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Tournament NameRoad to Foligno - #2
Organizer NAF nameJanninu (21410)
OrganizerJanninu
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2019-02-16
End Date (YYYY-MM-DD)2019-02-16
TypeOPEN
StyleSwiss
Scoring5/2/0
Cost2
NAF Fee Includedno
NAF Member Discountno
Emailbloodbowlmalta@gmail.com
Webpage

Tournament Statistics

Winner

Runner up

Most Touchdowns

Most Casualties

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
AddressMalta Geek Paradise
 
CityIklin
State
Zip
NationMalta

Ruleset Document

Information
€2 fee will go as a donation to the charity of choice for 2019.

HOUSE RULES
“Reroll dellu Centru dellu Campu”
Because of its central position, in the middle of Umbria region and of Italy, Foligno, is also called “Lu Centru dellu Munnu”, which means the center of the world. No bloodbowl pitch can escape from this “rule”, so every team will have a special Team Reroll which can be used (once per half) only to reroll a legal (no armour/injury rolls and so on) event occurred on the 2 central lines of the pitch. That reroll is called “reroll dellu centru dellu campu” (reroll of the center of the pitch).


TEAM ROSTER
Every coach have 1.000.000 golden crowns to build his team, choosing from the 21 official races and the 3 new experimental races: Caos Renegades, Underworld Denizens, Slann (but only if the miniature are easy to recognize). Are not allowed starplayers.

Skills, 4 normal skills and 1 double skill before the start of the first match, Each player can have only one additional skill. All the skill progression may be decided after that you have seen your opponent.
For the stunty teams only (Halfling, Goblin, Ogre): all the normal skills can be changed into double skill, if assigned to stunty players.

There are additional “bonus” skills according the Range’s Race. These “bonus” skills are assigned before the start of the first match.
• Range A: no “bonus” – AMAZON, BRETONNIAN, CHAOS DWARF, DARK ELF, DWARF, LIZARDMEN, ORCS, SHAMBLING UNDEAD, SKAVEN, WOOD ELVES;
• Range B: “bonus” 30K gp to spend for Team or additional skills (no increase of characteristics) – ELVEN UNION, NECROMANTIC HORROR, NORSE, HIGH ELF, HUMAN;

• Range C: “bonus” 50K gp to spend for Team or additional skills (no increase of characteristics) – CHAOS CHOSEN, CHAOS RENEGADES, KHEMRI TOMB KINGS, KHORNE, NURGLE, SLANN, UNDERWORLD DENIZENS, VAMPIRES;

• Range D: “bonus” 80K gp to spend for Team or additional skills (no increase of characteristics) – GOBLIN, HALFLING, OGRE;


All the miniatures chosen to represent players have to be easily recognizable. A human can represent a norse, a wood elf can represent a pro elf, but an amazon can’t represent an orc…

THE TOURNAMENT
The tournament is based on the swiss system, and consist of 3 matches.

SCORE
Score is so calculated;
Victory 5 points
Draw 2 points
Defeat 0 points
Conceding -5 points (5 points to the opponent for classification)

Tiebreaker:
1. 50 points system (30 points +/- 10 for victory/defeat, +/- 3 points for touchdown made/suffered, +/1 point for casualty made/suffered, for a max total of 50 points and a minimum of 0 points);
2. Touchdown difference;
3. Casualties difference;
4. Touchdowns;
5. Casualties;
6. Draw ;

Tournament Report
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