM: Round 3
5PM - 7PM: Round 4
7:15PM: Awards!

What You Should Bring
• Entry Fee
• Your painted Blood Bowl team
• 5 copies of your team roster
• Blood Bowl Field/Dugouts/Templates etc.
• GW/NAF Block Dice & D8

NAF Tournament Info
• This is a NAF approved tournament. If you are not a NAF Member you will be signed up to become one to have your progress tracked on thenaf.net.

Team Building Rules
• Tournament will be “Resurrection Style” (rosters reset after each round).
• You are given 1,100,000 gold pieces to build your team using BB2016 team lists, the Teams of Legend, or the three additional teams approved by the NAF (Bretonnian, Khorne, and Slann).
• You MUST have at least 11 players on your roster.
• You may purchase players, re-rolls, fan factor, assistant coaches, cheerleaders, and an apothecary as normal.
• Journeymen, Mercenaries, Special Play Cards and Wizards are NOT ALLOWED.
• You may purchase any other inducements as normal, including Star Players.
• Star Players MAY count toward the minimum 11 players on your roster.
• If two coaches would have the same Star Player in a game, BOTH Star Players may take the field.
• The following teams will be eligible to win the Stunty Cup: Goblins, Halflings, Ogres, Lizardmen (w/ no Saurus), and Underworld (w/ no Skaven).

Additional Skills
• After team creation you must choose one of the “Skill Packs” below:

• Skill Package A
• 6 non-doubles upgrade skills
• Skill Package B
• 4 non-doubles upgrade skills and 1
doubles upgrade skill
• Skill Package C
• 2 non-doubles upgrade skills and 2
doubles upgrade skills
• Skill Package D
• +1 MA OR AV and 1 non-doubles
upgrade skill
• Skill Package E
• +1 ST OR AG

• Stunty Teams get to award a Bonus of 2 skills their players can take on either a regular or doubles upgrade.
• No player (at this point) can have more than 1 skill and/or stat increase awarded to them.

• After each round your team will be awarded additional skills:

• AFTER Round 1
• 2 regular upgrade skills OR 1 doubles
upgrade skill
• AFTER Round 2
• 2 regular upgrade skills OR 1 doubles
upgrade skill
• AFTER Round 3
• 2 regular upgrade skills OR 1 doubles
upgrade skill

• Players can have up to 1 skill awarded to them after each round. (ie by the fourth round one of your players could have 4 extra skills)
• There is no maximum of awarding the same skill to your team. (ex Amazons can only have 12 players with Block by the fourth round)

Special Rules

Apothecaries
• They automatically work!

Weather
• Weather will be rolled by the top table before the start of each round.

Illegal Procedure
• In the spirit of good sportsmanship, Illegal Procedure will not be used.

Timing
• There will be a strict enforcement of the time clock. At the end of the time allotment for the round the kicking team will finish their final turn and the game will immediately end.

Sportsmanship
• We are here to have fun and play a little Blood Bowl. Sportsmanship is not encouraged from the coaches, it is required! Fouling 16 turns in a row, “stalling” to get a draw or win, and running up the score is not poor sportsmanship. Gloating and ridiculing your opponent while doing so is.

Scoring

7 points for a Win
3 point for a Draw
0 points for a Loss

+1 point for finishing on time!

Tie Breakers
• If there is a tie after all tournament points have been recorded the tie will be broken in the following order:

• Touchdowns Against
• Touchdowns + Casualties

Painting
• All teams must meet the minimum requirements in order to participate in the Midwest Championships.

Requirements:
• No bare metal/plastic showing.
• At least 3 different colors on each model.
• All team players are clearly numbered.
• All positions are clearly identifiable.
• Each model is based (color and/or flock, etc.)

Awards!
• Midwest Champion (most tournament points)
• Second Place (second most tournament points)
• Third Place (third most tournament points)
• Stunty Cup (highest finishing Stunty team)
• Best Defense (fewest touchdowns allowed)
• Best Offense (most touchdowns scored)
• Most Violent (most casualties inflicted)
• No Coach Left Behind (Last Place)

*The Midwest Championship is a “Share the Wealth” tournament. Therefore, a coach may only win one award. If they would win more than one award, the next coach eligible for that award will receive it.*

Tournament Report
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