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Tournament NameMythical Mayhem II - Manticore Mug
Organizer NAF namewobert (20177)
OrganizerAlistair Pring
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2018-10-06
End Date (YYYY-MM-DD)2018-10-06
TypeOPEN
StyleSwiss
ScoringWin 20pts, Draw 10pts, Bonus points for touchdwons and Casualties
Cost£10
NAF Fee Includedno
NAF Member Discountno
Emailajpring@hotmail.com
Webpage

Tournament Statistics

Winner

dreamscreator (20654)Multiple Races

Runner up

landrover (5227)Multiple Races

Most Touchdowns

Whitey (23922)Multiple Races

Most Casualties

Maverick (7873)Multiple Races

Stunty Cup

Best Painted

Other Awards

GORGOROTH (5893)Multiple Races
3rd Place
20phoenix (19395)Orc
Best Team
Stunties (23862)Orc
Best Team
AlloAllo (22173)Orc
Best Team
CravenMoorhead (21785)Orc
Best Team
AngryHobbit (18811)Multiple Races
Wooden Spoon
User2022 (23071)Multiple Races
Rookie Wonder
Maverick (7873)Halfling
Worst Team
andswin (23940)Halfling
Worst Team
Merrick (18818)Halfling
Worst Team
FatboySlimming (25467)Halfling
Worst Team
 
Tournament Location
AddressIncom Games
 Church Street
CityCheltenham
StateGloucestershire
ZipGL50 3HA
NationUnited Kingdom

Ruleset Document

Information
There are medals and vouchers to spend at the shop for the following -

Winner
Runner Up
Most Touchdowns
Most Casualties
Rookie Wonder

Tickets will be available via the Incom website. Theyw ill go on sale in June 2018.


Manticore Mug is the second in the Mythical Mayhem series following on from last years Chimera Cup.

There is a hard limit of 26 spaces, one for each of the 26 NAF approved teams. These teams come pre-made and are all 1 million TV. Each round a draft takes place and coaches choose which of these teams they want to take for that round only. Coaches may not pick the same team twice.

Coaches will pick in a random order for the first round. If 2 coaches select the same team then neither may play them and they must choose again. After round 1, the 2 lowest ranked coaches choose first, then the next 2 lowest and so on.

For rounds 1 and 3, coaches will add 2 skills to the rosters rolled on a chart. These skills stay with the team for the whole tournament. For rounds 2 and 4 coaches choose a random special play card which again remains with the team.

Tournament Report
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