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Tournament NameWunder Armour Cup 2020
Organizer NAF nameshushnik (19139)
OrganizerRich Hefferan
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2020-02-08
End Date (YYYY-MM-DD)2020-02-08
TypeOPEN
StyleSwiss, resurrection
Scoring
Cost$20/$25(non-members)
NAF Fee Includedyes
NAF Member Discountyes
Emailshushnik@yahoo.com
Webpage

Tournament Statistics

Winner

thertra (26027)Wood Elf

Runner up

buddbowl (28019)Dark Elf

Most Touchdowns

ak_the_snake (25539)Norse

Most Casualties

duder (18520)Dwarf

Stunty Cup

Tzalaran (26369)Ogre

Best Painted

Other Awards

unrulyfans (27349)Bretonnian
Best Defense
 
Tournament Location
Address4701 Hiawatha Ave
 
CityMinneapolis
StateMinnesota
Zip55406
NationUnited States

Ruleset Document

Information
The smiths who bring you the world's finest in personal protection systems bring you another competition for glory and fortune!

The lads in design and research have been working overtime with a crack team of cryowizards to prototype innovative breakthroughs in temperature protection strategies. This years cup will be held in the far northern reaches of the Amorical wastes to introduce their cutting edge armours.

The Wunder Armour Cup is a swiss-style resurrection tournament.

Entry:
$20 NAF Members
$25 Non-NAF Members (includes NAF registration)

Schedule (tentative) :

10:00AM- Registration
10:15AM- Match 1
12:30PM- Lunch
1:15PM- Match 2
4:00PM- Match 3
6:30PM- Awards

Team Building:
Khorne, Brettonians, Slann, and Simyin will be allowed.
Each coach will be given a 1200000 gp treasury to make player and skill purchases. Up to 200000 gp of that treasury may be spent on skill improvements. Additionally, each team will receive a special budget of 100000 gp which may only be used to purchase star players. Teams may utilize their treasury to add to this special budget.
Each roster must have a minimum of 11 players. Star players may not be counted as part of the 11 player minimum. All star players from the CRP, BB2016, and all Spike magazines (including golden era) are available for hire. Both teams in a match may field the same star player(s).

Regular skill – 20k
Double skill – 30k

Generally, each player may be given no more than 30k worth of improvements. Star players may not be given any improvements.
Additionally you may select one player who will be allowed 60k worth of improvements, OR two players who will be allowed 50k worth of improvements, OR three players who will be allowed 40k worth of improvements.
Only three players may be given the same skill.

Bloodweiser kegs, bribes, halfling master chefs, igors, and wandering apothecaries may be purchased with team treasury. Mercenaries and wizards are not available for purchase.

Scoring:
Win - 60
Tie - 35
Loss - 15
TD - 2
Blocking Casualty - 1
Other Casualty - .5

All casualties inflicted, by any source (blocks, crowd, stabs, chainsaws, bombs, fouls, etc…), on your opponent during your own turn are counted. No casualties inflicted on your opponent during your opponent's turn are counted.

You provide:
Entry fee
Pitches
Your team
4 copies of your team roster (3 if you preregister and include a copy)
Blocking dice and D8

Special Rules:
To reflect the arctic conditions of this year's competition, a special Tundra weather table will be in effect.

Tundra Weather Table:

2 - Arctic Windstorm: Icy wind cuts through your players, and the weakest one makes a break for the warming fire on the sidelines. After each drive and at the beginning of the second half roll a d6 for each player on the field. On the first 1, that player may not be fielded for the next drive. The team's coach may choose the order his players are checked.
3 - Ice Sheet: The pitch has formed a thick layer of ice. All armour rolls receive an additional +1 modifier.
4 - Sleet: Freezing rain coats the ball in a slippery ice shell. All pickup, catch, and intercept rolls receive an additional -1 modifier.
6-9 - Invigorating cold: After a kickoff event is resolved, move all players from the KO box to the reserves.
10 - Snowblind: Clear skies let sunlight reflect off every frozen surface and directly into your eyes. All pass, catch, and intercept rolls receive an additional -1 modifier.
11 - Hail: The crowd is armed with iceballs. When a player is pushed into the crowd add an additional +1 modifier to the injury roll.
12 - Blizzard: A blanket of soft, heavy snow covers the pitch. Going for it fails on a 1, 2, or 3. Do not make an armour or injury roll for a failed go for it.

Models must be painted to a three color minimum.
Models must have two of these three characteristics: easily visible numbering, distinguishable player positions, or skill bands/rings.
If your opponent requests to share your dice, you may not refuse. If you will not share your dice, you may not use those dice. You will be provided a set of dice to use by the tournament organizer if necessary.
Illegal Procedure will not be enforced.
When time for the round is called play will continue until both players have completed an equal amount of turns. Then the game is over.
Before setting up for each match, both teams randomly select a non-star player who will be loaned a special Wunder Armour D-Lux Thermoshield personal protection system. If that player is removed from the pitch for any reason except ejection, they are placed in their team's reserves. That player may choose to ignore all effects from the Tundra weather table.

Awards:
Champion (most points)
Runner up (2nd most points)
Best Defense (Least TDs allowed)
Best Offense (Most TDs)
Most Violent (Most Casualties)
Stunty Cup (stunty with most points)

Tiebreakers will be points, then head-to-head record, then head-to-head points, then least TDs allowed, then strength of schedule, and then if you're still tied you both lose and the tournament organizer wins.

Tournament Report
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