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Tournament NameSask Sevens Slam
Organizer NAF namejolnir (23244)
OrganizerMichael Y.
VariantSevens
Major/Nationalno
Start Date (YYYY-MM-DD)2019-03-02
End Date (YYYY-MM-DD)2019-03-02
TypeOPEN
StyleResurrection
ScoringStandard
Cost25
NAF Fee Includedyes
NAF Member Discountno
Emailmichael_sa_yule@hotmail.com
Webpage

Tournament Statistics

Winner

Wendy (22404)Wood Elf

Runner up

GTI_Wright (22398)Norse

Most Touchdowns

GTI_Wright (22398)Norse

Most Casualties

Natey8 (27445)Necromantic Horror

Stunty Cup

Ty_lepko (23207)Goblin

Best Painted

r_possie (27447)Dark Elf

Other Awards

jolnir (23244)Dwarf
Best Defence
twocandu (27446)Dark Elf
Wooden Spoon
Wendy (22404)Wood Elf
Most Casualties Against
Natey8 (27445)Necromantic Horror
Best Sportsmanship
 
Tournament Location
Address
 
CityRegina
StateSaskatchewan
Zip
NationCanada

Ruleset Document

Information
DETAILS
• $25 entry fee.
• Email Michael at michael_sa_yule@hotmail.com to register or ask questions.
• Location of the event is the Regina Royal Canadian Legion - in their lounge downstairs (1820 Cornwall Street, Regina).
• 24 spaces available for participants.

WHAT TO BRING:
• Painted team with suitable models.
• Skill rings or another appropriate way to identify skills/positions. Guard, tackle, and block should be indicated if added to a player/position.
• 3x block dice.
• 2x D6, D8, D12/16/20.
• 3 copies of your team roster including skill purchases and inducements.

TOURNAMENT RULES:
• Standard CRP & Sevens rules apply with some exceptions noted below. Sevens rules will be supplied to players. (Available here: http://www.thenaf.net/wp-content/uploads/2016/07/NAF_BB7s.pdf). NOTE THAT THE KICK OFF
TABLE IS SLIGHTLY DIFFERENT THAN REGULAR BLOOD BOWL.
• Teams will resurrect at the end of each games. No SPPs, injuries or any roster changes carry over between games.
• Illegal Procedure will not be enforced.
• Games will have a maximum length of 1 hour and 15 minutes. Turn time limits or chess clocks may be imposed if a game is at risk of going over the 1.25 hour time limit.
• Players must agree on cocked die rules, the use of dice cups and/or sharing dice at the start of the match.
• If there are any disagreements or rules disputes, tournament organizers will be standing by to assist.

TEAM FORMATION:
• Teams may be purchased using 600,000 GC.
• Star Players are not available.
• Apothecaries, Babes, Igor, Bribes, and Fan Factor are all allowed as normal.
• Halfling Chefs are only available to Halfling teams.
• Teams may be selected from any of the 26 current NAF tournament races (https://www.thenaf.net/tournaments/information/tournament-team-list/).
• In Sevens, a team may not have more than 11 players on the roster. A team will only field 7 players at a time.
• In addition, only 4 “specialist” players (meaning any player whose availability is less than 0-12) may be selected.
• Sevens teams are not very well-trained or reliable. Team rerolls cost double their listed cost. For example, a reroll for a human team would cost 100,000 GC. Teams are allowed a maximum of 2 rerolls.
• No “Leader” skill allowed.
• Per BB2016, “Piling On” is optional and will not be allowed at this tournament.
• Skills bought based on tiers:
o Tier 1 – Amazon, Chaos Dwarf, Dark Elf, Dwarves, Lizardmen, Norse, Orc, Skaven, Undead, Wood Elf, Bretonnian
o Tier 2 – Chaos, Chaos Pact, Pro Elf, High Elf, Human, Khemri, Necromantic, Nurgle, Slann, Khorne
o Tier 3 – Halfling, Goblin, Ogre, Underworld, Vampire, “Stunty Lizardmen”
• Skill System & Rules:
o Tier 1 – 1 double, 1 normal
o Tier 2 – 1 double, 2 normal
o Tier 3 – 1 double, 3 normal
o Stunty teams gain 1 additional normal skill.
o 2 normals may be exchanged to upgrade to a double. A double can be downgraded to a single normal.
o No characteristic (AG, STR, AV, etc.) boosts.
o One extra skill per player maximum. Each skill can only be purchased once.

SCORING:
• Win: 65 points
• Tie: 25 points
• Loss: 0 points
• TD: 3 points
• CAS: 2 points (Every CAS inflicted BY your team counts. Pitch or kick-off CAS will not count.)

STUNTY CUP:
• Stunty teams will play for their own cup while still participating in the main tournament.
• Stunty teams include Halflings, Goblins and Ogres, as well as Lizardman teams that are made up of all Skinks (or all Skinks plus a Kroxigor), and Underworld teams without Skaven players.

PRIZES:
• Regina Rumble Champion – The team with the most tournament points. In the case of a tie, tie breakers are as follows:
o Win/tie/loss record
o Head-to-Head record if applicable
o TD difference
o CAS difference
• “The End Boss” – The team with the 2nd most tournament points.
• “The Little Ones” – The Stunty Cup. The stunty team with the most tournament points.
• “The Pretty Ones” – Best Painted Award. Voted by peers.
• “The Wimps” – The Wooden Spoon. The least tournament points.
• “Best Show on Turf” – The most TDs scored.
• “The Mean One” – The most CAS for.
• “Snake-Bitten” – The most CAS against.
• “Iron Curtain” – The least TDs against.
• “The Nice One” – Sportmanship Award. Voted by peers.
• Everyone should be getting some sort of swag or prize, including a small swag bag for entry.

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