Tournament Name | Squig Bowl @ SkyCon |
Organizer NAF name | grant85 (6482) |
Organizer | Grant |
Variant | Classic |
Major/National | no |
Start Date (YYYY-MM-DD) | 2018-10-13 |
End Date (YYYY-MM-DD) | 2018-10-13 |
Type | OPEN |
Style | |
Scoring | 6/3/1 |
Cost | $25.00 |
NAF Fee Included | no |
NAF Member Discount | no |
Email | |
Webpage | |
| Tournament Statistics | Winner | grant85 (6482) | Dark Elf | Runner up | seanh1986 (23461) | Skaven | Most Touchdowns | iniq (24413) | Dark Elf | Most Casualties | Catleesi (26640) | Orc | Stunty Cup | hammer16 (20377) | Goblin | Best Painted | ak_the_snake (25539) | Norse | Other Awards | codered (26601) | Orc | Best Sport |
|
| | Tournament Location |
Address | Holiday Inn 30 Fairway Dr. S |
| |
City | Kitchener |
State | Ontario |
Zip | |
Nation | Canada |
Ruleset Document |
---|
Information |
---|
Being held at Sky Con, Kitchener's premiere gaming event.
3 Game touney using the Squig Ball rules.
Limpin’ Squig
Orc teams have the option bringing a Squig ball that’s missing a leg! At the start of each teams turn the Squig will attempt to make a run for it. If it’s being carried by a player they will have to roll a D6, and on the roll of a 1 the Squig breaks free and bounces one square in a random direction. It does not cause a turnover. If no player has control of the Squig at the end of the turn it hops 3 times, resolving the same way you would a bouncing ball. If it bounces into an occupied square, and the attempt to pick it up is failed, the Squig bounces one additional time then stops.
Roster Building
1,300,000gp to build your team including: skills, inducements, re-rolls, star players, fan factor, coaches, and cheerleaders.
70,000gp extra to Stunty teams for team creation.
Apothecaries work as usual. BB2016 rules apply, not new Piling On.
Each player is only allowed to gain a max of 2 skills OR 1 Stat upgrade (AV or
MA only at 30k):
- Each Single Skill available to that player is 20,000GP
- Each Double Skill available to that player is 30,000GP
- Each stat increase may only be taken twice by your team.
This is a resurrection tournament (all injuries will reset at the start of each game).
The first round will be randomly chosen then Swiss pairing will begin on game 2.
If you and your opponent each have the same star player they do not refuse to play. Both clones will play.
OU MAY HAVE 9 PLAYERS AND 2 STAR PLAYERS AS THE COMPOSITION OF YOUR ROSTER.
The 2 star player max rule is in effect.
Wizards, and new coaching staff ARE ALLOWED.
TIMING
Games will be 2hr in length. Players should do their best to play within this timeline or risk their game being ended by the tourney organizer (not ideal). We want to keep to the time line as much as possible so coaches traveling are not inconvenienced and the Watchtower can plan their evening reservations.
ILLEGAL PROCEDURE & DICE
Only NAF or GW block dice may be used as well as the d6's provided to each coach.
In keeping with the spirit of good sportsmanship, Illegal Procedures will not be called.
SCORING
After each game you will fill in the game sheet tracking the following:
Win: 6pts
Tie: 3pts
Loss: 1pt
A sheet will be provided for you to vote for your most enjoyable opponent
and to track your touchdowns and casualties. |
Tournament Report |
---|
|
|