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Tournament NameHub City Bloodbowl Surprise Birthday Bash!
Organizer NAF namegoatincoat (32409)
OrganizerJames Watson
VariantBlood Bowl 2020
Major/Nationalno
Start Date (YYYY-MM-DD)2022-12-11
End Date (YYYY-MM-DD)2022-12-11
TypeOPEN
StyleSwiss pairing
ScoringWin/loss/tie > Points > TDs > Casualties
Cost$20 USD
NAF Fee Includedno
NAF Member Discountno
EmailJamesdorkshop@gmail.com
Webpage

Tournament Statistics

Winner

aarondudeman (32837)Shambling Undead

Runner up

Stonecloud (28747)Chaos Chosen

Most Touchdowns

rhaf (22512)Skaven

Most Casualties

Pebguin (28041)Khorne
space_modulator (28065)Khorne
runner up

Stunty Cup

Best Painted

Hunter_G (33828)Lizardmen

Other Awards

tyleraburleson (32836)Khorne
Happiest Birthday Boy
 
Tournament Location
Address4700 Hardy St L
 
CityHattiesburg
StateMississippi
Zip39402
NationUnited States

Ruleset Document

Information
Hub City BloodBowl presents:
Hub City Blood Bowl’s Surprise Birthday Bash!!

When: Dec 11th

Held at:
Top Tier Board Games
4700 Hardy STE L
Hattiesburg MS
39402

FEE:
NAF Members: $20
Non-NAF Member: $25(NAF registration + gift included)
10(11) A.M. sign-ups start if not preregistered

WHAT TO BRING
- 1 Bloodbowl dice
- 1 numbered team! Numbers must be clearly marked! (Paint markers will be provided to number player bases if needed)
- 3 copies of your team roster with all skills and inducements(Just incase someone will not play because of the painted team rule. We would rather you play with a numbered and unpainted team than not play.) Please write your NAF number on them. If you don’t have an NAF number yet you will get one when you sign up.

TOURNAMENT FORMAT

- Resurrection Style
- Swiss-pairings after first round (3 maches) Lunch after first match.
- Any of the 29 NAF approved teams (including Teams of Legend and Historical Teams)
- 1,120,000 gp budget to purchase players, inducements, are permitted.

RULES

Blood Bowl Second Season (2020) Rule Set
All Races in the Rulebook, Teams of Legend Document, & NAF additional
Special Play Cards will not be used
All injuries reset after each game
Apothecaries work as described in the Rulebook
Illegal Procedure can be shouted and shamed but will not be penalized


You are given 1,120,000 gold pieces to build a team. The coach may purchase players, rerolls, fan factor, assistant coaches, and cheerleaders as normal with this money

This is our first local tournament so we are trying to keep it mostly, simple so only inducements from core rule book.

No, Journeymen, Special Play cards of any kind or Mercenaries.

You may purchase any other inducements from the core book for your team, including Star Players.

Note: If you are including a Star Player, you must have 11 players on your team BEFORE hiring them. Having 9-10 players plus a Star(s) is not allowed.

Remember: You can not have the same Star Player as your opponent. If both of you attempt to field the same player, then that star player has swindled you both!! Neither of you can field them. Also, you cannot use Igors or Apothecaries on Star Players.


**All new star players from the Second Season Edition and subsequent Spike Journals will be allowed. Second Season Edition has given Star Players each their own "Special Rule". If you have a Star Player on your roster, you are expected to explain the "Special Rule" to your opponent.


Tier 1 teams get 42 SPP to spend:

Amazon, Chaos Dwarf, Dark Elf, Dwarf, Human, High Elf, Lizardmen, Necromantic Horror, Norse, Orcs, Shambling Undead, Underworld Denizens, Wood Elf


Tier 2 teams get 54 SPP to spend:

Black Orc, Chaos Chosen, Chaos Renegade, Elven Union, Imperial Nobility, Khorne, Nurgle, Old World Alliance, Skaven, Slann, Snotlings, Tomb Kings, Vampire


Tier 3 teams get 66 SPP to spend:

Goblin, Halfling, Ogre


Primary Skills are 6 SPP / Secondary Skills are 12 SPP. No Stat increases. Maximum four (4) of any skill type. You may put a second Primary skill on a player, but it counts as a Secondary Skill (may not put a Secondary Skill and Primary on one player - may not add skills to Star Players). A single player with TWO Primary Skills will cost 18 SPP.


Star Players - in addition to their hiring fee - cost you an extra 12 SPP Due to popularity and market demand... Morg, Griff and Hackflem cost 18 SPP (not 12)

DICE

- Only the provided D6s are to be used.
- GW or NAF Block Dice and D8s*.
*Note: If requested by your opponent, both players must use the same block dice

SCORING:

After each round, you will fill out your game sheet based on the game just completed. Scoring is as follows Win/loss/tie > Points > TDs > Casualties

PER MATCH:

+40 points for a Win
+20 points for a Draw

ROUND POINTS:

+3 points for each TD
+2 points for each CAS*

*Blitzes, Blocks, Crowd Surfing, Being thrown/kicked off the pitch, or fouls that cause a CASUALTY count towards your opponent's points

Note: If a player uses Regeneration or an Apothecary you still earn the points for the casualty.

*SPECIAL*
Surprise!- once per game at the beginning of your turn (before any players are activated), if you have a player in reserves you can place that player on your own trap door space as it emerges to give the opposing team a gift. The gift of violence! That player can then activate as normal. At the end of the drive that player is “sent off” as if it committed a foul.

Tournament Report
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