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Tournament NameIndustrial Park Dungeon Exhibition 2023
Organizer NAF namesnowmacus (23620)
OrganizerScott Martin
VariantSpecialist
Major/Nationalno
Start Date (YYYY-MM-DD)2023-08-12
End Date (YYYY-MM-DD)2023-08-13
TypeOPEN
StyleSwiss
Scoring65/25/0
Cost$25/$30
NAF Fee Includedno
NAF Member Discountno
Emailsnowman_martin@hotmail.com
Webpage

Tournament Statistics

Winner

Ty_lepko (23207)Dungeon Bowl

Runner up

Da_Scum (113)Dungeon Bowl

Most Touchdowns

frzntoz (12737)Dungeon Bowl

Most Casualties

Wyzard (20805)Dungeon Bowl

Stunty Cup

Best Painted

Other Awards

docsmistake (35959)Dungeon Bowl
Wooden Spork
 
Tournament Location
AddressIndustrial Park Games
 7339 42 St NW
CityEdmonton
StateAlberta
ZipT6B 2T1
NationCanada

Ruleset Document

Information
Industrial Park Dungeon Exhibition 2023– , Edmonton, AB Canada
August 12-13th 2023

The Renegade League and Industrial Park Games Present

Industrial Park Dungeon Exhibition 2023

Join us for the 1st ever College of Magic 11's tournament

Industrial Park Dungeon Exhibition 2023 Is a proud event of the Great Plains Grand Prix Tournment Series

Location: Industrial Park Games
7339 42nd Street NW
Edmonton, Alberta

Cost: $25 pre-registration before August 1st, $30 there after. Please send tournament fee e-transfer to snowman_martin@hotmail.com

A current NAF membership is mandatory for this event. The Tournament organizer can do this in person at the event. The membership fee is $5 and you will be given your choice of membership reward.

We will also be doing prize draws.

Rosters Must be submitted by August 08, 2023


Tournament Organizer: Scott Martin.

Tournament schedule:

The tournament will be a two day, 5 game swiss style tournament. First games will be determined by random matchup. The remaining games will be determined based on tournament points.
For the first round only, we will do our best to pair players off against members that are outside of their home club.

24 Players Max.

August 12TH – Day 1 will run 3 matches
10AM: Registration begins
10:30 AM: First game
1:00 PM : Lunch
2:00 PM : Second Game
4:30 PM: Third Game
7:00 PM – Day One Ends

August 13th – Day 2 will have 2 matches
10:00 AM : Forth Game
12:30 - 1:30 - Painting Judging
12:30 PM: Lunch
1:30 PM Final Game
4:00 – Conclusion of Matches
4:00 – 4:30 - Awards and Conclusion
4:30 – Tournament Finished

What to bring:
- Painted team with suitable models.
- Skill rings or another appropriate way to identify skills/positions
- Block dice
- D6s, d8,d16
- 3 copies of your team roster including skill purchases and inducements
-Game Mat f you can.

Tournament Rules:
- Standard NAF Rules
- College Of Magic Teams Only!

Rules Not Allowed

No Stars
No Wizards
No Referees
No Special Play Cards
No Special Weather tables
No Special Balls
No Infamous Coaches
NO Sporting Giants

- Teams will resurrect at the end of each games. No SPPs, injuries or any roster changes carry over between games
- Illegal Procedure and the 4 minute time limit will not be enforced.
- Games will have a maximum length of 2 hours 30 minutes. Turn time limits or chess clocks may be imposed if a game is at risk of going over the 2.5 hour time limit. When Time is called the dice are down and the match is over. There will be no OT.

- Players must agree on cocked die rules, the use of dice cups at the start of the match. NO dice sharing will be allowed.

- If there are any disagreements or rules disputes, tournament directors will be standing by to assist.

Team building:
- All 8 NAF sanctioned College of Magic teams are eligible.
- Teams get 1.2 million gold to construct their roster
- Teams must play with a minimum of 11 players.
- Teams can purchase Rerolls, apothecaries (if allowed), coaches, cheerleaders or Dedicated fans.
- Teams may also include bribes as part of the roster as per the standard inducement cost.
- Riotous Rookies, Heady Brew are available at standard cost.
-Masters of Undeath rule is allowed for the match. Roster will reset at the end of the match.
- No other inducements may be purchased (including , cards, extra apothecaries, mercenaries, etc).

No STAT increases will be allowed.

Regular Skill: 6 SPP
Secondary Access 12 SPP

Each Team has 42 SPP

- One extra skill maximum per player
- Each skill may be taken a maximum of 3 times



Tournament Scoring:

Win = 65
Loss = 0
Tie = 25

Scoring Bonus: There are no bonus points for this event
Casualty Award – All Casualties count with exception of to failed Rush, Or Failed Dodge (unless a passive/active skill is used)
Tie Breakers
Head to Head (If Applicable), should it be more than a 2 way tie move to the next tie breaker
Win Percentage
Net TD
Net Casualties


Glittering prizes:
-Champion - The team with the most tournament points.
- Runner up - the team with the 2nd most tournament points
- Best Presentation Team
- Best Offense (Most TD’s)
- Most Casualties (Most Casualties Inflicted)
- Best Defense (Least amount of touchdowns scored against)
- Sporting Conduct
- Share the wealth. Coaches may only win 1 trophy

Tournament Report
View Matches
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