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Tournament NameCry Fowl Cup 2022
Organizer NAF namePhrygerator (20907)
OrganizerJosh Gatner
VariantBlood Bowl 2020
Major/Nationalno
Start Date (YYYY-MM-DD)2022-02-26
End Date (YYYY-MM-DD)2022-02-27
TypeOPEN
StyleSwiss, Resurrection
Scoringby points
Cost$30/$40 after Feb 11/22
NAF Fee Includedno
NAF Member Discountno
Emailjosh.gatner@gmail.com
WebpageFacebook Event

Tournament Statistics

Winner

Innerdemon (18998)Necromantic Horror
Winner with a record of 4 wins and a tie!

Runner up

Lemay (29232)Elf Union
"End Boss" award for the second most tournament points.

Most Touchdowns

Coolice (19016)Lizardmen
10 touchdowns in 5 games

Most Casualties

frzntoz (12737)Shambling Undead
13 casualties in 5 games

Stunty Cup

Best Painted

Magma (28306)High Elf
Awarded for the best tournament-specific miniature

Other Awards

Phrygerator (20907)Nurgle
Best defence with 4 allowed touchdowns in 5 games
Apothecary (21402)Halfling
Sporting Conduct Award, as voted on by their peers.
jaKepet (30710)Necromantic Horror
The "Cracked Egg" for getting the fewest tournament points
 
Tournament Location
AddressShowcase Comics
 1271 3 Avenue South
CityLethbridge
StateAlberta
ZipT1J 0K2
NationCanada

Ruleset Document

Information
Name: Cry Fowl Cup 2022: Night of the Living Horatio
Location: Lethbridge, AB, Canada
Venue: Showcase Comics, 1271 3 Avenue S., Lethbridge, AB T1J 0K2, (403) 328-0123
Online Updates
https://fb.me/e/1J8eywzNN

Date: Saturday/Sunday, February 26th and February 27th, 2022
Early Bird Registration Cost: $30
If registering after February 11th, 12:00 noon, registration is $40. If you have never been a NAF member, your membership fee is included with your registration.
Register Early to save yourself money!
Player Cap: none
Pre-Registration and rosters can be emailed to the Tournament Organizer: josh.gatner@gmail.com

Tournament Schedule
The tournament will be a 2-day, 5 game Swiss style, resurrection tournament. First games will be determined by random matchup. The remaining games will be determined based on tournament points.
For the first round only, we will do our best to pair players off against members that are outside of their home club. The tournament will run 5 total matches. 3 on day 1 and 2 on day 2.

February 26th, 2022
9:15 am – Registration begins
9:45 am – First Game
12:00 pm – Lunch Break
12:45 pm – Second Game
3:00 pm – Third Game
5:15 pm – Skills Draft
5:30 pm – End of Day

February 27th, 2022
10:00 am – Fourth Game
12:15 pm – Lunch along with Paint Judging
1:00 pm – Final match
3:30 PM – Awards and Conclusion

What to Bring
• Painted team with suitable models.
• Skill rings, coloured rubber bands, or another appropriate way to identify skills/positions
• Block dice
• D6s, d8, d12/16/20
• 3 copies of your team roster including skill purchases and inducements

Special Tournament Rules:
• All games will use the “Graveyard Weather Table” from the Death Zone Supplement.
• Games will have a maximum length of 2 hours 15 minutes. If you are unable to finish within the given time frame, the referee may stop the game prematurely. A referee’s decision is final in all cases.
• HORATIO THE UNDEAD CHICKEN - If the weather is rolled as being “nice”, Horatio escapes the coup and has decided to take the field. He is a particularly vicious rooster which will peck the life out of anything! Place him on the Trap Door spot of the receiver’s end of the field before they set up. If - at the beginning of your turn but before any player actions - your opponent is in possession of the ball, you must direct Horatio by moving him as per the ball and chain rule. He must be moved the entire extent of his MA score with no “go for it” rolls allowed. If neither team is in possession of the ball when a turn marker gets moved, Horatio is happy to just peck at the ground and not move. He will not assist blocks, but is counted as an opponent in all cases where an agility roll needs to be made, including dodges. In addition, he is small enough that he is treated as a prone player for purposes of jumping.

HORATIO MA3/ST1/AG3+/PA-/AV6+ Ball&Chain, Dodge, Stunty, Stab, No Hands, Regeneration

• If a prayer to Nuffle result is required, roll instead on the following table with a d8:
1. Reposition the chicken token to start somewhere other than the trap door.
2. Give Horatio “The Right Stuff and Swoop” skills - he is now able to be thrown by any player of strength 3 or more that you designate for that turn.
3. Add or subtract 1 from each of the Ball and Chain d6 movement rolls for a turn.
4. If Horatio is in the KO box, you can swap Horatio with any reserve player.
5. Horatio may move to any empty, adjacent square after a pass or handoff action is declared but before any dice are rolled. This movement is free and no dodge is necessary.
6. You may automatically break armour with a stab, but you must subtract 3 from the causality table.
7. If your opponent hits Horatio, but doesn’t get him off the pitch, Horatio may make a free stab.
8. After Horatio has finished his normal activation, you may make attempt to hypnogaze against an adjacent player.

Rules Not In Effect
• There are no special pitch rules or special balls.
• Teams will resurrect at the end of each game. No SPPs, injuries or any roster changes carry over between games.
• Illegal Procedure and the 4-minute time limit will not be enforced.
• Teams with the ability to raise killed players will be allowed to, but they will not carry over to the next game.


Team Building
• All NAF sanctioned teams are eligible.
• Teams get 1.2 million gold to construct their roster.
• Teams must purchase a minimum of 11 players.
• Star players are not allowed. However, you may choose one of the pre-approved Mercenaries that have been generated specifically for this tournament. These are allowed to be hired if you have already purchased eleven players. You may find the list by following this link. https://tinyurl.com/75u4twrz
• Teams may purchase any inducement from the core rule book or Death Zone supplement except for Special Play Cards and Wizards. This includes bribes, riotous rookies, sporting giants, the halfling chef, and wandering apothecaries among others.
• ANYONE WHO SUBMITS THEIR ROSTER BY FEBRUARY 18th, 2022 BY 12:00pm (noon) WILL RECEIVE A FREE CHEERLEADER INDUCEMENT.

Skill Packages
• Tier 1
5 primary skills. No skill can be chosen more than twice, no skill stacking.
Amazon, Chaos Dwarf, Dark Elf, Dwarf, Human, Lizardmen, Norse, Orc, Shambling Undead, Skaven, Underworld, Wood Elf.
• Tier 2
5 primary skills +1 secondary skill. No skill can be chosen more than twice, one player may stack two skills.
Black Orc, Chaos, Chaos Pact, High Elf, Imperial Nobility, Khemri, Khorne, Necromantic Horror, Nurgle, Elf Union, Old World Alliance, Slann, Vampire.
• Tier 3
6 primary skills + 2 secondary skills. Skills can be chosen more than twice, any player can stack two skills.
Goblin, Halfling, Ogre, Snotling.

Skills Draft
At the end of the first day, there will be two rounds of a skill draft. Starting with the lowest tournament points and working towards the highest, each coach may select a skill from the list below and have it assigned to any player without the Loner skill. If they selected a skill that is not a primary skill available to a player on their team, they forfeit their second-round selection. Once a skill is selected, it is removed from the skills available and may not be selected by another coach.

Skills Available (64 total):
Agility: Catch, Diving Catch, Diving Tackle, Dodge, Defensive, Jump Up. Leap, Safe Pair of Hands, Sidestep, Sneaky Git, Sprint, Sure Feet
General: Block, Dauntless, Dirty Player, Fend, Frenzy, Kick, Pro, Shadowing, Strip Ball, Sure Hands, Tackle, Wrestle
Mutations: Big Hand, Claws, Disturbing Presence, Extra Arms, Foul Appearance, Horns, Iron Hard Skin, Monstrous Mouth, Prehensile Tail, Tentacles, Two Heads, Very Long Legs
Passing: Accurate, Cannoneer, Cloud Burster, Dump-Off, Fumblerooksie, Hail Mary Pass, Leader, Nerves of Steel, On the Ball, Pass, Running Pass, Safe Pass
Strength: Arm Bar, Brawler, Break Tackle, Grab, Guard, Juggernaut, Mighty Blow, Multiple Block, Pile Driver, Stand Firm, Strong Arm, Thick Skull
Traits: Chainsaw/Secret Weapon (come together), Hypnotic Gaze, Pogo Stick, Swoop. (traits are only allowed to be chosen in the first round)

Tournament Scoring
Win = 65
Loss = 0
Tie = 30

In the case of a tie, tie breakers are in the following order:
- Number of Horatios Casualtied
- TD differential (TD scored - TD against)
- CAS difference (Cas inflicted - Cas received)
- Head-to-Head record (if applicable)

Glittering Prizes
The following awards will be available. Only one performance award can be earned per player.

Performance Awards:
• Cry Fowl Cup Champion – Most Overall Points
• End Boss – Second Most Overall Points
• High Octane – Most Touchdowns Scored
• Most Brutal – Most Casualties Inflicted
• Iron Clad – Fewest Touchdowns Allowed
• Cracked Egg – Fewest Overall Points

Community Choice Awards
• Best Model – Best Painting/Display of a mercenary or Horatio
• Sportsmanship – Outstanding Positive Conduct

Swag and Prizes
Every player will receive a deck of 9 special play cards that detail the eight special events and Horatio’s stats. Each player will also receive a chicken token and a set of commemorative dice. Winners will receive an acrylic trophy.

Every additional dollar collected beyond this will be given back to the players in the form of door prizes and gift cards. The more people that register, the bigger the prize budget!

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Tournament Report
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