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Tournament NameNuffle's Wyld 3: Night at the Luxor
Organizer NAF nameJogrenaut (22460)
OrganizerJoshua Wojcik
VariantBlood Bowl 2020
Major/Nationalno
Start Date (YYYY-MM-DD)2021-10-09
End Date (YYYY-MM-DD)2021-10-09
TypeOPEN
Style4 round 11s swiss
Scoringw 30- d 15- l 5 +1 bonus point only for crowd surfs
Cost
NAF Fee Includedno
NAF Member Discountno
Emailjw109v@gmail.com
Webpagehttps://fb.me/e/2wtWsKj6Y

Tournament Statistics

Winner

MrPickles (23153)Dwarf

Runner up

Sol (28715)Skaven

Most Touchdowns

nukafett (28372)Tomb Kings

Most Casualties

Doombeard_Dave (18783)Chaos Chosen

Stunty Cup

Mowgli (27903)Halfling

Best Painted

voorhees_carnivean (23520)Elf Union

Other Awards

SpoonMan (29970)Tomb Kings
WOODEN SPOON
FloridaMan (24677)Tomb Kings
BEST DEFENSE
Joemazing (30147)Snotling
SPORTSMANSHIP
jod (30455)Norse
FED THE MOST CROCS
tombstone_frank (4668)Human
THIRD PLACE
DoomsDayHulk (30946)Lizardmen
BEST ROOKIE COACH
 
Tournament Location
Address3020 W New Haven Ave
 
Citywest melbourne
Statefl
Zip32904
NationUnited States

Ruleset Document

Information
Nuffle’s Wyld III – December 2021

Welcome one and all to the third rendition of Nuffle's Wyld: Night at the Luxor. Feel free to peruse the slots and the black jack tables. But watch where you step! We let all the crocodiles loose in the water fountains and they tend to eat people. And of course, Mumma-Ho-Tep is always watching and loudly complaining about something...

*The first attempt at this tournament was crashed by Covid and it used older bloodbowl rules. Since then, we’ve had a whole new edition of bloodbowl! The rules have changed. Please read them all.*

This is a 4 round 11s style Bloodbowl tournament held at Holiday In at Viera, It will be an all-day affair and we will have a 45 minute lunch break. Places to eat are within walking distance. The tournament cap is 75.

Entry Fee: $15 (That’s right, only $15 bucks)

New coach enrollment bonus! If you bring someone to play that has never been to a Florida Bloodbowl Tournament, they get in for free. Limit one free player per paying player. Bring an extra $5 to sign up for the NAF (if you haven’t already).

WHAT TO BRING:

1) Your BEST painted Blood Bowl team-- Feel free to bring any team from any designer. The team must have its players numbered clearly. Teams do NOT have to be painted UNLESS you want a shot at BEST PAINTED AWARD.

2) 2 copies of your team roster-- one for your opponents and one for yourself.

3) Your Blood Bowl Blocking Dice, templates, assorted bits, pitch, dugouts, etc.

WHAT YOU GET:

1) 4 Rounds of Blood Bowl

2) This will be a VOODOO Major Tournament so earn those points!

3) KHEMRI SCHWAG for everyone playing in the event (dice and poker chips to start… so much more to give out as spot prizes).

SCHEDULE: All Rounds are 2 Hours and 30 minutes

10:00-10:45am Registration and Announcements

10:45am-1:15pm ROUND 1

1:15-2:00pm Lunch

2:00pm-4:30pm ROUND 2

4:30pm- 7:00pm ROUND 3

7:00pm-9:30pm ROUND 4

9:30pm – 10pm Awards, announcements, and mummy puns

TIME: Expect rounds to be liberal in terms of time remaining. This is because there are spot prizes and fun activities that will happen while games are going on. I will call folks

to raid the Pharaoh’s tomb for random prizes and things which may stop a game for a little bit. Follow these rules to manage time:

· After 1 hour into the game, either opponent can put each turn on a 4-minute timer. Both coaches do not have to agree to this.

· I will signal 15 minutes before round end. At that signal, both coaches must end with an equal amount of turns in the game. So if the active coach is on turn 13, the opposing coach must end with 13 turns (either having played it already because they were first player or playing the turn after to get to 13).

· Time management is a factor in the game. Keep track of the clock and use the 4 minute timer to avoid feeling like you missed out on a score later on. It is not unsportsmanlike to expect to play an entire game of bloodbowl in 2.5 hours. It is however, dubious, to complain about not finishing the round if you did not use a timer. PLEASE PLEASE use the timer at the 1 hour mark for a better gaming experience for both coaches.

· There is no dinner break. I will provide snacks for later on in the day. We need to keep things moving. Please plan to bring something to snack on for later in the day.

RULES:

We will be using BB2020 rules and teams of legend. We will not be using Deathzone.

TOURNAMENT FORMAT:

Tournament will be a Swiss style, resurrection tournament. So any injuries your team suffers will not carry over to the next game. Each round will see a coach play against a random opponent. In each subsequent round, the highest ranked player plays the next highest ranked player they have not previously played. The roster you start the tournament with will be the same for each round you play.

There will be no overtime.

All Bloodbowl 2020 races and Teams of Legend will be used. Team Creation:

Players will build a 1,150,000 TV team. This is used to purchase players and other benefits such as rerolls.

Inducements allowed

· Bloodweiser kegs

· Bribes

· Hafling chef (100 for haflings and 300 for everyone else)

· Weather Mage

· Josef Bugman

· Biased Referee

· Riotous Rookies

· Highlander rule is in effect (although it does not affect Mumma Ho-Tep – see Mumma Ho-Tep Awakens on page 4).

· Each roster can have a maximum of 1 player (star or rostered) with either Mighty Blow (+2) and/or Dirty Player (+2).

o Example: If you take a Death Roller which has Dirty Player (+2), you cannot also take Morg n Thorg which has Mighty Blow (+2).

· Star players (Max of 1)

o You can only purchase a star player once the roster has 11 players.

While these are the only inducements allowed, just to address inevitable questions: NO MERCENARIES, NO WIZARDS.

After the team is built, each team will get a skill package based on its tier in the BB2020 rulebook:

Tier 1: 4 skills total (4 primary skills)

Tier 2: 4 skills total (4 primary skills and up to 2 may be Secondary)

Tier 3: 5 skills total (5 primary skills and up to 3 may be Secondary)

Tier Khemri: *Khemri teams only* 5 skills total and 1 AG increase total (5 primary skills and up to 2 may be Secondary)

Max 2 skills added per player – no limitation on how many of the same skill you take. Big Guys can be given the skills as well.

SPECIAL RULES

Desert Heat: The player that scored has to sit out the next drive due to heat exhaustion. This does not apply to the coach of a Khemri team.

Crocodiles: The crowd is actually a bunch of hungry crocodiles swimming about. Add a +1 modifier to the injury roll for any player pushed or thrown into the crowd.

o If a player is thrown (using throw team mate) into the crocodiles and is injured, then both coaches gain a tally for “Fed to the Crocodiles”.

o Any player pushed into the crowd will count towards the pushing coach’s “Fed to the Crocodiles” tally REGARDLESS of the outcome of the crowd. Example: A player is pushed into the crocodiles and the roll for an injury is

low enough to send the player to the reserves or the KO box (not injured). The pushing coach still gets a tally for “Fed to the Crocodiles”.

o If you push your own player into the crowd, both coaches get a tally for “Fed to the Crocodiles” REGARDLESS of the outcome of the crowd. Follow the above example to see how this works.

Black Jack: After dedicated fans has been rolled but before the weather is determined, every table will be allowed to play a game of black jack with the TO or the Ringer. If you beat the dealer, you get a reroll for the round. If you lose, one of your random players on the field will start the game stunned. If you push nothing happens. You can double down for double the effect. Dealer must stand on 17 or higher. This is optional per player, meaning you do not have to play.

Nuffle’s Wyld Poker Chips: Before dedicated fans is rolled, a random effect will occur that will last the entire game. The effect is determined by the 2 players. Each player is given 2 Nuffle's Wyld Poker chips. Each player secretly decides how many chips they are going to play in a closed fist beneath the table and both players reveal at the same time. Each player may choose 0, 1, or 2 chips. The players are prohibited from discussing with one another during the tournament what effect they want and how many chips they are playing. (I have no means to enforce talking about it. Just be excellent and follow the rules.) The effect is based on the sum total of all chips put in by both coaches based on the following chart:

0 chips - All is well in the Luxor. Nothing special happens.

1 chip – Accidental Ball Embalming! One of the Luxor servants had the ball mixed up with a lung while getting a pharaoh ready for the afterlife. This makes the ball extra sticky.

o Apply a +1 to all pick up rolls for the whole game. (+2 if playing Khemri).

o The ball is too sticky to be handled well. The ball cannot be handed off. (It can still be passed).

o Hackflem’s once a game special rule does not count as a hand off.

2 chips – Shifting Sands. Some idiot at the front door left it open during a sandstorm and a bunch of sand got in making it tricky to juke and weave.

o All attempts to dodge are at a -1 modifier.

3 chips – Mumma Ho-Tep Awakens!

o Each player gets a Mumma Ho-Tep special character they can use for the entire match. See the player’s stats and rules on page 5.

4 chips - Crocodiles on the loose! 2 crocodiles have managed to invade the pitch and they’re hungry!

o Treat the trap door tiles as trap doors per BB2020 prayers to nuffle.

o Instead of being pushed into a crowd on the trap door, the player is pushed into a starving crocodile. When you roll for the crowd as per a player being pushed off the pitch, apply a +1 modifier to the injury result.

o Any player pushed into this will count towards the opposing coach’s “Fed to the Crocodiles” tally REGARDLESS of the outcome of the crowd. Example: A player is pushed into the crocodile and the roll for an injury is low enough to send the player to the reserves. The pushing coach still gets a tally for “Fed to the Crocodiles”.

Mumma Ho-Tep (shows up as a result of 3 poker chips)

MA 4

S 5

A 6+

PA 3+

AV 11+

Undead, Regenerate, Disturbing Presence, Tackle, Juggernaut, Dirty Player +2, A Real Jerk, Hail Mary Pass

“A Real Jerk” - Mumma Ho-Tep is the most spoiled rotten mummy in the history of the Luxor. He spends most of his time complaining and blaming everyone else for his troubles and usually gives up on everything very easily. To represent this:

o His disturbing presence modifier is -2 instead of the usual -1 as players cannot stand listening to him constantly whine about his bad luck.

o If any team is ever up by 2 scores, he leaves the field from both teams for the rest of the game (one complaining about it being too hard and the other complaining about it being too easy).

o All players gain Animosity (Mumma-Ho-Tep 5+)

Awards: Awards are “share the love”. So if someone wins first place and has the best defense, the next player down with the best defense will be awarded best defense.

o The only exception to this is best painted. Any player can win an award in addition to winning best painted.

First place

Second Place

Third Place

Stunty Cup (regardless of how many stunty coaches there are)

Most Casualties

Most Tds

Best Defense

Fed to the Crocodiles

Best Painted Team (You must have had painted it yourself. I cannot enforce this. Just be excellent and follow the rules.)

Scoring:

Win 30

Tie 15

Loss 5

Bonus Points:

All Fed to the Crocodile tallies earn 1 bonus point for the match.

If you pitched a shut-out (You held your opponent to 0 TDs), you get 2 bonus points.

Tie breakers:

TD Differential + Casualty Differential

TD Differential

Casualty Differential

Fed to the Crocodile Tally

Race across the parking lot

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