Tournament Name | Turkey Brawl II: Se7en Courses of Pain |
Organizer NAF name | HurriKane (30546) |
Organizer | Nicholas Casavant |
Variant | Sevens |
Major/National | no |
Start Date (YYYY-MM-DD) | 2022-11-26 |
End Date (YYYY-MM-DD) | 2022-11-26 |
Type | OPEN |
Style | Swiss Pairings Then Points |
Scoring | Points Based |
Cost | $20.00 if NAF, $25.00 if not NAF |
NAF Fee Included | no |
NAF Member Discount | no |
Email | nacasavant96@gmail.com |
Webpage | Florida Blood Bowl |
| Tournament Statistics | Winner | Jogrenaut (22460) | Underworld Denizens | Runner up | Sturmjarl (4310) | Amazon | Most Touchdowns | FloridaMan (24677) | High Elf | Most Casualties | Sparkeagle (33699) | Lizardmen | Stunty Cup | Mowgli (27903) | Halfling | Best Painted | Other Awards | OrkBoy (33702) | Black Orc | WOODEN SPOON AWARD |
| Sturmjarl (4310) | Amazon | BEST DEFENSE |
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| | Tournament Location |
Address | 620 Barnes Boulevard |
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City | Rockledge |
State | FL |
Zip | 32955 |
Nation | United States |
Ruleset Document |
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Information |
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SCHEDULE
9:00 AM - 9:30 AM: Registration
9:45 AM - 11 AM: Round One
11:15 AM - 12:30 PM: Round Two
12:30 PM - 1:30 PM Lunch
1:45 PM - 3 PM: Round Three
3:15 PM - 4:30 PM: Round Four
4:45 PM - 6 PM: Round Five
6:15 PM - 6:45 PM: Awards
Join us for the FIRST Sevens Tournament to take place at The Brevard Game Lounge, a rehash of our Turkey Brawl Tournament last year! Entry fee is $20 if NAF, $25 if not NAF for 5 rounds of sevens. Awards will be given out to 1st, 2nd, Most Casualties, Most TD, AND Stunty Champ
Team-Building: 700k for purchasing team, inducements, and re-rolls. Standard sevens building. No more than FOUR non-linemen, re-rolls cost double. NO Star Players. Minimum Seven players, maximum Eleven Players.
Skill-building: Each team will have 80k gold to spend on skills. Max 1 per player. Primaries will cost 20k, secondaries will cost 40k. NO STAT IMPROVEMENTS.
DOOM TURKEY: Last year for Turkey Brawl we gave everyone a Terror Turkey, this year it will be a DOOM TURKEY. After kickoff and before the kick-off table roll is made, the DOOM TURKEY will appear in the center of the pitch ready to wreak havoc onto EVERYONE! At the end of each turn, the coach whose turn just ended will roll a D8 and 2D6, take the lowest D6, and the DOOM TURKEY will run in that direction. If DOOM TURKEY makes contact with a model, DOOM TURKEY will BLITZ that model and continue running. No dodges are made with the DOOM TURKEY, and the DOOM TURKEY cannot pick up the ball. If the DOOM TURKEY is removed from the pitch in any way (KO, Casualty, running off the pitch), the DOOM TURKEY will be reset in the center once the next drive begins. Stats on the DOOM TURKEY will be released soon. |
Tournament Report |
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