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Tournament NameTbb Spring Seven Tournament 2023
Organizer NAF namecnott (31128)
OrganizerNiklas Westin aka Cnott
VariantSevens
Major/Nationalno
Start Date (YYYY-MM-DD)2023-03-25
End Date (YYYY-MM-DD)2023-03-25
TypeOPEN
StyleAmateur
Scoring
Cost100 sek
NAF Fee Includedno
NAF Member Discountno
Emailniklas.westin@gmail.com
Webpagehttps://facebook.com/events/s/tbb-spring-seven-tournament-20/760346368671553/

Tournament Statistics

Winner

Runner up

Most Touchdowns

Most Casualties

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
AddressFöreningsgatan 16
 
CityTrollhättan
StateVästra Götaland
Zip46198
NationSweden

Ruleset Document

Information
Tbb Spring Seven Tournament

Blood Bowl 7s
4 Matches of Blood Bowl Sevens. TOURNAMENT SCHEDULE
★ 10.00 → Registration & Set-Up
★ 10.30 → Match 1
★ 12.00 → Lunch
★ 13.00 → Match 2
★ 14.30 → Match 3
★ 16.00 → Match 4
★ 17.30 → Awards

Tickets
Tickets are bought via swish, 100 sek to 0738-20 70 97 (Niklas Westin) and add your email as a message. You will after this get a link to our tourplay tournament site where you can register your team, see below. If you haven't swish, have any troubles or questions, send me an email on niklas.westin@gmail.com

NAF SANCTIONED TOURNAMENT
The tournament is a NAF Sanctioned event, so we would prefer all of the coaches attending to be registered with the NAF (you will be able to add your NAF name and number when you create the roster on tourplay). If you aren't already a member, we will add you to the NAF community when you arrive at the tournament for a greatly reduced price of 25 sek (ordinary price is 10€). And did we mention that you will get to choose a gift when you join NAF?

ROSTERS DUE 2023-03-19
We would like you to submit your Roster by Sunday 19th of March; this will give us one week to check it over and make sure everything is as it should be.

TOURPLAY.NET
Rosters is created online on tourplay.net and all stats and results will be handled on the platform during the game. You have to register an account to use it, but it's free for users and an awesome site to use for your league or tournament.

WHAT TO BRING?
Please bring a team that is clearly marked / identifiable player types (Teams do not have to be painted, but we think the game looks better if they are!)
Three Block dice, two D6, one D8, and one D16 dice
Throw-in, Scatter and Pass templates.
Phone/pad charger! (power outlets will be available).
We have spare pitches, but it would be helpful if you are able to bring one too.
We will provide Two Copies of your Roster (one for opponent, one for you) - but we need your roster in by the deadline (2023-03-19) for that.

TOURNAMENT FORMAT
Coaches will be paired randomly for the first match, with matches 2, 3 and 4 being paired in a swiss format (top teams vs top teams, bottom teams vs bottom teams), and we will do our best to avoid duplicate matches where possible. This is an exhibition format, and therefore all teams will start each match as rostered (no SPPs or Casualties are applied).
Matches will be held to a 1.30 hour time limit, with Coaches being reminded at the 30 Minutes Remaining and 15 Minutes Remaining points. With 5 minutes left you have to finish after the current turn.
Each pitch will be numbered so that when the Matches are announced at the start of each round the coaches are able to easily locate their opponent.

PRIZES AND AWARDS
OVERALL CHAMPION
Overall Winner (most Tournament Points).
MOST CAS
Most Cas (regardless of source) will get a Star Player from Brutefun
STUNTY CHAMPION
Stunty Team with the most Tournament Points.
BEST TEAM AWARD
Team with the most “Best Team” votes.

TOURNAMENT SCORING
Register your match on tourplay.net.
★Per Win: +20 Points
★Per Draw: +10 Points
★Per Loss: +0 Points
★Per TD: +1 Points (max 5 per Match)
★Per CAS**: +1 Points (max 5 per Match)
★Perfect D: +3 Points (No TDs Allowed)
**Casualties: All Casualties caused to your opponent's team during your turn count – this includes Blocks, Fouls, Crowd Surfing, Secret Weapons, being hit by thrown players, etc.

MATCH RESULTS TIEBREAKER
★1 Total TDs Scored
★ 2 Total CAS** Scored
★ 3 TD Differential
★ 4 CAS Differential
★ 5 Lowest Team Value
★ 6 Lowest Tier

FINAL DECISIONS
When it comes to rules and tie-breakers, please support us in making great decisions, but please please accept that for brevity's sake – the Tournament Organiser's decision is final.

BEST TEAM AWARD
At the start of Round 1 you will receive a Best Team nomination slip. Please retain this and nominate a coach by the end of Round 3
To win the Best Team Award.
The Coach with the most nominations will win the Award.

WHAT IS BEST TEAM?!
Really – it's up to you! Whether you're a fan of great painting, clever modelling, brilliant background stories, superb theme or just an awesome/fun coach; you get to choose a Coach from the tournament that you think put in more effort than anyone else.

BLOOD BOWL SEVENS
Blood Bowl Sevens is played using the rules presented in the Death Zone 2021 Rulebook. Teams should be built for this event using the Exhibition Play rules on p101-102 of the Blood Bowl 2020 Rulebook, i.e. Resurrection

BLOOD BOWL SEVENS TEAM CONSTRUCTION
Blood Bowl Sevens restricts the total number of players that are not classified as Linemen to 0-4. Re-rolls and additional staff costs double, apothecary 80k. Inducements are bought when creating a team.
All teams will be allowed to spend 600,000 gold pieces to draft their team, with the conditions below.

ALLOWED INDUCEMENTS
Inducements are purchased during team creation, and are considered a permanent part of the team and can be used each game. The following inducements are allowed:
0-6 Assistant coaches (30k)
0-12 Cheerleaders (30k)
0-2 Bloodweiser Kegs (50k)
0-3 Bribes 100k (Bribery & Corruption teams, 50k)
0-2 Wandering Apothecaries (100k)
0-1 Morgue Assistant (100k)
0-1 Plague Doctor (100k)
0-1 Riotous Rookies (100k)
0-1 Halfling Master Chef (300k, 100k for halfling teams)

NO STAR PLAYERS

ELIGIBLE TEAMS
All Standard Blood Bowl teams eligible. This includes:
★All teams in the Blood Bowl rulebook
★Teams included in a Spike! Magazine
★Teams from the Teams of Legend PDF
★We will also be allowing the Slann roster available from the NAF (Link).

ADDITIONAL SKILLS
All Teams will be allowed to give their players a number additional skills as listed below. These skills do not affect Team Value in any way.
★Tier 1: 2 Primary Skills
★Tier 2: 2 Primary Skills & 1 Secondary Skill
★Tier 3: 3 Primary Skills & 1 Secondary Skill
★Tier 4: 3 Primary Skills & 2 Secondary Skill
★Tier 5: 4 Primary Skills & 2 Secondary Skills
Notes:
★No Player may receive more than 1 Skill.
★A Primary Skill may be selected instead of a Secondary Skill if the coach desires.
★The Leader skill cannot be taken

TEAM TIERS
★Tier 1: (win rate 55%+): High Elves, Skaven, Underworld, Wood Elves
★Tier 2 (50-54.99%): (new) Amazon, Chaos Dwarfs, Chaos Renegade, Dark Elves, Elven Union, Humans, Norse, Khorne, Lizardmen, Old World Alliance, Slann
★Tier 3 (45-49.99%): Black Orcs, Chaos, Dwarves, Imperial Nobility, Nurgle, Orc,
Tomb Kings,
★Tier 4 (40-45.99%): Necro, Shambling Undead, Snotlings, Vampires
★Tier 5 (<39.99%): Halflings, Goblins, Ogre

Additional Rules
STALLING!
Stalling (page 63) is now enforced and can be a risk if it is performed. When a team can score a TD without taking a risk (for example doing a rush, dodge, or block), doesn’t score and ending the turn, the crowd will go crazy. Roll a D6, on 1-4 the crowd just shouts obscenities (or is too drunk to hit) but on a 5+ a rock, a pig, or a beer hits the ball carrier who is knocked down and rolls for armor.

FRIENDS!
It's a casual tournament so friendly play is the name of the game. Coaches should endeavour to allow the other coach to re-do any action or movement prior to rolling a dice. As soon as a dice is rolled or another player is moved, decisions are locked in.

Tournament Report
View Matches
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