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Tournament NamePiercing the Veil
Organizer NAF nameshushnik (19139)
OrganizerRich Hefferan
VariantSpecialist
Major/Nationalno
Start Date (YYYY-MM-DD)2022-10-29
End Date (YYYY-MM-DD)2022-10-29
TypeOPEN
Style
Scoring60-35-15
CostDonations appreciated
NAF Fee Includedno
NAF Member Discountno
Emailshushnik@yahoo.com
Webpage

Tournament Statistics

Winner

Runner up

Most Touchdowns

Most Casualties

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
Address2493 7th St W
 
CitySt Paul
StateMinnesota
Zip55116
NationUnited States

Ruleset Document

Information
The summer and winter courts of fae have long observed the curious practice of Blood Bowl. Their curiosity piqued, they wish to participate by holding their own grand tournament! Albion formally invites all competitors to participate in this event.

Piercing the Veil is a swiss-style resurrection tournament.

Schedule :

10:00AM- Registration
10:15AM- Match 1
12:30PM- Lunch
1:15PM- Match 2
4:00PM- Match 3
6:45PM- Awards

Team Building:
Slann and Simyin will be allowed.
Seelie and Unseelie will participate. (rosters below)

Each coach will be given a 1150000 GP treasury to make player and skill purchases. Up to 150000 GP of that treasury may be spent on skill improvements.
Each roster must have a minimum of 11 players. Star players may not be counted as part of the 11 player minimum. Both teams in a match may field the same star player(s).

Primary skill – 20k
Secondary skill – 30k

Random skills are not available.

Generally, each player may be given no more than 30k worth of improvements. Star players may not be given any improvements.
Additionally you may select one player who will be allowed 70k worth of improvements OR three players who will be allowed 50k worth of improvements.
Only three players may be given the same skill.

All inducements in the Season 2 rulebook, Death Zone, and any Spike supplements released prior to October may be used except as follows.

Mercenaries are not available for purchase.
Special Plays are not available for purchase.

If your team uses an inducement that is not in the core rulebook, you MUST possess the supplement that contains the rules and show it upon request.

Scoring:
Win - 60
Tie - 35
Loss - 15
TD - 2
Blocking Casualty - 1
Other Casualty - .5

All casualties inflicted, by any source (blocks, crowd, stabs, chainsaws, bombs, fouls, etc…), on your opponent during your own turn are counted. No casualties inflicted on your opponent during your opponent's turn are counted.

You provide:
Entry fee
Pitches
Your team
3 copies of your team roster
Blocking dice and D8

Seelie Court:
0-16 Brownie 50k 5 3 3+ 5+ 8+ Sidestep G AS
0-4 Pixie 90k 8 2 2+ 4+ 7+ Dodge, Sidestep GA S
0-2 Summer Prince 120k 7 3 2+ 3+ 8+ Block GASP
0-1 Unicorn 150k 8 4 4+ - 9+ Loner (3+), No Hands, Horn, Block, Mighty Blow (+1) GS A
70k rerolls
Old World Classic, Elven Kingdoms League

Unseelie Court:
0-16 Boggart 45k 6 3 3+ 5+ 8+ Fend G AS
0-2 Fetches 85k 5 3 4+ - 9+ Foul Appearance, No Hands, Fend, Guard, Regeneration GS A
0-2 Red Caps 100k 6 3 3+ 4+ 9+ Claws, Frenzy GS A
0-2 Winter Prince 120k 7 3 2+ 3+ 8+ Block GASP
0-1 Rawhead 160k 6 5 4+ 6+ 11+ Loner (4+), Animal Savagery, Foul Appearance, Mighty Blow (+1), Frenzy, Stand Firm S GA
70k rerolls
Sylvanian Spotlight, Elven Kingdoms League

Special Rules:
Volatile Weather - At the beginning of each player's turn while the weather is perfect, roll a d6. On a roll of 1, the weather has changed. Roll on the weather table and apply the resulting weather.

Piercing the Veil - When a casualty is caused on the pitch, a banshee pierces the veil between worlds. In the spot that the player is removed, place the banshee. This placement uses the banshee's activation for the turn. It must be activated by each team on their turn, before any other player is activated. A banshee may be blocked by any player. A banshee will only cause a turnover if a coach activating it knocks down their own ball carrier. If a second banshee pierces the veil, the first banshee immediately leaves the match.

Banshee 2 4 4+ - 8+ Ball and Chain, Foul Appearance, No Hands, Tackle, Tentacles, Waning*

*Waning - Every time this player causes a knock down their strength is reduced by 1, to a minimum of 1

Awards:
Champion (most points)
Best Defense (Least TDs allowed)
Best Offense (Most TDs)
Most Violent (Most Casualties)

Tiebreakers will be head-to-head record, then strength of schedule, then least TDs allowed, and then if you're still tied you both lose and the tournament organizer wins.

Tournament Report
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