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leftstar Apr 25, 2024 - 02:17 PM
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Tournament NameTrue Open 5
Organizer NAF namejopotzuki (20783)
OrganizerJoel Hulkkonen
VariantBlood Bowl 2020
Major/Nationalno
Start Date (YYYY-MM-DD)2023-02-18
End Date (YYYY-MM-DD)2023-02-18
TypeOPEN
StyleSwiss
Scoring2-1-0
Cost35€
NAF Fee Includedno
NAF Member Discountno
Emailjoel.hulk@hotmail.com
Webpagehttps://www.facebook.com/events/868336927749959/

Tournament Statistics

Winner

JuicyBee (22788)Tomb Kings

Runner up

Paisti (29673)Orc

Most Touchdowns

JuicyBee (22788)Tomb Kings

Most Casualties

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
AddressJaatilansaari
 
CityRovaniemi
State
Zip
NationFinland

Ruleset Document

Information
Team Building
Each Team has a total of 1,150,000gp to spend on roster creation and must hire a minimum of 11 Players.

Any GP unspent at roster creation are lost and all Teams are considered to have the same Current Team Value (CTV) for the purpose of inducements and prayers to Nuffle.

This is a resurrection tournament, no SPP are gained, and injuries, casualties or deaths do not carry on from one game to the next.

Players added to a Team roster mid game as a result of the Masters of Undeath or Plague Ridden special rule are removed from the roster at the end of the game and do not carry on to the next.

Permitted inducements are:
• Halfling Master Chef 0-1
• Bribes 0-3 (Bribes cannot be taken in a Team with a Player that starts with, or is given the Sneaky Git Skill. Bribes gained from the ‘Get The Ref’ kick-off result are still allowed.)
• Riotous Rookies
• Special True Open winter equipment (detailed below)

All official star players are permitted.

Teams are separated into 1 of 5 Tiers and offered Tier specific skills packs (labelled A to D).

Each Team is permitted to stack 2 Primary Skills on a maximum of 1 Player at the cost of both 1 Primary Skill and 1 Secondary Skill. This can only be done once.
All skills must be chosen and cannot be random.


EXAMPLE

A Coach playing with a Human Team, chooses to use skill pack ‘B’. They stack Mighty Blow (+1) and Tackle onto one Blitzer. Doing so would cost the Coach 1 Primary and 1 Secondary Skill at Team creation.

A Player who is assigned a secondary skill may choose to take a primary skill instead.

For Skill packs which allow star Players, the following Star Players have an additional skill cost as specified below:

• Griff Oberwald, Morg’N’Thorg: 3 Primary Skills
• Deeproot Strongbranch, Hakflem Skuttlespike, Kreek Rustgouger, Bomber Dribblesnot, Cindy Piewhistle: 2 Primary Skill
• Wilhelm Chaney: 1 primary skill
If the Team does not have enough skills available in the chosen skill pack to pay the above skill cost, that star Player cannot be taken.
Each star Player may only be included once in a Squad.
Star Players can only be induced after 11 Players have already been rostered.


EXAMPLE

1. A Coach playing with a Halfling Team, chooses to use skill pack ‘D’. They want to add both Griff Oberwald and Deeproot Strongbranch to the Roster. These two Star Players cost an additional 5 skills in total, however skill pack ‘D’ only gives a total of 3 primary skills and therefore the Coach cannot induce this combination of star Players.

2. A Coach playing with a Wood Elf Team, chooses to use skill pack ‘C’. They want to add Morg’N’Thorg to the Roster. This costs them 3 skills and leaves the Team with 0 additional skills to assign to the rest of the roster.

Should two Players with the same Star Player face each other, Santa Claus will clone that star Player such that both Coaches can make use of the Star Player.

Tier 1
Chaos Dwarf, Dark Elf, Dwarf, Humans, Lizardmen, Orcs, Shambling Undead, Wood Elf:
A. 6 Primary Skills
B. 4 Primary Skills + 1 Secondary Skills
C. 3 Primary Skills + Access to 1 Star Player
D. 0 Primary Skill + Access to 2 Star Players

Tier 2
Amazon, Elven Union, High Elves, Necromantic Horror, Norse, Skaven, Slann, Underworld Denizens:
A. 7 Primary Skills
B. 5 Primary Skills + 1 Secondary Skill
C. 4 Primary Skills + Access to 1 Star Player
D. 1 Primary Skills + Access to 2 Star Players

Tier 3
Black Orcs, Chaos Chosen, Imperial Nobility, Khorne, Nurgle, Tomb Kings:
A. 7 Primary Skills + 1 Secondary Skill
B. 5 Primary Skills + 2 Secondary Skills
C. 5 Primary Skills + Access to 1 Star Player
D. 2 Primary Skills + Access to 2 Star Players

Tier 4
Chaos Renegades, Old World Alliance, Vampires:
A. 8 Primary Skills + 1 Secondary Skill
B. 6 Primary Skills + 2 Secondary Skill
C. 6 Primary Skills + Access to 1 Star Player
D. 3 Primary Skills + Access to 2 Star Players

Tier 5
Goblin, Halfling, Ogre, Snotling:
A. 8 Primary Skills + 2 Secondary Skills
B. 6 Primary Skills + 3 Secondary Skill
C. 6 Primary Skills + Access to 1 Star Player
D. 3 Primary Skills + Access to 2 Star Players

In addition all teams can buy a special star player sponsored by the tournament organizers. This player is the famous Santos Claudio. Santos Claudio works the same way as a normal star player except that he can be bought as one of the 11 players on your roster. He can also be taken in Skill Packs A and B but the team can never have more than 2 star players in the roster. Note that you still must bring your own miniatures and the tournament organizer will not bring any extra miniatures. You can play with any suitable miniature.

Santos Claudio: 150.000
M5 S3 AG3+ PA3+ AV9+ Loner (4+), Hypnotic gaze, Sure feet, Sprint, Foul appearance, Disturbing Presence, Dodge.
-Once per half Santos Claudio can say to an adjacent player, own or opposing, that he is not a nice person. The opposing player must roll an unmodified agility test to try and refuse the horrifying reveal. If they fail, they are placed prone and stunned and they spent the next turn crying on the ground.

Equipment:
When you buy one item the whole team will be equipped with the same item.
• Winter jacket: 50.000. Without a winter jacket your team is at risk of freezing before the match. One random player from your team will have to stay indoors and warm themselves and miss the first half. (Roll after the roll on the weather table) On a roll of 2+ they return to the pitch for the second half.
• Winter shoes: 50.000. Without winter shoes the pitch is very slippery. A Rush roll will fail on a roll of 1 and 2.
• Sunglasses: 30.000. Without sunglasses the sun shines very bright and straight to your eyes and a -1 modifier applies to all pass rolls.
Winter gloves: 30.000. Without winter gloves your hands freeze easily. A -1 modifier is applied to all pickup and catch rolls.
• 1-2x Bottle of vodka: 10.000 each. Your team will get +1 to any KO rolls. On a roll of 1 or 2 after a player has drank from the bottle it is empty and cannot be used again in this match. You can only ever add +1 to the KO roll even if you have 2 Bottles of vodka. You can also give a bottle of vodka to the referee to try and bribe him whenever they spot a foul or when a secret weapon is sent off after a drive. On a 5+ the referee is happy and looks the other way.

Norsca:
Norse teams get the following advantage due to the local fans cheering for their own.
• +1 dedicated fans
• All norse coaches will get a token at the start of the tournament which can be used as a team reroll once in the tournament, the token will then be removed.

Winter weather table is in use:
2D6 Result
2
Howling Winds:
The fans are shivering in the stands as a ferocious gale blows steadily down the pitch. Any pass attempts have an additional -1 modifier. Each player rolls a D6 (re-rolling ties) – the wind is blowing down the pitch towards the losing player’s End Zone. Whenever the ball scatters for a kick-off or inaccurate or wildly inaccurate pass, it will be blown down the pitch. Before making the Scatter roll, place the Throw-in template over the ball so that the 3-4 result is pointing in the same direction as the wind, then roll a D6 and move the ball one space in the corresponding direction. Repeat this a second time, then scatter the ball as normal.
3
Freezing:
A sudden cold snap turns the ground as hard as granite (and not the ‘astro’ variety that players are used to). Whenever a player is Knocked Down, add 1 to the result of the Armour roll.
4-10
Brisk:
It’s rather chilly, but it is as close to perfect Blood Bowl weather as you can hope for at this time of year! This counts as a ‘Nice’ result for purposes of the Changing Weather result on the Kick-off table.
11
Heavy Snow:
Visibility is low, it’s slippery underfoot and it’s impossible to spot tripping hazards, making it very difficult indeed to block effectively. Whenever a player makes a Blitz Action, their ST is reduced by 1 for the duration of that Action.
12
Blizzard:
Between the snow, the wind and the icy ground, it is a miracle the game’s still in progress! Any player attempting to move an extra square (Rush) will slip and be Knocked Down on a roll of 1-2, and only Quick or Short Passes can be attempted.

Resurrection:
This is a resurrection tournament. Casualties are ignored at the end of the game, no SPPs or winnings are ever earned and your team-value is never calculated. In essence you play with the exact same team all 3-5 games.

Illegal procedure:
Will not be called in this tournament in order to keep things nice and friendly.

Time limit:
Each game will have around 2 hours and 45 minutes to be completed. If the game seems to be progressing too slowly, the referee can place a chess clock with half the time remaining per coach to be used for the rest of the game. When your time has run out you are only allowed to stand your models up, or place them for kickoffs, but may not take any further actions.

Dice:
No dice hogging, any dice used are allowed to be used by both coaches. Any cocked dice should be rerolled.

What you need to bring:
• A sleeping matress and a sleeping bag
• A painted team that you intend to play with and the roster with all information of purchases for your team
• WARM WINTER CLOTHING BECAUSE WE PLAY OUTSIDE!
• Dice
• Food
• Drinks

Schedule:
The games start when all participants have arrived. We will play a minimum of 3 games and a maximum of 5 games, depending on how the time goes and how many games the participants are willing to play. 3 games will be on Saturday and then we will decide if we want to play more that evening or Sunday morning. We will play on sunday morning if all people agree and we have time and no one is in a hurry to leave.

Tournament points:
• Win = 2 pts
• Tie = 1 pts
• Loss = 0 pts

Tournament Matchups:
Tournament pairings will be setup in a bastard swiss style, so you will be paired up with coaches who have similar scores as yourself after each round. You can only play an opponent once in the tournament. If you play a coach for the second time, please notify a referee. There will be no final game, winners are determined by total score after last round. No overtimes will be played!

Tiebreakers:
• Strength of schedule
• Most CAS
• Most TD

Casualties:
Only casualties resulting from a block counts as a casualty for scoring purposes.

Paint and miniatures:
Your miniatures should be painted with at least 3 colours and based. It should also be clear what positional the miniature is intended to be. We encourage you to use the base colouring guidelines.

Location:
Jaatilansaaren uusi kota "Pentin kota" is located in Naumanniemi, Rovaniemi. There is a small cabin that we can sleep in and prepare food. You drive about 37,5km south from Rovaniemi, the road E75 towards Kemi, then turn left on Jaatilansaarentie and drive 400m then turn right and drive to the cabin about 800m. If you need transport to the venue please let the organizers know so we can arrange transportation for you.

Signing up:
The tournament fee is 90 euros divided between all the participants. The fee will cover the cottage and the games. 20€ fee for food and drinks for all participants (Cottage is 90€ for the weekend)
You will need to pay the fee to
FI64 1764 3264 5706 13 (DABAFIHH)
JOEL HULKKONEN
Put your name and phone number in the message box. You can also pay with cash. You can pay the food fee first and ask me the week before how many is coming and I will tell the fee for the cottage.

See you in True Open!

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