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Tournament NameMarch Madness: The Nurgle 7
Organizer NAF nameMotherNurgle (21220)
OrganizerJack Petrucha
VariantSevens
Major/Nationalno
Start Date (YYYY-MM-DD)2019-03-29
End Date (YYYY-MM-DD)2019-03-29
TypeOPEN
StyleSwiss
Scoring65-25-0
Cost$10.00/Free
NAF Fee Includedno
NAF Member Discountno
Emailmothernurgle@gmail.com
Webpage

Tournament Statistics

Winner

Runner up

Most Touchdowns

Most Casualties

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
AddressOgre's Den Gaming Club
 #23, 3220 5th Ave NE
CityCalgary
StateAB
ZipT2A 5N1
NationCanada

Ruleset Document

Information
March Madness 2019
The Nurgle 7

Date: Friday March 29
Location: Ogres Den Gaming Club
Updates: Facebook Alberta Blood Bowl Tournament Scene
Registration: $10.00 or Free if you are attending and paid for March Madness: Nurglings Gone Wild!

NAF Approval Pending

Tournament Organizer: J Petrucha

Tournament schedule:
The tournament will be 3 game swiss style, resurrection tournament. First games will be determined by random matchup. The remaining games will be determined based on tournament points.
The tournament will run 3 matches on Friday evening after which placings will be announced.
For the first round only, we will do our best to pair players off against members that are outside of their home club.

Saturday
6:00 pm Registration/Setup (:15)
6:15 First game (1:15)
7:45 Second Game (1:15)
9:15 Third Game (1:15)
10:30 Wrap Up/Awards

What to bring:
- Painted team with suitable models. Easy to discern between different types of positionals.
- Skill rings or another appropriate way to identify skills/positions.
- Block dice. NAF or GW licensed dice.
- D6, D8, D12/16/20
- 3 copies of your team roster including skill purchases and inducements

- Teams will resurrect at the end of each games.
- No SPPs, injuries or any roster changes carry over between games.
- Illegal Procedure and the 4 minute time limit will not be enforced.
- Games will have a maximum length of 2 hours 15 minutes.
- Turn time limits or chess clocks may be imposed if a game is at risk of going over the time limit.
- Players must agree on cocked die rules, use of dice cups and/or sharing dice at the start of the match.
- Argue the call (coach model unnecessary).
- Teams with the ability to raise killed players will not be allowed to use this feature.
- If there are any disagreements or rules disputes, tournament directors will be standing by to assist.

Team building:
- Teams may be purchased using 600,000gc.
- Teams have a seperate and singular treasury of 70,000gc for skill improvements.
- No skills may be taken more then once.

- Teams may be selected from any of the 26 current NAF tournament races.
https://www.thenaf.net/wp-content/uploads/2018/12/NAF-Team-Lists-v1.5_NO_BG.pdf

20,000gc regular skill
30,000gc double skill, MA or AV increase
40,000gc AG increase
50,000gc ST increase

- Teams must play with a minimum of 7 players, and a maximum of 11.
- Maximum of 4 ‘positionals’ may be listed on your team (players other than 0-12/0-16)
- Star Players are not available.
- Teams can purchase apothecaries (if allowed by the team), coaches, cheerleaders or fan factor.
- Bribes may be purchased as part of the roster as per the standard inducement cost.
- Chefs may be purchased as part of the roster as per the standard inducement cost.
- NO team RE-ROLLS, PRO or LEADER skill are allowed.
- No other inducements may be purchased (including wizards, cards, extra apothecaries, mercenaries, etc, infamous coaching staff, cards,).

Scoring:
Win = 65
Tie = 25
Loss = 0

Scoring Bonuses
- Each CAS inflicted: 1 (applied for Casualty Award only not main standings)
Casualties that count. Fouling, stabs, secret weapons, crowd surfs.
Casualties that don’t count. Failed dodges/leaps, thrown/eaten team mates, etc.
All CAS will be used in regards to total casualties for the Brutality award.
- Each TD made: 1 (applied for Scoring Award only not main standings)
All TDs will be used in regards to total touchdowns for the Best Offense award.

Glittering prizes:
- Nurgle 7
- Most Vicious (Casualty)
- Most Nimble (Offense)
- Most Steadfast (Defense)

Tie Breakers if needed:
- Head to Head
- W-L-T Record (sans bonus)
- TD difference
- CAS difference

Coaches may only win one trophy. If a coach qualifies for more than one trophy, the next highest player in that category (who doesn’t have a trophy) will be awarded the trophy using any tie breakers as necessary etc.

- Every dollar for registration will be used for the event and players attending. Trophies, venue, swag, etc.

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