NAF Logo
leftstar Apr 28, 2024 - 03:24 AM
capleft
spacer
NAF World Headquarters
home forum rankings tourneys nyleague faq
Astro-granite helps break strong bones 12 ways. rightstar
capright
Tournament NameTought Men, but sweet boned Hams
Organizer NAF nameVyper (28814)
OrganizerVyper
VariantBlood Bowl 2020
Major/Nationalno
Start Date (YYYY-MM-DD)2022-02-05
End Date (YYYY-MM-DD)2022-02-05
TypeOPEN
Styleswiss-system
Scoring11,10,5,2,0,-2
Cost20
NAF Fee Includedno
NAF Member Discountyes
Emaildott..com.marco@gmail.com
Webpage

Tournament Statistics

Winner

Yena (5798)Imperial Nobility

Runner up

Barbossa (19236)Dwarf

Most Touchdowns

Vyper (28814)Shambling Undead
4 TD

Most Casualties

Bombardiere50 (28813)Dwarf
12 Cas

Stunty Cup

Kiave (19828)Goblin
8th overall

Best Painted

Rolex (16091)Khorne
4th overall

Other Awards

mikelangelo90 (30993)Norse
3rd place
Petrioska (28874)Shambling Undead
Best Lady - 10h overall
 
Tournament Location
AddressVia C. Guerci 16
 c/o Postal Salumi
CityLanghirano
StatePR
Zip43013
NationItaly

Ruleset Document

Information
TEAMS
Teams must be built by spending the indicated GPs to purchase players and inducement, then using the SPPs provided to purchase new skills.

For each player it is possible to assign a primary skill at the cost of 6 SPP or a secondary skill at the cost of 12 SPP. It is possible to assign two primary skills to a single player at a total cost of 18 SPP, while it is not possible to choose random skills.

It is not possible to hire Star Player, unless the Coach is under the age of 14, but only after reaching at least 11 players in the basic roster and a maximum of one SP. It is not possible to assign extra skills to Star Players.

• TIER 0: 1,100 gp and 24 SPP.
Lizardman (former winners at the Postal);

• TIER 1: 1,150 gp and 30 SPP.
Amazon, Chaos Dwarf, Dark Elf, Dwarf, Human, Norse, Old World Alliance, Orc, Shambling Undead, Skaven, Wood Elf and Underworld Alliance, Ogre, Necromatic Horror (already winners at Postal);

• TIER 2: 1200 gp and 42 SPP.
Black Orc, Chaos Chosen, Chaos Renegades, Elven Union, High Elf, Imperial Nobility, Nurgle, Tomb Kings, Slann, Khorne;

• TIER 3: 1250 gp and 54 SPP.
Goblin, Halfling, Snotling, Vampire.

INDUCEMENT AVAILABLE
• "Nercromancer" for Undead and Necromantic (free in the roster, the Zombie is valid only for the current game);
• “Bribes” (0-3);
• "Halfling Master Chef" (0-1);
• “Riotous Rookies” (0-1);
• “Bloodweiser Babes” (0-2);
• “Plague Doctor” (0-1);
• "Mortuary Assistant" (0-1);
• “Weather Mage” (0-1);
• “Prayer of Nuffle”: not available for purchase, to be used only in case of “Cheering Fans” on the kick-off table.

SPECIFICATIONS
• The “Magic Healing” rule will apply, ie all injured people (and any deaths) will be considered magically healed at the end of each match.
• The “Highlander” rule for Star Players will not be taken into account (Star Players hired by both teams will play on both teams at the same time).
• The illegal procedure will not apply unless both coaches agree.
• No paint level is required, but the miniatures of the participating teams must clearly represent their role.
• Each player must be self-sufficient for the material and will not be able to share their equipment with other players, in addition a container will be provided to store their personal effects.

DEFINITIONS
The terms of the following rules are meant to be precise, therefore they must or should have different meanings.

TOURNAMENT COMMITTEE (Tournament Comitee)
The Tournament Committee "Committee" is the body that settles any question relating to the game and decides both collectively and individually in an irritable and fair manner, its decisions are final. The Members of the Committee are indicated at the venue of the tournament before the start of the same.

ABSENCES AND DELAYS
Coaches who foresee or presume not to be on time for the start of the game must promptly notify the Committee within 30 minutes of the start of the first match as scheduled, otherwise they will be considered absent and excluded from the tournament. Coaches who have promptly informed of their delay, provided it is justified, will be able, at the discretion of the committee, to take part in the tournament from the next game or immediately from the first game, playing immediately assisted by a chess clock, reducing their delay from time.

GAME CONDUCT
Coaches must play honestly and should always try to apply the rules correctly and, if in doubt, ask for a ruling from the most experienced players, also every Coach should avoid the forgetfulness or ignorance of a rule by the coach. opponent can be a reason for discussion or alteration of the game "by the rules", therefore he should stop him before he makes a mistake on the rules. After the roll of the dice, revealed, the game situation (position of the pieces on the field, declaration of an action or action taken) created up to that point is no longer correctable and must be accepted by both Coaches at the table. The throw of the dice must be clear and not devoid of rotation or glide, any repetitions of the throw should be granted to your opponent if the throw is not clear, poised, dice slipped ...
It is always possible to resolve any game situation in agreement between the two coaches, as long as this is not done voluntarily in order not to apply the rules of the game.

PEACE OF PLAY (game speed)
Regardless of the official timing of the round, the Coaches at the table must play with mutual commitment and also towards all the other Coaches participating in the tournament, so that the match ends in less than 2h15m, therefore they should self-time, the Committee will be able to allow extra time in those tables where there is a reasonable reason to grant it at its sole discretion

Tournament Report
View Matches
Back to tournament list