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Tournament NameLeprechaun Bowl Sevens
Organizer NAF namehouseblackfyre (28534)
Organizer
VariantSevens
Major/Nationalno
Start Date (YYYY-MM-DD)2021-03-13
End Date (YYYY-MM-DD)2021-03-13
TypeOPEN
Style
Scoring
CostFree to NAF Members
NAF Fee Includedno
NAF Member Discountyes
Emailseanmcowley@gmail.com
Webpage

Tournament Statistics

Winner

keshdr (20048)Snotling

Runner up

karrwolves (29813)Necromantic Horror

Most Touchdowns

Hellfish (25050)Halfling

Most Casualties

houseblackfyre (28534)Ogre

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
Address2430 Harris
 
CityFerndale
StateMichigan
Zip48220
NationUnited States

Ruleset Document

Information
Fresh from the Emerald Isle, those lovable tricksters the Leprechauns are hosting a St. Patrick's Day-themed Blood Bowl Sevens Tournament. They're so excited, they didn't even hear that they aren't the ones that will be playing... or are they...?

Blood Bowl Sevens is a shorter, quicker version of the sport played on a smaller pitch by players who weren’t quite good enough to make it into the big leagues.

We will be using the official NAF ruleset which can be found here: https://www.thenaf.net/wp-content/uploads/2019/09/Blood-Bowl-Sevens-2019.pdf. But 2020/Second Season Rules & Rosters will apply aside from Sevens-specific rules (2020 Kickoff Table will apply).

IN SHORT:
- All Blood Bowl 2020 races & rosters available from the Second Season Rulebook, Teams of Legend pdf, as well as the NAF-approved rosters for Khorne and Slaan. No 2016 rosters
are available.
- No star players are allowed
- 600,000 gp to spend on your team
- You must hire 7 and up to 11 players, and only 4 non-linemen types allowed
- Re-rolls cost double (they’re amateurs)
- Inducements must be bought at team creation. Halfling Thimble Cup teams may take a chef for 100k, Bribery & Corruption teams may take bribes for 50k, and Low Cost Linemen teams may take riotous rookies for 100k. Teams may hire assistant coaches, cheerleaders, fan factor or babes as usual. No extra team training, wizards or infamous coaching staff may be induced.
- Apothecaries and Igors may be induced, but they’re also amateurs so only work on a d6 roll of 4+

SKILLS:
- Each team is allowed to give some players additional skills within the restrictions below.
- Each team chooses 1 player to be the Team Captain - they gain the Leader skill. The Team Captain can swap the Leader skill for any primary skill if they so choose.
- Teams will have a number of additional skills based on the Team Tier ratings.
- No player can be given more than 1 additional skill as discussed below (this includes the Team Captain, who already has his or her additional skill)
- Tier 1: 1 skill, must be a primary
- Tier 2: 2 skills, up to 1 of which may be a secondary.
- Tier 3 (includes Lizards with no Saurus and Underworld with no Skaven): 3 skills, up to 2 of which may be a secondary.

Leprechauns: Each team has a Leprechaun liaison the tournament assigned to their team, but that little guy just can't stand watching the game without getting in there! Any time after initial setup (step 1) in the original drive sequence that you roll a "Lucky" 7, your leprechaun materializes on the delineated "sweet spot" of your defensive half of the field and may act as if he was on your team at the start of your turn and remains on your team for the rest of the game. If the sweet spot is occupied by the ball, scatter it - if occupied by a player, scatter the leprechaun. Note: if you "fail" an action (i.e., pickup, catch, throw team mate) and the 7 is rolled because of a scatter or a deviation roll, YOUR OPPONENT is deemed to have rolled that 7, not you. Subsequent scatterings (i.e., bouncing ball several players fail to catch) all inure to the originally non-failing player's benefit, but pushing a player into the ball does not count as a failure by the player directing the push.

Leprechaun has the same stats as a FUMBBL Secret League Leprechaun: 6137 Strip Ball, Dodge, Right Stuff, Stunty.

SCHEDULE:
9:00 - 9:30 Registration
9:30-10:45 Game 1
11:00-12:15 Game 2
12:15-1:00 LUNCH
1:15-2:30 Game 3
2:45-4:00 Game 4
4:15-5:30 Game 5
5:30 Awards Presentation

PAIRING AND SCORING:
The first round of matches will be randomized. Each following round will be determined through Swiss pairings. Points are awarded as follows:
Win - 3 points
Draw - 1 point
Loss - 0 points
Tiebreakers are as follows: TD for, CAS for, TD differential, CAS differential, Nuffle (coin flip)

PRIZES:
1st Place
2nd Place
Most Touchdowns
Most Casualties
Stunty Cup (Tier 3)


THINGS TO BRING:
Your Blood Bowl Team (painted if you please - borrowing a team is also possible, email me)
Dice (extra sets will be on hand)
7 copies of your roster (one for tournament records, one for you, one for each opponent)

In honor of the St. Patrick's theme, all players will take home the leprechaun model provided for them to play with during the tournament.

**NOTE: In light of the ongoing COVID situation, tables will be socially distanced to the extent possible, and masks will be required during games (except of course for the occasional sip of a beverage). We also aim to continue running Sevens tournaments every 6-8 weeks, COVID permitting, until the tabletop scene largely resumes in the USA**

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