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leftstar Apr 28, 2024 - 01:54 PM
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Tournament NameFumbbl Thrudball Online Euro
Organizer NAF nameStimme (17245)
OrganizerNAF Fumbbl
VariantOnline
Major/Nationalno
Start Date (YYYY-MM-DD)2022-01-24
End Date (YYYY-MM-DD)2022-03-06
TypeOPEN
Style
Scoring
Cost
NAF Fee Includedno
NAF Member Discountno
Email
Webpagehttps://fumbbl.com/p/group&group=9298

Tournament Statistics

Winner

Candlejack (5844)High Elf

Runner up

Thot (19526)Chaos Chosen

Most Touchdowns

siggi (25971)High Elf
14 TD

Most Casualties

Lemonhead_Wallenstein (22662)Underworld Denizens
33 CAS

Stunty Cup

Malmir (21828)Snotling
8/120

Best Painted

Other Awards

 
Tournament Location
Address
 
City
State
Zip
NationFUMBBL

Ruleset Document

Information
Thrudball is a long running charity Blood Bowl tabletop tournament, brought to you by SquadChaos. It's now in it's 17th year, and in 2021 raised a record sum of £10,000, which was split between our two chosen charities - MIND and the Roy Castle Lung Cancer Foundation.

The main event runs in August (2022 tickets will go on sale on the 1st March), but in 2022, for the first time, we're bringing the event to Fumbbl! That means six games over six weeks, all with Thrudball's own custom stars, including Thrud the Barbarian himself (although he may be a little worse for wear - he hasn't stopped drinking since August).

RULES SUMMARY
• BB2020 ruleset with Slann and the new Khorne roster
• Resurrection-style
• Six-week tournament
• 6 rounds total


TEAM BUILDING
A fixed budget to be used for standard team building, purchasing skills and inducements, depending on tier.

A minimum of 11 players and a maximum of 16 are to be rostered.
• 0-8 Re-Rolls
• Assistant coaches
• Cheerleaders
• 0-1 Apothecary for eligible races
• 0-6 Dedicated Fans

The following inducements are available:
• 0-2 Bloodweiser Kegs for 50k each
• 0-3 Bribes for 100k each, or 50k each for teams with "Bribery and Corruption" special rule
• 0-1 Master chef for 300k, for Halflings 100k
• 0-1 Mortuary Assistant for 100k for eligible races
• 0-1 Plague Doctor for 100k for eligible races
• 0-1 Riotous Rookies, for Ogres and Snotlings for 100k
• 0-1 Star Players for tier 1, 2, 3, 4 teams
• 0-2 Star Players for tier 5 and 6 teams
All inducements must be announced in the “team bio” at the team’s creation and may not change between rounds
Star Player notes:
• Star Players can only be hired once 11 players are rostered.
• They cannot take the roster to 17 players.
• Besides their regular price, each hired Star Players costs 2 skill slots.
• The following Star Players are available:https://fumbbl.com/p/race?id=5856.


TEAM VALUE AND ADDITIONAL SKILLS
Depending on their tier, teams may purchase additional primary or secondary skills for their players.
• Primary skills cost 20K, secondary skills cost 40K.
• No player may gain more than two additional skills.
• A player can not gain two secondary skills.
• No skill may be taken more than four times (e.g. no six Pestigors with Block).
• Hiring Star Players reduces the number of available skills by 2 per Star Player.

• Tier 1: 1200K, up to 5 skills, up to 1 Star Player
• Tier 2: 1200K, up to 6 skills, up to 1 Star Player
• Tier 3: 1250K, up to 7 skills, up to 1 Star Player
• Tier 4: 1250K, up to 8 skills, up to 1 Star Player
• Tier 5: 1300K, up to 8 skills, up to 2 Star Players
• Tier 6: 1300K, up to 10 skills, up to 2 Star Players

Tier 1
• Dark Elves • Shambling Undead • Skaven •

Tier 2
• Amazons • Chaos Dwarves • Dwarves • Norse • Vampires • Wood Elves •

Tier 3
• Elven Union • Humans • Imperial Nobility • Orcs • Slann • Tomb Kings •

Tier 4
• Black Orcs • High Elves • Khorne • Necromantic Horror • Old World Alliance • Underworld Denizens •

Tier 5
• Chaos Chosen • Chaos Renegades • Halflings • Lizardmen • Nurgle •

Tier 6
• Goblins • Ogres • Snotlings •


SCORING
• 2 points per win
• 1 point per draw
• 0 points per loss
• -1 point per concession

Tiebreakers are as follows:
1) NET TDs + NET CAS
2) Most TDs
3) Most CAS
4) Random

* only CAS that grant SPPs count


CONCESSIONS
• No concessions are allowed during a match. Penalty may be exclusion from the tournament and no registration accepted for the next NAF event.

• If a coach misses their match at the scheduled time, a concession may be applied.

• Everyone is counting on you to play all games regardless of your performance. Dropping without a proper cause will result in denying your registration for the next NAF online event.


TOURNAMENT SCHEDULE
EU rounds will start at 0:01 Monday morning server time and end at 23:59 Sunday night server time.
NA rounds will start and end at 9:00 Monday morning server time.

Team registration: before end of January 21st

1st Round: 24 Jan - 30 Jan

2nd Round: 31 Jan - 6 Feb

3rd Round: 7 Feb - 13 Feb

4th Round: 14 Feb - 20 Feb

5th Round: 21 Feb - 27 Feb

6th Round: 28 Feb - 6 Mar


OTHER RULES
• Please endeavour to complete your games. Be aware that the majority of coaches reside in Europe, with weekday availability at server time evenings! PM your opponent as soon as you can and organise a time to play.

• If agreeing a time is proving difficult, PM the tournament admins - include both Neilwat and Stimme - and your opponent.

• Games will be forfeited promptly to begin new rounds.

• If one player benefits from inducements not listed on the team’s “bio” or irregular use of Timeout with direct influence on the score, a concession may be applied.

• Games will count towards NAF ranking as Online NAF games on thenaf.net. Forfeits and games against non NAF members are not recorded.


FAIRPLAY
• Be cordial on the chat and pm towards your opponent and audience. Any use of offensive laguage towards your opponent regarding racial, political or religious content might result in exclusion from the tournament and 1 year ban from NAF events.

• We recommend avoiding Timeouts. However, if you use it, you are not allowed to do it without a first “transgression” and consequent first warning on the chat.
Example: your opponent exceeds the time in one turn, you warn him that you will timeout next time.
You can only use a timeout if the other opponent is actively playing their turn - if they give an indication that they need 5 minutes or similar to deal with a real life event then they can’t be timed out for this.

Tournament Report
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