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leftstar Apr 28, 2024 - 08:08 PM
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Tournament NameCritter Bowl 7
Organizer NAF namehammer16 (20377)
OrganizerChris Hamm
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2021-08-08
End Date (YYYY-MM-DD)2021-08-08
TypeOPEN
StyleResurrection
Scoring3-1-0
Cost$20
NAF Fee Includedno
NAF Member Discountno
Emailcahamm@gmail.com
Webpage

Tournament Statistics

Winner

runki_khrum (6780)Imperial Nobility

Runner up

Hercules_BB (27220)Shambling Undead

Most Touchdowns

runki_khrum (6780)Imperial Nobility
6 Tds

Most Casualties

Hercules_BB (27220)Shambling Undead
17 in 3 Games! Tied Resolutespore but wins on Tiebreakers

Stunty Cup

Best Painted

Other Awards

grant85 (6482)Wood Elf
Best New Dad!
 
Tournament Location
Address70 George St
 
CityWaterloo
StateON
Zip
NationCanada

Ruleset Document

Information
Welcome to Critter Bowl! Why Critter Bowl?

This event started in 2013 as a Baby Shower/Blood Bowl Tournament for Both Bown buddy Sarge (Mike Tate). At the time of the event he and his wife currently were undecided on the baby’s name so until they came up with something they called the baby “Critter”. Thus the event became Critter Bowl.

This year we continue the Baby Shower/Blood Bowl Tournament tradition North of the Border for our buddy Grant Hallas. He and his wife Allie are expecting a baby soon and to celebrate this great life changing event we play Blood Bowl!

If there is anyone out there that cannot make it and you still want to pitch in for the Baby Shower side of this event please let us know.

PLEASE NOTE: All entry Fees for this tournament will go towards a gift card for the family to spend on the new baby.


Cost and Sign up!
In order to Register for this tournament you must do the following:

• Send $20 via ETF to cahamm at gmail dot com,
• Send your team roster to cahamm at gmail dot com


Tournament Schedule
8:15 – Check-In Starts
8:30 – Check-In Ends, going over the Special Ball rules begin!
8:45 – Round 1 (Random)
11:00 – Break
11:15 – Round 2 (Swiss)
1:30 – 2:00 – Lunch (Free Pizza! - provided by Both Down Podcast)
2:00 – Round 3 (Swiss)
4:15 – Break
4:30 – Results/Awards

What you should bring
• Your Painted Blood Bowl Team
• Three Copies (one for each round) of team roster
• Blood Bowl Field/Dugouts/Templates
• GW or NAF Block Dice & D8
• Printed Copy of Classic Blood Bowl Rules
• Pen/ Pencil

Things we will provide
• Match Sheet
• Regular D6’s
• Awards

Team Building Rules
You are given 1,200,000 gold pieces to build your team using CRP team lists or the three additional Team Lists. You may purchase players, rerolls, apothecary, fan factor, coaches, and cheerleaders, bribes and chefs as normal. You may also purchase skills (see Player Advancement below). Journeymen, Special Play cards, and Mercenaries are NOT ALLOWED. With that said, you may purchase any other inducements as part of your team built.

NOTE: A single WIZARD may be purchased for 100K but may ONLY use the Fireball Spell.

Apothecaries hired for Critter Bowl are Nanny like and they will work on any of the Star Players taken.

Star Players
Note: If you are including a Star Player from the Rule Book, you must still have 11 players on your team BEFORE being able to hire them. Having 10 plus a Star is not allowed.

Rule for Multiple of the Same Star Player
This is a once in a lifetime event for most of the guys. As such, some players may pretend to be a Star Player or some of the smart ones will be cloned by Wizards to get double the pay. What does that that mean?

Star Players may play for both teams. There is no “Highlander Rule”.


Player Advancements
You may also choose to spend some of your 1,200,000 gold pieces to purchase skill advancements for
players of your choice. Each player is allowed up to 2 additional skills. This is for regular positions only, not Star Players. ONLY 150K (OR LESS IF YOU CHOOSE TO BUY LESS SKILLS) OF YOUR 1,200,000 CAN BE USED TO BUY SKILLS FOR YOUR TEAM.
• A normal skill upgrade costs 20,000
• A Doubles skill upgrade costs 30,000
• You MAY NOT purchase Stat upgrades
• You MAY NOT purchase the LEADER skill
• No player may have more than two Skills
• No skill may be taken more than three times
• All Injuries will reset as this is a Resurrection Tournament

Special Balls
Every game will be played with Special Balls (See last page of this document). The kicking team will roll a D10 for the ball being used that drive. After each drive ends a new ball is randomized.

Special Weather
The weather that everyone will use will be rolled by the father Grant. So if you don’t like the weather blame him. The Special Weather chart can be seen on the last page of this Rule Pack.

NAF Tournament Info
This is a NAF approved tournament. If you wish to receive limited edition colored Block Dice and have your tournament progress tracked, there will be an NAF registration onsite for the cost of $10/year.
More information can be found at TheNAF.net

Illegal Procedure
In the spirit of good sportsmanship, Illegal Procedures will not be called

Timing
The two hour rounds WILL be strictly enforced. You will receive ‘Time Remaining’ updates from the Tournament Organizer to help you stay on pace.

The 4 Minute turn rule will not be used unless the Tournament organizer feels your game is in danger of not completing in the two hour timelimit. He may insist on a timer being used and enforcing the 4 minute turn rule.

Dice
You are encouraged to share dice with your opponent. Only GW or NAF Block Dice may be used and only the Free D6’s received at registration may be used. You and your opponent should decide whose set of dice will be used.

Scoring
After each round you will fill out the game sheet based on the game just completed.
• A WIN is worth 3pts
• A DRAW is worth 1pts
• A LOSS is worth 0pts

Overtime
There will be no overtime played. If your game ends in a draw, it’s a draw.



Tiebreakers
The Scoring system has been setup to hopefully get the most accurate representation of how everyone has performed. If, by chance there is a tie in Tournament points, the ties will be broken in this order:
• Winning Percentage
• Strength of Schedule
• Head to Head record
• Net TDs plus Net CAS
• Total TDs plus Total CAS

If it is still a tie at that point, Grant will use his best judgment in finding a way to break the tie.

Painting
All teams are expected to meet the minimum painted guidelines. They must have 3 colors on them and have had some attempt at making them appear finished.

Sportsmanship
We are here for the fun of the game. Sportsmanship is not encouraged from the coaches it is required!

Fouling 16 turns in a row and running up the score is not poor sportsmanship, but gloating and ridiculing your opponent while doing so is.

Sportsmanship Awards will be determined based on answers given in the Etiquette Sheet.

Tournament Organizer will strictly enforce the “Don’t be a Douche” policy. Basically, it consists of not performing any acts of Douchebaggery.


Awards (NOTE: ALL AWARDS WILL BE CERTIFICATES)
The following awards will be given out after the last round:
o Critter Bowl Champion -
o 2nd Place
o 3rd Place
o Best Offense - Team that scored the most TDs
o Best Defense - Team that allowed the fewest TDs
o Most Brutal - Team that inflicted the most Casualties from Blocking
o Stunty Cup – Highest rated Stunty Team (Halflings, Goblins, Ogre) in standings
o Best Sportsman - Best Sportsman as decided by player vote. Tournament Organizer will have final say and break any ties.
o Poopy Diaper Award - Coach that finished with lowest number of Tournament points

Spread The Wealth
A coach may only win one award. If they are in line to win more than one award, they will be asked which one they would prefer and the next coach in line will be given the other award. Tournament organizers reserve the right to adjust the awards, i.e. Back of the Pack has to have played in all 4 rounds.

QUESTIONS? Email us at cahamm@gmail.com for Answers!

Critter Bowl Special Ball Table

1 Scarab Ball – The ball is replaced by a Scarab. Any time the ball lands in an empty square. It will move in a random direction decided by the scatter template (D8) and will move a D6 worth of squares. It will move its full movement before a bouncing ball pick-up attempt can be used. The ball will never move out of bounds on its own. It could be kicked out of bounds on a kick off.

2 Honey Badger Ball – This ball is super sticky. Anytime someone tries to hand off or pass the ball they must roll a D6, on a results of a 1 the Ball is stuck to the player and the action for that player is over.

3 Baby Orcipine Ball – Any failed pick up or catch roll (but not interception roll) is treated as the player being attacked with the Stab skill by an opponent.

4 Baby Griffin Ball – A baby Griffin can soar thru the air with ease. +1 to all Pass attempts.

5 Dead Pig Ball – It’s a dead pig used as the ball… nothing special here, except we can eat him after or during the game.

6 Baby Troll Ball – Yes they will be playing the game with a baby Troll as the ball. The Baby Troll Ball gives the holder Stupidity and loner.

7 Ginger Badger Ball – This little critter gets angry and hot when held. When a player with this ball begins an action he must roll a D6, on a 1 he drops the ball and the ball scatters as normal, on a 2-6 the player withstands the heat for the turn. Dropping the ball due to the heat does cause a turnover and scatters as normal.

8 Morg Plush Doll Ball – It’s a stuffed doll of the greatest Blocker Ogre ever Morg N’thorg… so nothing special here.

9 Dragon Egg Ball – When this ball hits the ground it emits a fireball. The location of the ball is always the center of the fireball, to see who is hit by the fireball use the Fireball rules found with the Wizard Rules in the CRP or LRB6 (Rulebook).

10 Briella Ball – This baby… er ball is freaking huge. For any picking up, throwing, catching, or intercept attempts the player uses their ST, instead of their AG. This ball when kicked scatters as if the Kick skill was used.


Special Weather table
(Grant will roll for initial weather for all tables.)
1 Sweltering Heat
2 Very Sunny
4-10 Perfect Weather!
11 Pouring Rain
12 Blizzard

Tournament Report
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