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Tournament NameWunder Armour Cup
Organizer NAF nameshushnik (19139)
OrganizerRich Hefferan
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2019-02-09
End Date (YYYY-MM-DD)2019-02-09
TypeOPEN
StyleSwiss resurrection
Scoring60-35-15
Cost$15/$20 (new NAF registration)
NAF Fee Includedno
NAF Member Discountno
Emailshushnik@yahoo.com
Webpage

Tournament Statistics

Winner

TheAzman (21361)Human

Runner up

Most Touchdowns

Most Casualties

Kramerica (18725)Chaos Dwarf

Stunty Cup

Best Painted

Other Awards

duder (18520)Amazon
Best Defense
 
Tournament Location
Address
 
CityMinneapolis
StateMinnesota
Zip
NationUnited States

Ruleset Document

Information
The smiths who craft the latest in personal protection technology bring you a new opportunity for glory! As part of the endorsement package, Wunder Armour is offereing a complimentary personal protection system to each team.

The Wunder Armour Cup is a swiss-style resurrection tournament.

Entry:
$15 NAF Members
$20 Non-NAF Members (includes NAF registration)

Schedule:

9:00AM- Registration
9:15AM- Match 1
11:30PM- Lunch
12:15PM- Match 2
2:45PM- Match 3
5:15PM- Match 4 (if >10 coaches)
7:30PM- Awards

Team Building:
Khorne, Brettonians, Slann, and Simyin will be allowed.
Each coach will be given a 1200000 gp treasury to make player and skill purchases. Up to 250000 gp of that treasury may be spent on skill improvements. Additionally, each team will receive a special budget of 100000 gp which may only be used to purchase star players. Teams may utilize their treasury to add to this special budget.
Each roster must have a minimum of 11 players. Star players may not be counted as part of the 11 player minimum.

Regular skill – 20k
Double skill – 30k

Generally, each player may be given no more than 30k worth of improvements. Star players may not be given any improvements.
Additionally you may select one player who will be allowed 60k worth of improvements, OR two players who will be allowed 50k worth of improvements, OR three players who will be allowed 40k worth of improvements.
Only three players may be given the same skill.

Bloodweiser kegs, bribes, halfling master chefs, igors, and wandering apothecaries may be purchased with team treasury. Mercenaries and wizards are not available for purchase.

Scoring:
Win - 60
Tie - 35
Loss - 15
TD - 2
Blocking Casualty - 1
Other Casualty - .5

All casualties inflicted, by any source (blocks, crowd, stabs, chainsaws, bombs, fouls, etc…), on your opponent during your own turn are counted. No casualties inflicted on your opponent during your opponent's turn are counted.

You provide:
Entry fee
Pitches
Your team
4 copies of your team roster (3 if you preregister and include a copy)
Blocking dice and D8

Special Rules:
Models must be painted to a three color minimum.
Models must have two of these three characteristics: easily visible numbering, distinguishable player positions, or skill bands/rings.
If your opponent requests to share your dice, you may not refuse. If you will not share your dice, you may not use those dice. You will be provided a set of dice to use by the tournament organizer if necessary.
Illegal Procedure will not be enforced.
When time for the round is called play will continue until both players have completed an equal amount of turns. Then the game is over.
Before setting up for each match, both teams randomly select a non-star player who will be loaned a special Wunder Armour D-Lux personal protection system. If that player is removed from the pitch for any reason except ejection, they are placed in their team's reserves.

Awards:
Champion (most points)
Runner up (2nd most points)
Best Defense (Least TDs allowed)
Best Offense (Most TDs)
Most Violent (Most Casualties)
Stunty Cup (stunty with most points)

Tiebreakers will be points, then head-to-head record, then head-to-head points, then least TDs allowed, then strength of schedule, and then if you're still tied you both lose and the tournament organizer wins.

Tournament Report
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