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Tournament NameWinter Sleet 2019
Organizer NAF nameHammertime (22260)
OrganizerHammertime and Dalish
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2019-02-16
End Date (YYYY-MM-DD)2019-02-16
TypeOPEN
Styleresurrection
Scoring
Cost0
NAF Fee Includedno
NAF Member Discountno
Emailmariusdale@hotmail.com
Webpage

Tournament Statistics

Winner

Thernlow (25614)Tomb Kings

Runner up

Straume (20685)Necromantic Horror

Most Touchdowns

tekaa (22712)Dark Elf

Most Casualties

tekaa (22712)Dark Elf

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
AddressKrinkelkroken 1
 
CityBergen
State
Zip5020
NationNorway

Ruleset Document

Information
#nafwc2019

2 Division of Races (Tiers)
In order to reduce the unbalancing between the different races the World Cup will be divide the races into four tiers.

Tier 1: Amazons, Bretonnians, Chaos Dwarves, Dark Elves, Dwarves, Lizardmen, Norse, Orcs, Skaven, Undead, Wood Elves
Tier 2: Chaos Renegades, Elf Union, High Elves, Humans, Khemri, Necromantic
Tier 3: Daemons of Khorne, Chaos, Nurgle’s Rotters, Slann, Underworld Denizens, Vampires
Tier 4: Goblins, Halflings, Ogres
3 Team Creation
The tournament will be played as a resurrection tournament. All injuries, including death, will be cleared after every game. Teams at the World Cup will be built and will gain improvements (additional skills or stat upgrades) according to their placement in the tier system above. The composition of all teams and all improvements to be taken must be submitted before the tournament.

Team Building
Coaches must spend a minimum of 1,100,000 gold pieces when building their team. When building your team, you may buy:

At least 11 standard roster players before any star player
0-8 Re-Rolls
Assistant coaches
Cheerleaders
0-1 Apothecary or Igor, depending on race
0-9 Fan Factor
Inducements. The cost will be as following and will count for all 9 games:
0-2 Bloodweiser Kegs for each 50 kgp
0-3 Bribes for each 100 kgp, for Goblins only for each 50 kgp
0-1 Masterchef for 300 kgp, for Halflings only 100 kgp
0-2 NAF-approved star players for their regular cost
Wizards, (in)famous coaching staff and/or Special Play Cards are explicitly not allowed at the World Cup

Additional Cash
Each team receives additional funding based on their tier. Starting cash can be used for team building (as above) or used to buy skills or a mixture of both. Cash for days 2 and 3 can only be spent on skills in advance of those days.

Tier Starting Cash Day 2 Day 3
(gold pieces) (before game 4) (before game 7)
1 1,160,000 40,000 40,000
2 1,200,000 50,000 40,000
3 1,250,000 50,000 40,000
4 1,250,000 70,000 40,000

A ‘normal’ skill costs 20 kgp
A ‘double’ skill costs 30 kgp

Tiers 1-3 are limited to one double skill during the tournament

Tier 4 may have more than one double skill
Your roster can have one player that has two additional skills. Both skills must be normal skills and the second skill has a cost of 30,000 gold pieces. These skills can be added at different times in the event.

Tier 4 may buy a single stat upgrade. This cannot be combined with any other additional skill.
+ MA / AV costs 40,000 gold pieces,
+ AG 50,000 gold pieces and
+ ST 60,000 gold pieces.

Star players may not receive additional skills or stat upgrades

The Skill "Piling On" will be used according to CRP, i.e. no Re-Rolls are required

All gold left unspent each day is lost, and does not carry over to subsequent matches. If you choose to not spend all of your gold, the organizing committee thanks you for your contribution to our bar tab!

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