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Tournament NameUff Da Bowl 2022
Organizer NAF nameduder (18520)
OrganizerDuder
VariantBlood Bowl 2020
Major/Nationalno
Start Date (YYYY-MM-DD)2022-06-11
End Date (YYYY-MM-DD)2022-06-11
TypeOPEN
StyleSwiss Resurrection
Scoring60-30-10 , +
Cost$20
NAF Fee Includedno
NAF Member Discountno
Emailuffdabowl@gmail.com
Webpage

Tournament Statistics

Winner

shushnik (19139)High Elf

Runner up

duder (18520)Chaos Renegade

Most Touchdowns

senoralaska (32632)Elf Union

Most Casualties

millaninja (32676)Chaos Chosen

Stunty Cup

Best Painted

Other Awards

ceaanenemy (32472)Elf Union
Best Defense
 
Tournament Location
AddressGamesZenter
 1975 County Road B2 W
CityRoseville
StateMN
Zip55126
NationUnited States

Ruleset Document

Information
SCHEDULE:
10:00am Registration
10:30am Round 1 begins
12:30pm Round 1 ends
12:30pm to 1:30p – Lunch
1:30pm Round 2 begins
3:30pm Round 2 ends
3:45pm Round 3 begins
5:45pm Round 3 ends
6:00pm Round 4 begins
8:00pm Round 4 ends
8:15pm Awards

GENERAL RULES
The normal Kickoff Table will be used.
Each match will roll their own weather.
Unless purchased each team has 0 Dedicated Fans.
The shortened Prayers to Nuffle table on page 103 is used instead of the regular Prayers to Nuffle table.
This will be a resurrection style tournament.
• All injuries will be healed prior to the next match.
• No star player points will be accumulated or carried into the next match.

Team Miniatures:
• Minimum of 3 colors and based.
• Each model must be easily identifiable and numbered.
• If unable to identify your opponents positions or skills, colored rubber bands will be available. All players are expected to comply with opponents requests for player/skill marking.

Dice:
NAF, Fumbbl, Impact, T3FL, and known tournament dice in good condition are allowed. If in question, ask. Both opponents can use their own dice, but any dice used are considered shared. This means if you introduce dice and roll them once your opponent can use them the rest of the game. If you don't want to share your dice, dice will be provided for the match.

Dice towers, rolling trays, cups, are allowed. If opponent does not like dice rolled on the field please respect that. Dice hitting carefully painted miniatures can be upsetting.

Please establish re-roll procedure before starting rolls, I.E. how cocked dice, dice out of tray, dice not through the dice tower are handled and stick to the established convention. As a suggested default:
Any cocked dice - re-roll all dice
1 or more dice goes out of tray aimed at – re-roll all dice
Dice missed going through aimed at tower – re-roll all dice
TEAM BUILD
Teams in the 2020 rule book, Teams of Legend, Khorne, and Slann are allowed.

Each team will be given 1,155,000 gold pieces to purchase players, team goods, and inducements. Skills are not paid for, but bought with spp as detailed below. A minimum of 11 players must be purchased before any Stars and the Highlander rule in effect (if both teams hire the same star he plays for neither team for that game).

You may purchase specified inducements for the prices lised in the BB2020 rule book (note some star player prices are updated in errata). Stars from Spike magazines 11,12, and 13 may be used:
• Bribes
• Halfling Master Chef
• Wandering Apothecaries
• Bloodweiser Kegs
• Riotous Rookies
• Star Players

Skills Package:
• You are given 72 SPP to buy skills and star players.
• Star players cost 12 spp in addition to their hiring cost, the spp cost does not apply for Huff Dah.
• No random skills or stat increases are allowed.
• There are no restrictions to how many skills are put on a player
• A maximum of 4 of the same skill may be purchased.

Note:
All rules required to stay current with NAF are in effect.

♦ ♦ ♦ Uff Da Bowl Star Player – Available to any team

Huff Dah - $290k
MA 5 ST 5 AG 4+ PA 5+ AV 9+ - Loner(4+), Frenzy, Thick Skull, Mighty Blow, Horns, Leap, Juggernaut
Special Rule: Air Minotaur – Once per game Huff Dah may ignore tackle zones when making a Leap or Jump

Format:
• We will be running 4 rounds of Swiss over one day.

• No Overtime will be played.
• We will be strictly enforcing a two hour time limit.
• Once time has been called, whichever coach’s active player will finish his or her action (including any applicable armor/injury rolls).
• Once that player is finished, the game is over.

SCORING:
• Win: 60 points
• Draw: 30 points
• Loss: 10 points

Bonus Points
• Keeping it Close: 3 points (Lose by only 1 TD)
• CAS (you get 1, not both)
• Out injure opponents by 2: 2 points
• Out injure opponents by 3+: 5 points
• TD’s (you get 1, not both)
• Out score opponent by 2: 2 points
• Out score opponent by 3+: 5 points

Tie Breakers:
1 - Points
2 - Head to Head record
3 - Strength of Schedule
4 – Wins
5 - TD Diff
6 – CAS Diff
7 – TD
8 – CAS

Awards:
Awards will be given in the following :
• Winner (most points)
• 2nd Place (2nd most points)
• Most Tds
• Most CAS
• Best Defense

Tournament Report
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