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My Rat Ogre is not a WIld Animal rightstar
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Tournament NameRed Star Gaming Bowl
Organizer NAF nameredstar1 (24603)
OrganizerJay Pena
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2018-05-04
End Date (YYYY-MM-DD)2018-05-04
TypeOPEN
StyleSwiss
ScoringSee Rules Packet
Cost$20.00 USD
NAF Fee Includedno
NAF Member Discountno
Emailredstargamingsa@gmail.com
Webpage

Tournament Statistics

Winner

cyberedelf (19538)Shambling Undead

Runner up

Oni_Goku (19551)Chaos Dwarf

Most Touchdowns

Bludbaff (24607)Orc

Most Casualties

deathchipmunk (14710)Orc

Stunty Cup

Zathras (25814)Halfling

Best Painted

thedukeofdirty (25606)Slann

Other Awards

GilClancyRalph (25644)Dwarf
Best Defense Award
SVelez01 (24604)Dwarf
Sportsmanship Award
 
Tournament Location
Address420 Cesar Chavez
 
CitySan Antonio
StateTexas
Zip
NationUnited States

Ruleset Document

Information
Red Star Gaming Bowl 2018 Rules Pack

Date: May 4, 2018

Check in: 2:30pm-3:30pm, Dice roll: 4:00pm

Presented by Red Star Gaming

3 rounds of Blood Bowl Greatness!!!!

Cost:
$20 per coach (Cost goes towards rent and awards)
(PayPal: gabrielamrpena@yahoo.com)
If you're a NAF member please provide your name and NAF name in your notes when you paypal.

Submit your rosters and any questions to:
redstargamingsa@gmail.com (subject: Blood Bowl May 4)

Venue:
St. Joseph's Hall
420 Cesar Chavez
San Antonio, TX 78204
Phone: (210) 224-8279

Tournament Schedule
2:30 pm Registration Starts
3:30 pm Registration Ends
4:00 pm Round 1 (Random)
6:00 pm Break
6:15 pm Round 2 (Swiss)
8:15 pm Break
8:30 pm Round 3 (Swiss)
10:30 pm Results/Awards

*There is no "lunch" time posted. The hall does have food you can order during or inbetween rounds.

What you'll need to bring:
-Your painted and labeled (having skills labeled on your roster is also acceptable).

-Blood Bowl team (3 colors, numbers, positions and added skills).

-5 copies of your team roster (1 for me, 1 for you and 1 for each opponent).

-Blood Bowl Pitch and Dugouts

-GW or NAF block dice and D8

General rules:
-The Blood Bowl Almanac (DZ 1 & 2) will be the source of all rules used.

-You may use teams/star players that are found in the CRP rulebook, so long as they do not already exist in the Almanac. For a copy of the rule set please follow the link. www.thenaf.net

-Grak and Crumbleberry are allowed as they are a GW publication. Please see "Other Rules" tab. Use the link for the updated rules. www.scribd.com

-White Dwarf and Black Gobo are not allowed as you don't pay GP for them.

-Approved NAF teams may be used as well (Slann, Bretonians and Khorne).

-A Coach can Argue the Call ,only if they have an acceptable model to represent their Coach (If there are any questions to this please e-mail the TO).

- Team Building Rules:
You'll have 1,000,000 GP to build your team. You may purchase players, rerolls, fan factor, apothecary, coaches, cheerleaders and inducements as normal with this gold. You must have 11 or more players at this point.

-Stunty teams are defined as any team without a Strength 3 or 4 player at this point in team building (Yes, this allows teams that are not always considered Stunty).

-Once you have 11 players you may add up to 0-2 Star Players to your team by paying the appropriate GP.

-Any of the 1,000,000 that is not spent is LOST!!!

-Then, you may spend up to 200k GP on skills.

-Any of the 200k not spent is LOST!!!

-Skills
Normal skills cost 20k.
Double skills cost 20k for Stunty teams and 30k for any other team.
Stat increases are not allowed.
You may assign no more than 2 purchased skills to a player.
You may not assign the same skill to more than four players.
You may not assign a purchased skill to a Star Player.

-Weather Table
The normal Weather Table will be used for all weather rolls. The TO will roll the initial weather result at the beginning of each round. Weather changes occur as normal during each game.

-Resurrection
At the end of each round of the tournament, all players are healed of any injuries and dead players come back to life.

-Other rules
Play until time is called. There is no championship game. The standings will solely be determined by total points.

-Special Play Cards and Mercenaries will not be used.

-Infamous Coaching Staff will not be used including wizards

-In the spirt of good sportsmanship, Illegal Procedure will not be called.

-Overtime will not be played in any round.

-Time
Rounds will be strictly limited to 2 hours. You'll receive "Time Remaining" updates from the TO to help you stay on pace. Once the TO calls time, each coach may complete the turn in progress only if there was at least one fully-completed action taken before time was called. A strict 4-minute limit turns will be enforced for this turn.

-Dice
Only the provided D6s are to be used.
GW or NAF Block Dice and D8s.
You must be willing to share dice with your opponent.
You and your opponent should decide before the match which dice will be used.
Agree before the game on cocked dice, dice off the table, ect and please be consistent.

Scoring:
After each round, you will fill out your game sheet based on the game just completed.

Per match,
+100 points for a Win
+50 points for a Draw
+25 points for a Loss

Pitch Points,
+5 points for each TD
+2 points for each CAS*
+1 point for each KO*

*A CAS or KO as a result of "Blocking" will earn you these points

Note:If a player uses Regeneration or a Coach uses an Apothecary you still earn the points for the KO or CAS.

Awards:
"The Pena Award" -Most Points 1st Place
"The Garibay Award" Most Points 2nd Place
"The Villareal Award" (Stunty)
"The Garino Award" Most Touchdowns
"The Gonzalez Award" Most Casualties
"The Kerns Award" Best Painted
"The Sia Award" Sportsmanship
"The Lansdon Award" Best Defense

-Awards are subject to "Share the Wealth". Meaning that no Coach will win two awards. Where they might be in line to win two awards they will be given the "higher" award.

-To be in the running to win an award the coach must play in all four rounds. Tiebreakers will be determined by Pitch Points (for example, if two coaches are tied for 1st Place at 348 points. The first tiebreaker would be who had the most TD, followed by CAS and lastly KOs), then the TO as needed.

Painting:
All teams are expected to meet the minimum painted guidelins. The coach must attempt to make all figures appear finished. Each figure should also be identifiable so that the opponent can know their position and skills.

Sportsmanship:
-We are here for the love of the game. Sportsmanship is not only encouraged from the coaches, it is required!!! We all have bad luck occasionally, but bad behavior will be addressed by the Tournament Organizer.

-Fouling 16 turns in a row, stalling, running up the score is not poor sportsmanship, but gloating and ridiculing your opponent while doing so is.

-The Last Word
The TO will be the final arbitrator for any interpretation of the rules.

Tournament Report
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