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Tournament NamePile O`Bones 2018
Organizer NAF nameStan_Smash (22399)
OrganizerChris Sasseville
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2018-09-08
End Date (YYYY-MM-DD)2018-09-09
TypeOPEN
Styleswiss style
Scoring
Cost
NAF Fee Includedno
NAF Member Discountno
Emailcsasseville@me.com
Webpage

Tournament Statistics

Winner

Runner up

Most Touchdowns

Most Casualties

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
Address4915 1st ave n
 
CityRegina
StateSaskatchewan
Zip
NationCanada

Ruleset Document

Information
Pile o' Bones. The best NAF approved tournament in Saskatchewan. The venue is quite large and can accommodate a lot of games. Please register before aug 31st, and feel free to contact me, Chris Sasseville, aka Stan_Smash, at csasseville@me.com


Tournament Location:
Elks Hall Regina 9
4915 1st ave N
Regina, Saskatchewan.

Registration starts now and goes until Aug 31st. Cost is $40 for registration before Aug 15th, $45 after Aug 15.

Tournament schedule:

The tournament will be a two day, 6 game swiss style tournament. First games will be determined by random matchup. The remaining games will be determined based on tournament points.
For the first round only, we will do our best to pair players off against members that are outside of their home club.

Saturday Sept 8 – Day 1 will run 4 matches
9AM: Registration begins
9:30 AM: First game
11:45 AM : Lunch
12:45 PM : Second Game
3:00 PM: Third Game
5:15 PM Fourth Game
7:30 – Day One Ends.


Sunday September 9th – Day 2 will have 2 matches
9:00 AM : Fifth Game
11:30 PM: Lunch
12:30 PM: Sixth Game
3:00 – Conclusion of matches
3:00 – 3:30 – Painting Judging
3:30 – 4:00 - Awards and Conclusion
4:00 PM Tournament Finishes


What to bring:
- Painted team with suitable models.
- Skill rings or another appropriate way to identify skills/positions
- Block dice
- D6s, d8, d12/16/20
- 3 copies of your team roster including skill purchases and inducements

Tournament Rules:
- Standard CRP rules apply with some exceptions noted below.
- Teams will resurrect at the end of each games. No SPPs, injuries or any roster changes carry over between games
- Illegal Procedure and the 4 minute time limit will not be enforced.
- Games will have a maximum length of 2 hours 15 minutes. Turn time limits or chess clocks may be imposed if a game is at risk of going over the 2.5 hour time limit.
- Players must agree on cocked die rules, the use of dice cups and/or sharing dice at the start of the match.
- If there are any disagreements or rules disputes, tournament organizers will be standing by to assist.
- There will also be some Random event that will be happening for each game.ie random bombs/traps on the field, etc etc. to make this tournament even more bloody.

Team building:
- 26 NAF sanctioned teams are eligible, including
- Teams get 1.15 million gold to construct their roster.
- Star players can be purchased as part of a roster, but only after 11 roster players have been purchased. In the case that opposing teams hire the same star, both teams will be allowed to use the player.
- Teams must play with a minimum of 11 players.
- Teams can purchase Rerolls, apothecaries (if allowed), coaches, cheerleaders or fan factor.
- teams may also include bribes as part of the roster as per the standard inducement cost.
- Chefs can only be purchased by halfling teams.
- No other inducements may be purchased (including wizards, cards, extra apothecaries, mercenaries, etc).
- Teams can select one of the following skill packages:

Tier System (This is the tier system used by the NAF world cup)

Tier 1 – Amazon, Chaos Dwarf, Dark Elf, Dwarves, Lizardmen, Norse, Orc, Skaven, Undead, Wood Elf

Tier 2 – Chaos, Chaos Pact, Pro Elf, High Elf, Human, Khemri, Necromantic, Nurgle, Slann, Khorne, Bretonnian

Tier 3 – Halfling, Goblin, Ogre, Underworld, Vampire

Tier 1 – $120,000 to spend on extra skills
Tier 2 – $150,000 to spend on extra skills
Tier 3 – $190,000 to spend on extra skills

- Normal skills cost $20,000, Doubles skill cost $30,000,
- Stars cannot be given skills
- One extra skill maximum per player
- Each skill can be given to a maximum of two players per team

Scoring Bonuses
Win 65 points
Tie 25 points
Loss 0 points
Each TD scored: 3
Each Cas inflicted: 2 (this includes fouling, crowd surfing, etc, etc)
We want this to be a bloodfest.


Stunty cup:
- Stunty teams will play for their own cup while still participating in the main tournament, .
- Stunty teams include Halflings, Goblins and Ogres, as well as Lizardman teams that are made up of All Skinks (or Skinks plus a Kroxigor), and Underworld teams without Skaven players.
- Star players can be added to a stunty team without disqualifying them from the Stunty Cup.

Glittering prizes:
- Pile o' Bones Trophy - The team with the most tournament points. In the case of a tie, tie breakers are as follows:
- Win/tie/loss record
- Head-to-Head record if applicable
- TD difference
- CAS difference
- Runner up - the team with the 2nd most tournament points
- Stunty Cup - The stunty team with the most tournament points
- Best Painted Team
- Wooden spoon - The worst overall team
- Best Offense (Most TD’s)
- Most Casualties For
- Most Casualties Against(you don't want this one)
- Best Defense (Least amount of touchdowns scored against
- Sportsmanship


Swag and prizes:
- Everyone should be getting some sort of memorabilia or prize.

Tournament Report
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