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Tournament NameThree Kingdoms Challenge: Saturday Night Sevens
Organizer NAF namekarrwolves (29813)
OrganizerFabien BARBUSSE
VariantSevens
Major/Nationalno
Start Date (YYYY-MM-DD)2021-04-24
End Date (YYYY-MM-DD)2021-04-24
TypeOPEN
StyleSwiss Pairing
ScoringPoints Based
Cost$10 or $15 to sign up / renew NAF (free for TKC participants)
NAF Fee Includedno
NAF Member Discountno
Emailf.barbusse@laposte.net
WebpageFlorida Blood Bowl

Tournament Statistics

Winner

scoobyfr (29814)High Elf

Runner up

Joker2and53 (24403)Underworld Denizens

Most Touchdowns

Joker2and53 (24403)Underworld Denizens

Most Casualties

Jogrenaut (22460)Dwarf

Stunty Cup

Mowgli (27903)Snotling

Best Painted

Other Awards

Makarri (22531)High Elf
BEST DEFENSE
QueenBee (29774)Dark Elf
WOODEN SPOON
 
Tournament Location
AddressHoliday Inn Melbourne-Viera Conference Ctr
 8298 N Wickham Rd
CityMelbourne
StateFlorida
Zip32940
NationUnited States

Ruleset Document

Information
THREE KINGDOMS CHALLENGE: SATURDAY NIGHT SEVENS

TOURNAMENT COST:
• If you are already participating in TKC: free
• If you want to play only this tournament: $10 for existing NAF coaches and $15 for non-NAF coaches (sign up for NAF and get FREE Gift).

TOURNAMENT RULES:
• Official Sevens NAF ruleset (https://www.thenaf.net/wp-content/uploads/2019/09/Blood-Bowl-Sevens-2019.pdf).
• BB2020/Second Season Rules will apply aside from Sevens-specific rules (2020 Kickoff Table will apply, only change is D3+3 becomes D3+1).
• Resurrection format
• The weather is rolled by the TO at the beginning of each round (weather can then change during the game because of Kickoff events)

TEAM CREATION:
• Teams may be purchased using 600,000 GC.
• Star Players, (In)famous Coaching Staff, Special Play Cards and Extra Training are removed from the inducements list.
• Wandering Apothecaries, Babes, Igor, Bribes, Mercenaries, Chefs and other inducements are all allowed as normal.
• Teams may be selected from any of the 27 Official Games Workshop teams and the 2 additional NAF recommended teams (Slann and Daemons of Khorne).
• In Sevens, a team may not have fewer than 7 or more than 11 players on the roster. A team will only field 7 players at a time.
• Only 0-4 “specialist” players (meaning any player whose availability is less than 0-12) may be selected.
• In addition, a team can take 0-1 player with the Stunty trait.
For example, a Human team can take 1 Halfling in addition of the 4 specialists.
• Teams in Sevens are not very well-trained or reliable. Team re-rolls cost double their listed cost.
For example, a re-roll for a Human team would cost 100,000 GC.

SKILLS:
• Each team is allowed to give some players additional skills within the restrictions below.
• Each team chooses 1 player to be the Team Captain - they gain the Leader skill. Only players without the Loner trait are eligible to be Team Captain.
• Teams will have a number of additional skills based on the Team Tier ratings:
o Tier 1: 1 skill, must be a primary
o Tier 2: 2 skills, up to 1 of which may be a secondary.
o Tier 3: 3 skills, up to 2 of which may be a secondary.
• No player can be given more than 1 additional skill (this includes the Team Captain, who already has the Leader skill).
• No skill can be given more than once.
For example, it is not allowed to give Mighty Blow to 2 Black Orcs.

THREE KINGDOMS POTIONS:
• When submitting his or her Team Roster, each Coach must indicate which of the following Kingdoms his or her team is supporting:
o Kingdom of Strength
o Kingdom of Agility
o Kingdom of Mutation
• Once per game, when a player is being KO’d or having a casualty roll made against him, his coach can decide to give him a potion.
• The player is immediately patched up and can enter the pitch at the beginning of his team’s next turn, in one of the squares adjacent to the side lines, between the 2 LoS. The player can’t be placed adjacent to an opponent player.
• In addition, the player gains the following additional trait and skill until the end of the drive, depending of his Kingdom of allegiance:
o Potion of Strength: Unchanneled Fury + Random Strength skill
o Potion of Agility: Bonehead + Random Agility Skill
o Potion of Mutation: Very Stupid + Random Mutation Skill
• If the player already has the trait, apply a -1 modifier on the dice roll for this trait.
• Random skills are rolled with 2D6 as described on p74 of the rule book. If the player already has the skill, reroll the 2D6.
• At the end of the drive, the effect of the potion ends, and the player will join the KO or casualty box, as originally rolled. An apothecary or regeneration can be used at this time, and KO recovery rolls are made.

SCHEDULE:
• 7:00pm to 7:30pm => Registration
• 7:30pm to 8:30pm => Round 1
• 8:30pm to 9:30pm => Round 2
• 9:30pm to 10:30pm => Round 3
• 10:30pm to 11:30pm => Round 4
• 11:30pm to 12:00am => Awards Ceremony

PAIRING AND SCORING:
• The first round of matches will be randomized. Each following round will be determined through Swiss pairings. Points are awarded as follows:
o Win - 3 points
o Draw - 1 point
o Loss - 0 points
• Tiebreakers are as follows: TD for, CAS for, TD differential, CAS differential, Nuffle (coin flip)

PRIZES:
• 1st Place
• Most Touchdowns
• Most Casualties
• Best Defense
• Stunty Cup (Tier 3)
• Wooden Spoon

THINGS TO BRING:
• Your painted Blood Bowl team-- Feel free to bring any team from any designer. The team must have its players marked clearly.
• The models you use MUST represent the position being played. Teams do not have to be fully painted (but it is preferred).
• 2 copies of your team roster-- one for use during the game and one for your opponents
• Your Blood Bowl Blocking Dice, templates, assorted bits, board, dugouts, etc.

NOTE: In light of the ongoing COVID situation, tables will be socially distanced to the extent possible, and masks will be required during games (except of course for the occasional sip of a beverage).

Tournament Report
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