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Tournament NameCritter Bowl 6
Organizer NAF nameBrownstone (19196)
OrganizerMichael K Lewis
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2018-12-08
End Date (YYYY-MM-DD)2018-12-08
TypeOPEN
Style
ScoringWin 3, Draw 1, Loss 0
Cost$20/ $25
NAF Fee Includedno
NAF Member Discountno
Emailduncanfsiidaho@hotmail.com
Webpage

Tournament Statistics

Winner

scottprime (11678)Skaven

Runner up

jenprime (23584)Lizardmen

Most Touchdowns

Brownstone (19196)Wood Elf

Most Casualties

profgoldfinch (18217)Chaos Chosen

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
Address9156 Metcalf Avenue
 
CityOverland Park
StateKansas
Zip66212
NationUnited States

Ruleset Document

Information
Welcome to Critter Bowl! Why Critter Bowl?

This event started in 2013 as a Baby Shower/Blood Bowl Tournament for our buddy Sarge (Mike Tate). At the time of the event he and his wife currently were undecided on the baby’s name so until they came up with something they called the baby “Critter”. Thus the event became Critter Bowl.

This year we continue the Baby Shower/Blood Bowl Tournament tradition for our buddy Joe Roberts. On August 13, 2018 he and his wife had a beautiful baby girl. This event is for them.

If there is anyone out there that cannot make it and you still want to pitch in for the Baby Shower side of this event please let us know.

PLEASE NOTE: All entry Fees for this tournament will go to the family to spend on the new baby.

Everyone who attends will get a pair of custom D6’s and free lunch!

Cost and Sign up!
In order to register for this tournament you must do the following:

• Send $20 via PayPal to duncanfsiidaho at hotmail dot com, on-site sign-ups will be $25
• Send your team roster and your two favorite kinds of pizza or favorite BBQ to duncanfsiidaho at hotmail dot com. Please put Critter in the subject of the email.

Tournament Schedule
9:00 – Check-In Starts
9:45 – Check-In Ends, going over the Special Ball rules begin!
10:00 – Round 1 (Random)
12:15 – 1:15 – Lunch (Free Lunch!)
1:15 – Round 2 (Swiss)
3:30 – Break
3:45 – Round 3 (Swiss)
6:00 – Break
6:15 – Results/Awards
What you should bring

• Your Painted Blood Bowl Team
• Four Copies (one for each round) of team roster
• Blood Bowl Field/Dugouts/Templates
• GW or NAF Block Dice & D8

• Printed Copy of Competition Rules (CRP)/LRB6 can be found here- http://www.games-workshop.com/MEDIA_CustomProductCatalog/m780049a_Blood_Bowl_Competition_Rules.pdf
• Plus the three new teams list http://www.orclahomabowl.com/documents/New_Teams.pdf

Things we will provide

• Lunch
• Match Sheet
• Custom Dice
• Awards


Team Building Rules
You are given 1,200,000 gold pieces to build your team using CRP team lists or the three additional Team Lists. You may purchase players, rerolls, apothecary, fan factor, coaches, and cheerleaders as normal. You may also purchase skills (see Player Advancement below). Journeymen, Special Play cards, and Mercenaries are NOT ALLOWED. With that said, you may purchase any other inducements as part of your team built.

NOTE: A single WIZARD may be purchased for 100K but may ONLY use the Fireball Spell.

Apothecaries hired for Critter Bowl are Nanny like and they will work on any of the Star Players taken.

Star Players
If you are including a Star Player, you must still have 11 players on your team BEFORE being able to hire them. Having 10 plus a Star is not allowed.

Star Players may play for both teams. There is no “Highlander Rule”.

Player Advancements
You may also choose to spend some of your 1,200,000 gold pieces to purchase skill advancements for
players of your choice. Each player is allowed up to 2 additional skills. This is for regular positions only, not Star Players. ONLY 150K (OR LESS IF YOU CHOOSE TO BUY LESS SKILLS) OF YOUR 1,200,000 CAN BE USED TO BUY SKILLS FOR YOUR TEAM.
• A normal skill upgrade costs 20,000
• A Doubles skill upgrade costs 30,000
• You MAY NOT purchase Stat upgrades
• No player may have more than two additional Skills
• No skill may be taken more than three times
• SPECIAL SKILL INFO: Piling On uses the same rules as CRP, not as stated in the BB2016 Rules.

Special Balls
Every game will be played with Special Balls (See last page of this document). In Tournament Rounds 1 thru 3 the kicking team will roll a D10 for the ball being used that drive. After each drive ends a new ball is randomized.

Special Weather
The weather that everyone will use will to start the round will be rolled by the father Joe. So if you don’t like the weather blame him. The Special Weather chart can be seen on the last page of this Rule Pack.

NAF Tournament Info
This is a NAF approved tournament. If you wish to receive limited edition colored Block Dice and have your tournament progress tracked, there will be an NAF registration onsite for the cost of $10/year. More information can be found at TheNAF.net

Resurrection Tournament
All Injuries will reset as this is a Resurrection Tournament.

Illegal Procedure
In the spirit of good sportsmanship, Illegal Procedures will not be called

Timing
The two hour and 15 minute rounds WILL be enforced. You will receive ‘Time Remaining’ updates from the Tournament Organizer (TO). The 4 Minute turn rule will not be used unless the TO feels your game is in danger of not completing in the two hour and 15 minute time limit. He may insist on a timer being used and enforce the 4 minute turn rule.

Dice
You are encouraged to share dice with your opponent. Only GW or NAF Block Dice may be used and only the D6’s received at registration may be used. You and your opponent should decide whose set of dice will be used.

Scoring
After each round you will fill out the game sheet based on the game just completed.

• A WIN is worth 3pts
• A DRAW is worth 1pts
• A LOSS is worth 0pts


Overtime
There will be no overtime played. If your game ends in a draw, it’s a draw.

Tiebreakers
The Scoring system has been setup to hopefully get the most accurate representation of how everyone has performed. If, by chance there is a tie in Tournament points, the ties will be broken in this order:
• Winning Percentage
• Strength of Schedule
• Head to Head record
• Net TDs plus Net CAS
• Total TDs plus Total CAS

If it is still a tie at that point, the TO will use his best judgment in finding a way to break the tie.

Painting
All teams are expected to meet the minimum painted guidelines. They must have 3 colors on them and have had some attempt at making them appear finished.

Sportsmanship
We are here for the fun of the game. Sportsmanship is not encouraged from the coaches it is required! Fouling 16 turns in a row and running up the score is not poor sportsmanship, but gloating and ridiculing your opponent while doing so is. TO will strictly enforce the “Don’t be a Douche” policy. Basically, it consists of not performing any acts of Douchebaggery.

Awards (NOTE: ALL AWARDS WILL BE CERTIFICATES)
The following awards will be given out after the last round:
o Critter Bowl Champion - The Coach that finishes with the highest overall tournament points
o 2nd Place - The Coach that finishes with the 2nd highest overall tournament points
o Del Zine Cup (3rd Place) - The Coach that finishes with the 3rd highest overall tournament points
o Best Offense Certificate - Team that scored the most TDs
o Best Defense Certificate - Team that allowed the fewest TDs
o Most Brutal Certificate - Team that inflicted the most Casualties from Blocking
o Stunty Cup - Highest rated Stunty Team (Halflings, Goblins, Ogre) in standings
o Fan Favorite - Best team as decided by player vote. TO will have final say and break any ties.
o Best Sportsman - Best Sportsman as decided by player vote. TO will have final say and break any ties.
o Protective Parent Award - The coach with the least amount of players in the KO, Casualty, and Sin Bin at the end of the each match
o Poopy Diaper Award - Coach that finished with lowest number of Tournament points

Spread the Wealth
A coach may only win one award. If they are in line to win more than one award, they will be asked which one they would prefer and the next coach in line will be given the other award. TO reserves the right to adjust the awards, i.e. Back of the Pack has to have played in all 3 rounds.

Critter Bowl
Special Ball Table

1 Scarab Ball – The ball is replaced by a Scarab. Any time the ball lands in an empty square. It will move in a random direction decided by the scatter template (D8) and will move a D6 worth of squares. It will move its full movement before a bouncing ball pick-up attempt can be used. The ball will never move out of bounds on its own. It could be kicked out of bounds on a kick off.

2 Honey Badger Ball – This ball is super sticky. Anytime someone tries to hand off or pass the ball they must roll a D6, on a results of a 1 the Ball is stuck to the player and the action for that player is over.

3 Baby Orcipine Ball – Any failed pick up or catch roll (but not interception roll) is treated as the player being attacked with the Stab skill by an opponent.

4 Baby Griffin Ball – A baby Griffin can soar thru the air with ease. +1 to all Pass attempts.

5 Dead Pig Ball – It’s a dead pig used as the ball… nothing special here, except we can eat him after or during the game.

6 Baby Troll Ball – Yes they will be playing the game with a baby Troll as the ball. The Baby Troll Ball gives the holder Stupidity and loner.

7 Nurgling Ball – Ohoooo gross it’s a Nurgling ball! This ball gives the holder Foul Appearance and Disturbing Presence, for players that already have one or more of these skills they get a +1 to picking up, throwing, catching, or intercept attempts.

8 Morg Plush Doll Ball – It’s a stuffed doll of the greatest Blocker Ogre ever Morg N’thorg… so nothing special here.

9 Dragon Egg Ball – When this ball hits the ground it emits a fireball. The location of the ball is always the center of the fireball, to see who is hit by the fireball use the Fireball rules found with the Wizard Rules in the CRP or LRB6 (Rulebook).

10 Squig Ball – This fellow… er ball is rather heavy. For any picking up, throwing, catching, or intercept attempts the player uses their ST, instead of their AG.

Special Weather table
(Joe will roll for initial weather for all tables.)
1 Sweltering Heat
2 Very Sunny
4-10 Perfect Weather!
11 Pouring Rain
12 Blizzard

QUESTIONS? Email us at duncanfsiidaho@hotmail.com for answers! Please put Critter in the subject of the email.

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