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Tournament NameGrimDark Gaming Bowl
Organizer NAF nameSVelez01 (24604)
OrganizerSimon Velez
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2018-06-23
End Date (YYYY-MM-DD)2018-06-23
TypeOPEN
Style4 round swis
Scoringscore software
Cost$15
NAF Fee Includedno
NAF Member Discountno
Emailsvelez01@yahoo.com
Webpage

Tournament Statistics

Winner

cyberedelf (19538)Shambling Undead
Tournament Champion

Runner up

Oni_Goku (19551)Necromantic Horror
2nd Place

Most Touchdowns

KingofDasea (25642)Skaven
most TD,s

Most Casualties

Trefenwyd (25645)Shambling Undead
most Casualties

Stunty Cup

Best Painted

Other Awards

redstar1 (24603)Goblin
The Diff Duffman Sportsmanship Award
 
Tournament Location
Address4522 Fredricksburg Rd
 STE124
CitySan Antonio
StateTx
Zip78201
NationUnited States

Ruleset Document

Information
GrimDark Gaming Bowl 2018 Rules Pack

Date: June 23, 2018

Check in: 10:00am Dice roll: 10:30am

Presented by Grim Dark Games
4 rounds of Blood Bowl Greatness!!!!

Cost:
$15 per coach (Cost goes towards prizes and awards)
(PayPal: svelez01@yahoo.com)
This is a NAF & SCARS Approved event ill need your NAF info
If you're a NAF member please provide your name and NAF name in your notes when you paypal.

Submit your rosters and any questions to:
svelez01@yahoo.com (subject: Blood Bowl June 21st)

Venue:
pin

Grimdark Games
4522 Fredericksburg Road,
San Antonio, Texas 78201

Tournament Schedule
10:00 am Registration Starts
10:30 am Round 1 (Random)
12:30 pm lunch Break (1 hour)
1:30pm Round 2 (Swiss)
Break
3:45 pm Round 3 (Swiss)
Break
6:00 pm Round 4(Swiss)
8:00 Results/Awards

What you'll need to bring:
-Your painted and labeled (having skills labeled on your roster is also acceptable).

-Blood Bowl team (3 colors, numbers, positions and added skills).

-5 copies of your team roster (1 for me, 1 for you and 1 for each opponent).

-Blood Bowl Pitch and Dugouts

-GW or NAF block dice and D8

General rules:
-The Blood Bowl Almanac (DZ 1 & 2) will be the source of all rules used.

-You may use teams/star players that are found in the CRP rulebook, so long as they do not already exist in the Almanac. For a copy of the rule set please follow the link. www.thenaf.net

-Approved NAF teams may be used as well (Slann, Bretonians and Khorne).

-A Coach can Argue the Call ,only if they have an acceptable model to represent their Coach (If there are any questions to this please e-mail the TO).

- Team Building Rules:
You'll have 1,000,000 GP to build your team. You may purchase players, rerolls, fan factor, apothecary, coaches, cheerleaders and inducements as normal with this gold. You must have 11 or more players at this point.

-Stunty teams are defined as any team without a Strength 3 or 4 player at this point in team building (Yes, this allows teams that are not always considered Stunty).

-Once you have 11 players you may add up to 0-2 Star Players to your team by paying the appropriate GP.

-Any of the 1,000,000 that is not spent is LOST!!!

-Then, you may spend up to 200k GP on skills.

-Any of the 200k not spent is LOST!!!

-Skills
Normal skills cost 20k.
Double skills cost 20k for Stunty teams and 30k for any other team.
Stat increases are not allowed.
You may assign no more than 2 purchased skills to a player.
You may not assign the same skill to more than four players.
You may not assign a purchased skill to a Star Player.

-Weather Table
The normal Weather Table will be used for all weather rolls. The TO will roll the initial weather result at the beginning of each round. Weather changes occur as normal during each game.

-Resurrection
At the end of each round of the tournament, all players are healed of any injuries and dead players come back to life.

-Other rules
Play until time is called. There is no championship game. The standings will solely be determined by total points.

-Special Play Cards nor Mercenaries will be used.

-Infamous Coaching Staff will not be used including wizards

-In the spirt of good sportsmanship, Illegal Procedure will not be called.

-Overtime will not be played in any round.

-Time
Rounds will be strictly limited to 2 hours. You'll receive "Time Remaining" updates from the TO to help you stay on pace. Once the TO calls time, each coach may complete the turn in progress only if there was at least one fully-completed action taken before time was called. A strict 4-minute limit turns will be enforced for this turn.

-Dice

GW or NAF Block Dice and D8s.
You must be willing to share dice with your opponent.
You and your opponent should decide before the match which dice will be used.
Agree before the game on cocked dice, dice off the table, ect and please be consistent.

Scoring:
After each round, you will fill out your game sheet based on the game just completed.

Per match,
+100 points for a Win
+50 points for a Draw
+0 points for a Loss

Pitch Points,
+5 points for each TD
+2 points for each CAS*
+1 point for each KO*

*A CAS or KO as a result of "Blocking" will earn you these points

Note:If a player uses Regeneration or a Coach uses an Apothecary you still earn the points for the KO or CAS.

Awards:
Most Points 1st Place
Most Points 2nd Place
Most Touchdowns
Most Casualties
Sportsmanship “The Diff Duffman Award”
Best Defense

-Awards are subject to "Share the Wealth". Meaning that no Coach will win two awards. Where they might be in line to win two awards they will be given the "higher" award.

-To be in the running to win an award the coach must play in all four rounds. Tiebreakers will be determined by Pitch Points (for example, if two coaches are tied for 1st Place at 348 points. The first tiebreaker would be who had the most TD, followed by CAS and lastly KOs), then the TO as needed.

Painting:
All teams are expected to meet the minimum painted guidelins. The coach must attempt to make all figures appear finished. Each figure should also be identifiable so that the opponent can know their position and skills.

Sportsmanship:
-We are here for the love of the game. Sportsmanship is not only encouraged from the coaches, it is required!!! We all have bad luck occasionally, but bad behavior will be addressed by the Tournament Organizer.

-Fouling 16 turns in a row, stalling, running up the score is not poor sportsmanship, but gloating and ridiculing your opponent while doing so is.

-The Last Word
The TO will be the final arbitrator for any interpretation of the rules

Tournament Report
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