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Tournament NameBloody Valentine's 2
Organizer NAF nameJogrenaut (22460)
OrganizerJames Luft
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2019-02-16
End Date (YYYY-MM-DD)2019-02-16
TypeOPEN
Styleswiss 11's 3 rounds resurrections style
Scoring
Cost$25
NAF Fee Includedno
NAF Member Discountno
Emailjw109v@gmail.com
WebpageFacebook link

Tournament Statistics

Winner

AlphaWolf (24379)Skaven

Runner up

TreeMonkey (24402)Nurgle

Most Touchdowns

MrPickles (23153)Chaos Dwarf

Most Casualties

voorhees_carnivean (23520)Slann

Stunty Cup

marcv2 (22594)Goblin

Best Painted

liamh1991 (23798)Goblin
Best Painted Vampire Award

Other Awards

Joker2and53 (24403)Amazon
Best Defense
FloridaMan (24677)Chaos Dwarf
Third Place
Weav (13093)Amazon
Sportsmanship Award
Sukinato (25352)Lizardmen
Wooden Spoon Award
 
Tournament Location
AddressDropsite Games
 805 S Kirkman Rd #104
CityOrlando
StateFlorida
Zip32811
NationUnited States

Ruleset Document

Information
I helped design the rules although James Luft will be the TO for this. The entry fee will get you access to both events including Sin City Bowl sevens that will be at the same place. Event starts at 11am and will go until 11pm.

In fondest memory of our dearly departed friend and brother in Bloodbowl Alan Man, come one, come all to Bloody Valentine's 2.

Bloody Valentine's 2
- Part of the Voodoo Tournament Series
- 3 Rounds Resurrection Style Tournament
- Each match will be given 3hrs. After time is called, the current turn is to be finished concluding the match.
- As Time will be a precious commodity during this tournament, at any time during the match either coach can ask for 4 a 4 minute timer. Once the timer is up, the player finished whatever action they were in the middle of performing.
Also with time, I will call 10 minutes before the end of round. If both coaches cannot complete the turns in time to give one another an equal amount of turns for the game, then the game ends at the end of the current turn. Whether that means agreeing to play 2 minutes turns in the last turn or just ending the game on that drive, work it out or call me over to make a ruling by coin flip.
- Swiss Pairing
- This will follow the rules laid out in DZ 1 and 2, as well as Spike Magazines (2016-2018) 1, 2, 3, and 4.
- All legendary coaches, staff, wizards, and star players are available to purchase as a permanent part of the team. This means you should spend as much as you can as the difference in team values will not generate extra inducements per round.
- Special Play Cards will not be used

What to Bring
- 3 Copies of your roster
- A pitch and templates to match
- Your Team (Preferably painted) with skills clearly marked.
- Block Dice, D8 and D16
- The custom D6 dice provided, MUST be used for this tournament.
- You must share dice if requested by opponent.

Team Creation
- All 26 races are allowed (includes Brettonians and Khorne)
- Star players can only be chosen after 11 players are on the team.
- You have 1300 to build your team, hire coaching staff, special players, rerolls, permanent inducements.
- Goblins may purchase bribes for 50 and Haflings may purchase the Hafling Master Chef for 100 as a permanent part of the team creation. Bribes and the Hafling Master Chef are available to other teams as part of team creation at the normal cost.
- After your team build, you may add on skills at no additional cost. You get an amount of skills based on the following chart:

Tier A (Chaos Dwarf, Dark Elf, Orc, Undead, Wood Elf, Human) = 6 skills total, NO doubles.

Tier B (Amazon, Dwarf, High Elf, Necro, Norse, Skaven. Lizardman, Bretonnian, Pro Elf) = 6 skills total, up to 2 double.

Tier C (Chaos, Chaos Pact, Khemri, Nurgle) = 8 skills total, up to 3 doubles.

Tier D (Goblin, Halfling, Ogre, Slann, Underworld, Khorne) = 9 skills total, up to 4 doubles.

Tier Vampire (It is Bloody Valentine's afterall) = 5 skills and 1 stat boost on 1 player, up to 1 double.

THERE IS NO LIMITATION ON SKILLS. YOU MAY HAVE AS MANY OF EACH SKILL AS YOU CHOOSE. YOU MAY SPREAD THEM OUT OR TOSS THEM ALL ON ONE PLAYER WITH THE NORMAL LIMITATION OF NO MORE THAN 6 SKILLS ON ONE PLAYER. THERE IS NO EXTRA COST FOR PUTTING SKILLS ON A BIG GUY.

Special Rule:
“The Vengeful Ghost of Alan Mann”
As we all know, one of Alan's pet peeves (putting it lightly) was stalling before a touchdown. While we know this is a normal part of the game, this is Bloody Valentine's and Alan has come back to make sure we're punished for considering this.

If you voluntarily end your drive (meaning it has not ended in a turnover) and you have a ball carrier within his normal movement allowance (MA value) of the endzone, and that ball carrier could have moved into the endzone without making a SINGLE die roll, then the vengeful ghost of Alan Mann appears on the sideline and chucks a rock at the ball carrier while yelling “Quit stallin' and score!”. Use the rules for Throw a Rock exactly as found on the kick off table. And for those trying to game the game, this means any ball carrier with a wild animal, bonehead, or really stupid negative trait is immune to the ghost as they have to roll that trait in order to activate.


What You get
- 3 Games of Blood Bowl Madness
- Custom Dice
- TBD


The Player with the most points, after 3 rounds, will be the tournament champion
Win = 30 pts
Draw = 15 pts
Loss = 7 pts
Each TD and Casualty is worth 1 point.
Tiebreaker most TD/most cas/strength of schedule

Trophy Awards. (No one person can receive more than one award)
Tournament Champion
Stunty Cup/second place if no Stunty.
Most Casualties
Most Touchdowns
Best Painted

Tournament Report
View Matches
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