Tournament Name | Nuffle's Wyld 4: An Afternoon at Caesar's Palace |
Organizer NAF name | Jogrenaut (22460) |
Organizer | Joshua Wojcik |
Variant | Specialist |
Major/National | no |
Start Date (YYYY-MM-DD) | 2023-06-17 |
End Date (YYYY-MM-DD) | 2023-06-17 |
Type | OPEN |
Style | 5 Round Swiss |
Scoring | 3 - win 1 - Draw 0 - Loss Tiebreaker Net TD + Net Cas differential, then TD differential, then cas differential |
Cost | $25 |
NAF Fee Included | no |
NAF Member Discount | no |
Email | jw109v@gmail.com |
Webpage | Nuffle's Wyld IV |
| Tournament Statistics | Winner | FloridaMan (24677) | Dwarf | Runner up | Aftershock912 (27139) | Norse | Most Touchdowns | Grentain (26711) | Wood Elf | Most Casualties | Joker2and53 (24403) | Chaos Dwarf | Stunty Cup | nornbreeder (28371) | Halfling | Best Painted | Other Awards | HurriKane (30546) | Dark Elf | THIRD PLACE |
| LynariRose (31642) | Norse | MOST NOBLY POLITE |
| S1lentFall (26749) | Halfling | BEST SPORT |
| DramaticDuck (30502) | Goblin | WOODEN SPOON |
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| | Tournament Location |
Address | 13 NW 8th Ave. |
| Punkouter Games |
City | Gainesville |
State | Florida |
Zip | 32601 |
Nation | United States |
Ruleset Document |
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Information |
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Nuffle’s Wyld 4: An Afternoon at Caesar’s Palace
5 round multi-variant tournament
Registration is at 9 AM, and game start time is 930 AM
Theme
Welcome to Caesar’s Palace, where all the high class nobility gather around expensive tables and flaunt their clean behavior and ethical gambling practices. Feathery plumes fly as slot machines chime away. Fouling is considered absolutely deplorable – a tool the less refined use to disguise their lack of skill. The distinct competition for the most well-mannered and polite coaches is highly honored in this social circle – even if over-doing it gives off a condescending vibe. The head manager, his Grace and Emperor of the Casino, Caesar, is always on the lookout for a coach of high class and culture. So, bring your toga, your sandals, your plumey hat, sit your high class butt on the floofiest of cushions, and be ready for a bloodbowl competition of the highest refinement.
COST + NAF + WHAT YOU GET
+ 2 rounds of 7s, 2 rounds of streetbowl, and 1 round of 11s
+ Entry fee will be $25.00 sent via PayPal to jw109v@gmail.com
+ If you are not signed up for NAF, add + $5.00
+ Each coach will get SWAG just for playing including D6s, 2 customized poker chips, a poster, and spot prizes throughout the event
WHAT YOU NEED:
+ A Blood Bowl team with each position easily identified
+ 2 copies of your roster (one for you and one for your opponent)
+ 7s pitch, Streetbowl pitch, 11s pitch Dugouts, Ball, Dice, Rulebook (if you can)
THE RULES & TEAM BUILD
+ Blood Bowl Second Season (2020) Rule Set
+ All Races in the Rulebook, Teams of Legend Document,
& NAF additional
+ All injuries reset after each game
+ Apothecaries work as described in the Rulebook
+ You are given 700,000 gold pieces to build your team using the rules from the Deathzone 7s section on page 90. You may purchase inducements listed on the 7s Deathzone inducements with the following exceptions:
•We will NOT be using Desperate Measures.
•We will NOT be using Mercenary Players or Unlimited Mercenary Players.
•NO STAR PLAYERS.
•Rosters will automatically have 1 potion added at no cost that will only provide an effect during the Streetbowl rounds.
•You may purchase 0-3 additional potions for 50k each that will only provide an effect during the Streetbowl rounds.
Multi-Variant Tournament Rules
•You will play each round using the same team.
•Time will be strictly adhered too. When I call time at 8 minutes remaining, if it is the bottom of the round, the match ends. If it is at the top of the round, the match continues with 4 minutes per coach, per turn.
•At the beginning of each round, you and your opponent secretly select 0, 1, or 2 poker chips and reveal them simultaneously. The total of both players’ poker chips added together will determine a special rule for the round based on the table below:
0 – Caesar is bored and wanders off to eat some grapes. Nothing happens.
1 – Caesar orders the velour shades to be drawn over the casino. All passing is +1 (to a maximum of 2+). For example, a human passer normally has a 3+ PA. The player now has a 2+ PA. If a player has PA –, they do NOT gain +1 PA.
2 – Unleash the underground lions! Treacherous Trap Doors is in effect as described in the Bloodbowl 2020 Prayers to Nuffle. If Streetbowl, nothing happens.
3 - The casino is on fire and Rome is burning! Each coach gains a wizard to use for the round that only knows fireball. The wizard is also burning, so players are only knocked down on a 5+ instead of the normal 4+.
4 – When in Rome… One random coach gains a Brutus Reroll which functions like a team reroll with the following exceptions:
When the Brutus reroll is used, it gets added to your opponents rerolls so they can use it later. (This means if you don’t use it, your opponent never gets it.).
Once used, it will flip sides again.
Round 1 (9:30 AM – 10:45 AM) : 7s (Rules on page 90 of Deathzone)
Round 2 (10:45 AM – 12:00 PM) : 7s
Lunch (12:00 PM – 12:30 PM) Since this is only a half hour, order ahead through the store or plan on getting something quick. We’ll probably hit dinner after the tournament anyways.
Round 3 (12:30 PM – 1:45 PM) : Streetbowl (Rules on this PDF from the NAF website: https://www.thenaf.net/wp-content/uploads/2019/09/Street-Bowl-2019.pdf )
Round 4 (1:45 PM – 3:00 PM) : Streetbowl
Announcements (3:00 PM – 3:15 PM)
Round 5 (3:15 PM – 5:45 PM) : 11s (Bloodbowl 2020 Rulebook)
Awards/Closing Announcements : (5:45 PM – 6:00 PM)
Special Rules:
•At the beginning of rounds 2 and 3, you will be able to add ONE normal skill to any lineman that does not already have an added skill. You are allowed to know who your opponent is before adding the skill.
•Streetbowl was built with older rules. For any reference to FAME, replace it with Fans. Roll for fans as you would in Bloodbowl 2020. For any reference to minuses to AG or passing, adjust the stat or skill attempt as logically intended.
•During the 11s round, you may add 0-12 and or 0-16 linemen to your team to bring it up to 11 players total. If you are already at 11 players, you get no extra linemen.
Caesar’s Palace Casino Rules
Caesar’s Palace is renowned for its fair play and snooty high class sportsmanship. Only those that do as the Romans do can get past the eyes of condescending refs. Your team can only attempt 2 total fouls per game UNLESS your physical attire includes any of the following:
•Sandals
•Toga
•Caesar laurel crown
•3 pieces of gaudy golden jewelry
•An actual fist sized ruby
•A Roman Legionnaire’s helmet (do NOT bring any swords or pointy things – I will kick you out)
•A plumy feathered hat
•A physical portrait of Julius Caesar (a pic on the phone does not count, and yes you must find a way to wear the portrait)
•Any shirt, pants, or tattoo that has the initials “SPQR”
•Any paraphernalia from the actual Caesar’s Palace Casino in Vegas
Spot prizes will be awarded each round to coaches that achieve the following:
•Round 1 – First 3 coaches to score a touchdown
•Round 2 – First 3 coaches to cause a casualty
•Round 3 – First 3 coaches to pass and catch a ball
•Round 4 – First 3 coaches to bounce a ball or a player off the wall
•Round 5 – First 3 coaches to score a touchdown, cause a casualty, and pass/catch a ball
The Player with the Best Manners of Noble Over-Politeness
Each round, you will rate your opponent based on his manners on a scale of 1-5, 5 being the most over-polite coach ever, 1 being some gruff sack of peasantry scum. Some suggestions to compete for over politeness include:
•Saying “Please” and “Thank you” as much as possible
•Offering your opponent thoughts and prayers for his casualty’d players
•Bowing/curtseying
•Using golf claps (when appropriate) to encourage your opponent for making good plays
•Offering to buy your opponent food/drink
•Complementing the paint job of your opponent’s minis
•Apologizing for blitzing in advance
•Pointing out when you could foul, but choose not to (for it is a dirty practice for plebs.)
•Offering sound tactical advice during the game, but only after the opponent cannot use it
•Offering breath mints or free miniatures
•Thanking your opponent for scoring a touchdown or a casualty; followed by a long winded speech about how this will make you a better coach.
•Drinking tea and scones during the match
•Not blaming the dice for anything
The coach rated the highest will receive a grand prize. Tie-breakers awarded based on who dressed the most Roman based on Caesar’s choice.
Caesar’s Palace Fearless Feathers Team
The tournament champion will receive a fully painted 8 player human nobility 7s team. |
Tournament Report |
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