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Tournament NameSundsvall Summer Crush x 1
Organizer NAF nameOberwald (22876)
OrganizerJoel Thungren
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2019-07-13
End Date (YYYY-MM-DD)2019-07-14
TypeOPEN
StyleSwiss
Scoring
Cost100 SEK
NAF Fee Includedno
NAF Member Discountno
Emailjoel.thungren@outlook.com
Webpage

Tournament Statistics

Winner

MikeTheMachine (26730)Human

Runner up

Redniwer (20723)Necromantic Horror

Most Touchdowns

duckwing (16278)Chaos Renegade

Most Casualties

duckwing (16278)Chaos Renegade

Stunty Cup

juiblex (25515)Halfling

Best Painted

Other Awards

Oberwald (22876)Human
Third place
donnydingel (27438)Dark Elf
Wooden Spoon
 
Tournament Location
AddressSkönsmovägen 24
 854 62
CitySundsvall
State
Zip
NationSweden

Ruleset Document

Information
Sundsvall Summer Crush will be a two-day tournament. Six games for each coach, divided on two days. It will be played in Swiss-format.

The rules will be the same as in the upcoming World Cup in Dornbirn, with some minor adjustments to fit the two-day plan. There will be no squads, every coach plays for him/her-self.

This will be a good opportunity to try out the rules-set and your World Cup roster for those of you who are attending WC.

1 Rosters

Will be submitted latest the day prior to kick-off.
Use Use the downloadadble roster creator avalible at http://www.nafworldcup.sbbm-turniere.com/

2 Division of Races (Tiers)

Tier 1: Amazons, Bretonnians, Chaos Dwarves, Dark Elves, Dwarves, Lizardmen, Norse, Orcs, Skaven, Undead, Wood Elves

Tier 2: Chaos Renegades, Elf Union, High Elves, Humans, Khemri, Necromantic

Tier 3: Daemons of Khorne, Chaos, Nurgle’s Rotters, Slann, Underworld Denizens, Vampires

Tier 4: Goblins, Halflings, Ogres
3 Team Creation
The tournament will be played as a resurrection tournament. All injuries, including death, will be cleared after every game. Teams at the Sundsvall Summer Crush will be built and will gain improvements (additional skills or stat upgrades) according to their placement in the tier system above. The composition of all teams and all improvements to be taken must be submitted before the tournament.

Team Building
Coaches must spend a minimum of 1,100,000 gold pieces when building their team. When building your team, you may buy:

At least 11 standard roster players before any star player
0-8 Re-Rolls
Assistant coaches
Cheerleaders
0-1 Apothecary or Igor, depending on race
0-9 Fan Factor
Inducements. The cost will be as following and will count for all 9 games:
0-2 Bloodweiser Kegs for each 50 kgp
0-3 Bribes for each 100 kgp, for Goblins only for each 50 kgp
0-1 Masterchef for 300 kgp, for Halflings only 100 kgp
0-2 NAF-approved star players for their regular cost
Wizards, (in)famous coaching staff and/or Special Play Cards are explicitly not allowed at the Summer Crush. All inucements inlcuding Star Players will be permanent.

Additional Cash
Each team receives additional funding based on their tier. Starting cash can be used for team building (as above) or used to buy skills or a mixture of both. Cash for games 3 and 5 can only be spent on skills in advance of those games.

Tier Starting Cash game 3 game 5
(gold pieces) (before game 4) (before game 7)
1 1,160,000 40,000 40,000
2 1,200,000 50,000 40,000
3 1,250,000 50,000 40,000
4 1,250,000 70,000 40,000

A ‘normal’ skill costs 20 kgp
A ‘double’ skill costs 30 kgp
Tiers 1-3 are limited to one double skill during the tournament

Tier 4 may have more than one double skill
Your roster can have one player that has two additional skills. Both skills must be normal skills and the second skill has a cost of 30,000 gold pieces. These skills can be added at different times in the event.

Tier 4 may buy a single stat upgrade. This cannot be combined with any other additional skill.

+ MA / AV costs 40,000 gold pieces,
+ AG 50,000 gold pieces and
+ ST 60,000 gold pieces.
Star players may not receive additional skills or stat upgrades
The Skill "Piling On" will be used according to CRP, i.e. no Re-Rolls are required

All gold left unspent each day is lost, and does not carry over to subsequent games.

4 How to win the Tournament (Scoring & Tiebreaker)

Each coach will get “Coach Points” (CP) each round

Win: 5 Points
Tie: 2 Points
Loss:0 Points
Concession: -5 Points **)
**) A concession will be counted for touchdowns and casualties as 2:0 each for the opponent.

For determining the final standing and crowning the Summer Crush Coach the following order will be applied:

Coach Points
Opponent score
Head-to-head
Net touchdowns
Net casualties
Coin toss

The winner of the Summer Crush will earn a not yet decided Blood Bowl miniature. Depending on number of participants prizes will also be earn for second and third place along with some nice Blood Bowl goodies.

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