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leftstar May 03, 2024 - 02:01 PM
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Tournament NameQuercyBowl 2
Organizer NAF nameMatt_le_Fou (13561)
OrganizerMJC Cahors
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2019-05-18
End Date (YYYY-MM-DD)2019-05-19
TypeOPEN
StyleTV110
Scoring
Cost5€
NAF Fee Includedno
NAF Member Discountno
Emailpierrickhoubart@gmail.com
Webpage

Tournament Statistics

Winner

F.XIII (11137)Wood Elf

Runner up

taraspoutine (16586)Wood Elf

Most Touchdowns

Most Casualties

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
AddressEspace Valentré
 260 allée des soupirs
CityCAHORS
State
Zip46000
NationFrance

Ruleset Document

Information
2 Division of Races (Tiers)
In order to reduce the unbalancing between the different races the World Cup will be divide the races into four tiers.
• Tier 1: Amazons, Bretonnians, Chaos Dwarves, Dark Elves, Dwarves, Lizardmen, Norse, Orcs, Skaven, Undead, Wood Elves
• Tier 2: Chaos Renegades, Elf Union, High Elves, Humans, Khemri, Necromantic
• Tier 3: Daemons of Khorne, Chaos, Nurgle’s Rotters, Slann, Underworld Denizens, Vampires
• Tier 4: Goblins, Halflings, Ogres
3 Team Creation
Teams at the World Cup will be built and will gain improvements (additional skills or stat upgrades) according to their placement in the tier system above. The composition of all teams and all improvements to be taken must be submitted before the tournament.
Team Building
Coaches must spend a minimum of 1,100,000 gold pieces when building their team. When building your team, you may buy:
• At least 11 standard roster players before any star player
• 0-8 Re-Rolls
• Assistant coaches
• Cheerleaders
• 0-1 Apothecary or Igor, depending on race
• 0-9 Fan Factor
• Inducements. The cost will be as following and will count for all 9 games:
o 0-2 Bloodweiser Kegs for each 50 kgp
o 0-3 Bribes for each 100 kgp, for Goblins only for each 50 kgp
o 0-1 Masterchef for 300 kgp, for Halflings only 100 kgp
o 0-2 NAF-approved star players for their regular cost
Wizards, (in)famous coaching staff and/or Special Play Cards are explicitly not allowed at the World Cup
Additional Cash
Each team receives additional funding based on their tier. Starting cash can be used for team building (as above) or used to buy skills or a mixture of both. Cash for days 2 and 3 can only be spent on skills in advance of those days.
Tier Starting Cash Day 2 Day 3
(gold pieces) (before game 4) (before game 7)
1 1,160,000 40,000 40,000
2 1,200,000 50,000 40,000
3 1,250,000 50,000 40,000
4 1,250,000 70,000 40,000

• A ‘normal’ skill costs 20 kgp
• A ‘double’ skill costs 30 kgp
o Tiers 1-3 are limited to one double skill during the tournament
o Tier 4 may have more than one double skill
• Your roster can have one player that has two additional skills. Both skills must be normal skills and the second skill has a cost of 30,000 gold pieces. These skills can be added at different times in the event.
• Tier 4 may buy a single stat upgrade. This cannot be combined with any other additional skill.
o + MA / AV costs 40,000 gold pieces,
o + AG 50,000 gold pieces and
o + ST 60,000 gold pieces.
• Star players may not receive additional skills or stat upgrades
All gold left unspent each day is lost, and does not carry over to subsequent days. If you choose to not spend all of your gold, the organizing committee thanks you for your contribution to our bar tab!
4 Squads
For better differentiation of the term “team”, the word “team” only refers to the miniature team of each coach. The group of coaches who compete as a unit in the World Cup are referred to with the word “squad”.

Each squad consists of 6-7 coaches, where it is recommended that each coach should play at least 3 games. During a game only 6 coaches will compete against another squad. All coaches within a squad must be playing a different race, i.e. a squad cannot include more than one Wood Elf team, or more than one Undead team, etc.

If a squad has 7 coaches registered, the non-playing coach is not allowed to support his mates with advice during game play. The non-playing coach may also be asked by the organizers to act as a substitute during the games when he is not scheduled to play on his original squad.

The captain has to announce his line-up for each gaming day on the evening before until 19.00 (7 p.m.).

Any drop-outs and their consequences during the tournament will be decided by the referees and/or the organizers on a case-by-case basis. The ruling will be final without a chance of appeal.
5 Pairings
The first matchups will be drawn randomly before the tournament.

Each squad will be paired with another squad based on the overall ranking according to the Swiss ladder system for games 2-9.

The ranking within a squad will be determined by their individual performance during the tournament. For squads with 7 coaches, the non-playing coach will receive no scoring points, touchdowns or casualties during the round, but will be treated the same way as the playing coaches when the ranking is determined for the next round.

The ranking of squads or coaches within a squad for the next round will be determined in the following order:
• Squad Points
• Coach Points
• Net touchdowns
• Net casualties
• Electronic coin toss (aka random)
6 How to win the Tournament (Scoring & Tiebreaker)
Squad
For squad ranking the following point system will be used:

Each squad gains “Squad Points” (SP) each round
Win: 2 Points
Tie: 1 Points
Loss: 0 Points
A squad wins a match if the sum of Coach Points (CP) is greater than the opponent. The Coach Points are not included in the Squad Points.

For determining the final standing and crowning the World Champion Squad the following order will be applied:
1. Squad Points
2. Total Tier of squad *)
3. Opponent score
4. Head-to-head performance to determine the World Champion
5. Coach Points of the entire squad
6. Net touchdowns
7. Net casualties
8. Public coin toss to determine the World Champion (for ranking: electronic coin toss)
*) To determine the total tier of each squad the numbers of each tier of the used races during a round will be summed up.

Single Player
For the individual ranking the following system will be used:

Each coach will get “Coach Points” (CP) each round
Win: 5 Points
Tie: 2 Points
Loss: 0 Points
Concession: -5 Points **)
**) A concession will be counted for touchdowns and casualties as 2:0 each for the opponent.


For determining the final standing and crowning the World Champion Coach the following order will be applied:
1. Coach Points
2. Opponent score
3. Head-to-head performance to determine the World Champion
4. Net touchdowns
5. Net casualties
6. Public coin toss to determine the World Champion (for ranking: electronic coin toss)

7 Teams
For team description please see offical rules (BB2016, DZ1, DZ2) and the NAF website.

8 Inducements
For inducement description please see offical rules (BB2016, DZ1, DZ2).



L’inscription au tournoi est de 5€.
Afin d'éviter les déceptions à l'entrée, je vais prendre des réservations. Vous pouvez m'envoyer vos chèques à l'ordre de la MJC de Cahors à l'adresse suivante:
Pierrick Houbart
Lieu dit Mongirou
46330 Cabrerets

Repas :
Plus de détail sous peu. Les menus et tarifs sont en cours de validation.

Nuit : Le plan internat vient de capoter donc au pire y a un coin dodo dans la salle ou chez l’habitant (Promis, on vous laissera pas dormir dehors)

Constitution des équipes :
Format World Cup IV
Tous les détails ici : http://nafworldcup.sbbm-turniere.com/
Ronde 1 : J1
Ronde 2 et 3 : J2
Ronde 4 et 5 : J3


Le tournoi se déroule en 5 rondes :
Samedi
10h-12h15 : ronde 1
12h15-14h : repas
14h-16h15 : ronde 2
16h30-18h45 : ronde 3

Dimanche
9h30-11h45 : ronde 4
11h45-13h30 : repas
13h30-15h45 : ronde 5
Remise des prix dans la foulée

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