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Tournament NameHe WILL be Back
Organizer NAF nameJanninu (21410)
OrganizerJanninu
VariantBlood Bowl 2020
Major/Nationalno
Start Date (YYYY-MM-DD)2023-04-07
End Date (YYYY-MM-DD)2023-04-07
TypeOPEN
StyleSwiss
Scoring2/1/0
Cost10
NAF Fee Includedno
NAF Member Discountno
Emailjanninu@gmail.com
Webpage

Tournament Statistics

Winner

Runner up

Most Touchdowns

Most Casualties

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
AddressRealm of Purefantasy
 
CityMosta
State
Zip
NationMalta

Ruleset Document

Information
HE WILL BE BACK
Introduction
Themed tournament for Good Friday where we he will be back!

What you will get
3 games of Bloodbowl
Lunch provided – Stuff will be communicated in time.
Date Friday 7th April 2023

What to Bring
€20 for Federation members and Realm members, €25 for-non Realm members – Payment required ahead of time to confirm attendance!
A painted Bloodbowl team (If you need one contact Janninu ahead of time)
Set of Block Dice (NAF or GW)
2 Copies of your roster

Schedule
Door Open at 09.00am
Registration 09:00am – 09:30am
Game 1 09:30am – 12:00pm
Lunch: 12:00pm – 13:00pm
Game 2 13:00pm – 15:30pm
Game 3 15:45pm – 18:15pm
Awards 18:30pm

VENUE
Realm of Purefantasy
Mosta

RULES
Tournament will use the Bloodbowl Season 2 (BB 2020) with current GW FAQ. The first round will be random pairing followed by Swiss Pairing

Eligible teams can be selected from those given in BB2020 rule book, released Spike! Published after BB2020, the GW Teams of Legend available on the Bloodbowl website and Slann Rosters available from TheNAF.net website. Teams are tiered according to those specified in the current GW FAQ rules, and repeated here for convenience

Tier 1 – Amazon, Chaos Dwarf, Dark Elf, Dwarf, High Elf, Lizardmen, Norse, Shambling Undead, Skaven, Underworld Denizens, Wood Elf,
Tier 2 – Black Orc, Chaos Chosen, Chaos Renegade, Elven Union, Human, Imperial Nobility, Khorne, Necromantic Horror, Nurgle, Old World Alliance, Orc, Slann, Tomb Kings, Vampire
Tier 3 – Goblin, Halfling, Ogre, Snotling

TEAM BUILD & SKILL SELECTION Coaches have 1,200,000 GP to create their starting team rosters. Team rosters must contain at least 11 players. Your roster must contain at least 11 players without counting any Star Players.

All teams are allowed to take the following inducements as part of their roster: • Riotous Rookies • Bribes • Halfling Master Chef
You may NOT include Mercenaries of any kind

The number of skills awarded will also be determined by team type.
Tier 1 - 5 skills (No secondary skills)
Tier 2 - 6 skills (Up to 1 Secondary skill)
Tier 3 - 7 skills (Up to 2 Secondary skills)

These skills are assigned before the tournament begins (i.e. no progression) and should be reflected on team rosters.
Each player may receive no more than 2 added skills. Each of those can be Primary or Secondary skills (if permitted by the team’s tier).
There is no limit on skill incidence. For example Dwarves can have 4 Guards and Lizardmen can have 4 Blocks.

Special Rule
Chris T. Salvatore
Chris will play the whole game, 1 half with each coach. After rolling for weather roll off and Chris will be fielded with highest rolling player for the first half.

M5 S4 A1+ P3+ AV8+
Divine: Douesn't use & Can't gain skills or traits
Pacifist: Can't take a block or blitz action
Immortal: Automatically regenrated after 3 turns & enters from a trapdoor fo the controlling player's choice.
Plays for all teams. Must be set-up. All players gain Regen (6+) while he is on the pitch.

1) The Match. - Roll Weather, roll to see who Chris T. Salvatore will play for - Roll dice or flip a coin to decide who goes first. (Winner decides to kick or receive.) - Receiving team's turn. - Kicking team's turn etc.

2) Keep track of blocking casualties and touchdowns.

NOTE: For tournament play if a Prayer to Nuffle result comes up on the Kickoff table use the Prayers to Nuffle Table on p103 of the rules book for exhibition play.

3) The Post Match Sequence. - Validate the results you have recorded for this match with your opponent. Once certain, submit your results.

4) Match timing. - You have 2 hours and 30 minutes to complete your match. Timers may be used if requested by any player.

5) Points and rankings.

Win : 60 points Draw : 30 points Loss : 10 point
Bonus Points

1pt per TD scored up to 3pts,
1 pt per Cas caused up to 3 pts, Only from blocking which would be eligible for SPPs
1 pt for conceding no TDs.
1 pt for keeping it close (losing by 1 TD),

Tiebreakers:. Net TDs, Strength of schedule(Opponents’ ranking scores.) then Net Casualties, TD scored, Cas Caused, how much the TO likes you

Tournament Report
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