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leftstar Apr 27, 2024 - 11:00 PM
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Tournament NameInfinity Cup Dungeonbowl 2023 - "The Slann Pyramid Temple Run"
Organizer NAF namehouseblackfyre (28534)
OrganizerSean Cowley
VariantDungeonbowl
Major/Nationalno
Start Date (YYYY-MM-DD)2023-06-09
End Date (YYYY-MM-DD)2023-06-09
TypeOPEN
Style
Scoring
Cost$10 or $15 with NAF Signup
NAF Fee Includedno
NAF Member Discountno
Emailseanmcowley@gmail.com
Webpage

Tournament Statistics

Winner

mechmage (27715)Dungeon Bowl
College of Heavens

Runner up

pauladin (24875)Dungeon Bowl
College of Beasts

Most Touchdowns

Most Casualties

grimfoe (24873)Dungeon Bowl
College of Fire, 8 CAS in 3 Games

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
Address25 McClellan Drive
 
CityNassau
StateNew York
Zip12123
NationUnited States

Ruleset Document

Information
Deep in the sweltering jungles of Lustria, a forgotten Slann pyramid is discovered in a remote jungle clearing. Rumors abound that vast riches await would-be adventurers within its corridors and caverns... as well as tales of traps and long-lost remnants of the Slann mage priests who once used the pyramid for their fell rituals...

Back for another year! Let's start off the Infinity Weekend with a three-game Dungeonbowl tourney on Friday Night, and one where the Barber Clan doesn't have to run it so they can enjoy themselves too!

TEAM CREATION

Teams will be created using the Dungeon Bowl 2021 Exhibition Rules on page 85. All eight teams representing the eight Colleges of Magic in the Dungeon Bowl 2021 Core Rulebook will be utilized, along with augmented rosters from any Spike! magazine published at least 30 days prior to the tournament's starting date (if something is released close in time, updates will be given)
.
• Team Budget: Teams will be created using 1.15M gold crowns and must contain 11 players before any inducements are purchased.
• Inducements: All inducements in the Dungeon Bowl 2021 rulebook on pages 77-79 are fair game as longs as prerequisites are met. Inducements from Blood Bowl and Death Zone may not be used, including no stars.
• Tournament Structure: This is a Resurrection/Swiss style tournament. You will play all three games with the same roster.
• Skills: Each team is allotted 36 SPP to spend on either Primary or Secondary Skills based on the chart on page 59. Each Primary Skill costs 6 SPP and each Secondary Skill costs 12 SPP. Random skills and characteristic improvements will be prohibited. You may stack skills if you want to do so.
• ALL skills MUST be noted on your team roster which is submitted to the Tournament Organizer at registration. Putting the added skills in BOLD or highlighting them on your roster will help them to stand out.
• Colored rubber bands or skills rings will keep the tournament moving along and are strongly encouraged. We will have some on hand if you need them.

TOURNMENT RULES AND GAME PLAY
• THE GOLDEN RULE: While everyone enjoys winning, this tournament is more for fun than anything. Sportsmanship matters more than winning. Also, remember that fouling is a core part of the game we all love, and is not an act of bad sportsmanship even if done at every opportunity.
• Let’s Get on With It: After about 45 minutes of play, an alarm will sound. The College of Magic will then put balls in every remaining chest if a ball is not found by then, so the next chest opened will have the ball in it. Once the ball has been found, every remaining chest reverts back to a trap and will explode as normal.
• After 1:45, if neither team has won, the game is declared a draw. The College of Magic will give you ample time warnings.
• Prior to each game, coaches should agree what constitutes a “cocked” die and discuss any other issues related to dice rolling mechanisms.
• Turn timers will not be in place, but please play at a reasonable pace. If the game runs long, each team will be given an equal number of turns.
• The dungeons will be set up prior to the tournament. The placement of the portals and chests will be determined by the player as described on page 24.
• Chests will operate slightly differently than described in the rulebook. Instead of opening the chests, players will blindly draw glass beads from a felt bag containing five red beads symbolizing the bomb, and one clear bead symbolizing the ball.
• Portals will be color coordinated with a special colored d6 to make finding the correct portal easier during game play.
• There are no room tiles for this tourney, and thus the tile-specific rules in the core game will not be in play, except for one room discussed below:
• There will be a room in the center of the dungeon with a huge idol of a long-lost Slann diety. The idol itself cannot be thrown over or lept or jumped over, and any pass that hits it will deflect off the idol as per the usual rules for walls. Players may elect one additional action type each turn specific to this tourney: the "pray to idol" action. After either beginning in the Idol's room or moving into it, the player can pray to the Slann gods of old, which will end that players activation for the turn. Then, roll a d8:

1: Player suffers a casualty, which results in a turnover.
2: Player suffers a KO, which results in a turnover
3-5: Nothing Happens. Hey, what's wrong with this Idol?!
6: The Slann gods bless the player with the Diving Catch skill for the remainder of the match.
7: The Slann gods bless the player with the Diving Tackle skill for the remainder of the match.
8: The Slann gods bless the player with the Pogo Stick skill for the remainder of the match.

TOURNAMENT RULES AND SCORING

Teams will be ranked after each match using a point scale discussed below:
• Win = 60 points
• Tie = 30 points
• Loss = 10 points
• Smackdown bonus (inflict 2+ more CAS than opponent) = 10 points

The Tournament Champion will be determined by Total Points after three rounds of play, and if needed, by tiebreakers in the following order:
• Head to Head Result (if they have played each other)
• CAS inflicted (only CAS you cause count, including fouls. Failed dodges do not count, nor do CAS from the Idol).
• TDs Scored
• Sum of TD differential and CAS differential
• Coin Toss

WHAT YOU NEED TO BRING
• Your painted Dungeon Bowl team. Models must be numbered or easily identifiable by player type. Skill rings or small colored elastic bands to mark players with skills are strongly encouraged to keep things moving along, and we will have some on hand if you need them.
• Three copies of your team roster with added skills in BOLD or highlighted.

EVENT SCHEDULE

• 5:00 to 5:30 pm Registration
• 5:30 to 7:15 Game #1
• 7:15 to 7:30 Break (dinner rolled into Game #2)
• 7:30 to 9:15 Game #2
• 9:15 to 9:30 Break
• 9:30 to 11:15 Game #3
• 11:15-11:30 Awards
Matches will begin ahead of schedule and the schedule adjusted accordingly if games do not take the allotted time.

AWARDS
• Overall Winner
• Second Place
• Most Casualties

Tournament Report
View Matches
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