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Tournament NameMootland Grand Half-Bowl 2023
Organizer NAF nameEmilius (23217)
OrganizerEmil Tsanev
VariantBlood Bowl 2020
Major/Nationalno
Start Date (YYYY-MM-DD)2023-04-08
End Date (YYYY-MM-DD)2023-04-08
TypeOPEN
Style
Scoring
Cost10 euro
NAF Fee Includedno
NAF Member Discountno
Emailemil.tzanev@gmail.com
Webpage

Tournament Statistics

Winner

Emilius (23217)Vampire

Runner up

bachokolio (25403)Orc

Most Touchdowns

PigInSpace (25748)Shambling Undead

Most Casualties

mutley200 (32170)Tomb Kings

Stunty Cup

Biromryn (26013)Halfling

Best Painted

bachokolio (25403)Orc

Other Awards

Biromryn (26013)Halfling
Best Coach
BrokenTooth1632 (28101)Skaven
Wooden Spoon
 
Tournament Location
AddressMox Games (Gaming Club)
 zh.k. Hipodruma 24
CitySofia
StateSofia
Zip1612
NationBulgaria

Ruleset Document

Information
Location
April 8th at Mox Games (Gaming Club)
zh.k. Hipodruma 24
1612 Sofia, Bulgaria

Cost

- 10 euro/20 levs (+ 5 euro/10 levs to get NAF membership if you’re not a member).


Registration

The tournament is limited to 16 players.

Preregistration is possible with upfront payment. You can pre-register at GrandHalfBowl@gmail.com
We’ll contact you regarding payment. Please send your Roster at this email too.

If there are free slots on the day of the tournament, coaches can register also register at the tournament place.


Schedule

10:30 - 11:15 Registration
11:15 – 13:45 1st match
13:45 – 14:15 Lunch break
14:15 – 16:45 2nd match
17:00 – 19:15 3rd match
19:30 – 20:00 Closing ceremony








Team Building Rules

•The Grand Half-Bowl is a resurrection tournament. All coaches start each game with the same roster and skills they registered for the tournament. No SPP are gained, and injuries, casualties or deaths do not carry on from one game to the next.

• Each team has a total of 1,150,000 gp to spend on roster creation and must hire a
minimum of 11 players. Any unspent cash at roster creation will be lost and all teams
will be considered having the same Current Team Value (CTV) for the purpose of
inducements and prayers to Nuffle.

• Cash given is also used to buy rerolls, assistant coaches, cheerleaders, apothecary
and so on.

• Undead, Necromantic and Nurgle teams are allowed to apply the Masters of Undeath and Plague Ridden special rules. Players added to a team roster through a game as a result of those special rules are removed from the roster at the end of that game.

• Teams will consist of a minimum of 11 players and a maximum of 16 players, including star players.

• Star players can only be induced after 11 regular players have already been rostered.

• Star players can’t be given extra skills from the team’s skill budget.

• If both opposing teams are fielding the same star player in a game, both star players are allowed to play.


Team Building

In addition to the players available for their chosen race coaches may buy:
• 0-8 Re-Rolls;
• Assistant coaches;
• Cheerleaders;
• 0-1 Apothecary or Igor, depending on race;
• 0-9 Dedicated Fans;
• 0-2 Bloodweser Kegs (50k).

Permitted inducements are:
• Halfling Master Chef 0-1
• Bloodweiser Kegs 0-2
• Bribes 0-3 (Bribes cannot be taken in a Team with a Player that starts with, or is given the Sneaky Git Skill. Bribes gained from the ‘Get The Ref’ kick-off result are still allowed.)
• Wandering Apothecaries 0-2
• Mortuary Assistant 0-1
• Plague Doctor 0-1
• Riotous Rookies 0-1

All other inducements including Star Players are not permitted unless indicated by the Tier Restrictions below.

Teams are separated into 1 of 5 Tiers and offered Tier specific skills packs (labelled A to D).

Each Team is permitted to stack 2 Primary Skills on a maximum of 1 Player at the cost of both 1 Primary Skill and 1 Secondary Skill. This can only be done once. If your team and skill set do not allow you to give Secondary Skills to your players, you’re not allowed to stack skills. All skills must be chosen and cannot be random.

EXAMPLE: A Coach playing with a Human Team, chooses to use skill pack ‘B’. They stack Mighty Blow (+1) and Tackle onto one Blitzer. Doing so would cost the Coach 1 Primary and 1 Secondary Skill at Team creation.

A Player who is assigned a secondary skill may choose to take a primary skill instead.

For Team Tiers which allow star Players, the following Star Players have an additional skill cost as specified below:

• Griff Oberwald, Morg’N’Thorg: 3 Primary Skills
• Deeproot Strongbranch, Hakflem Skuttlespike, Kreek Rustgouger, Bomber Dribblesnot: 2 Primary Skills
• Wilhelm Chaney: 1 Primary Skill

If the Team does not have enough skills available in the chosen skill pack to pay the above skill cost, that star Player cannot be taken.
Each star Player may only be included once in a Squad.
Star Players can only be induced after 11 Players have already been rostered.

EXAMPLE: 1. A Coach playing with a Halfling Team, chooses to use skill pack ‘D’. They want to add both Griff Oberwald and Deeproot Strongbranch to the Roster. These two Star Players cost an additional 4 skills in total, however skill pack ‘D’ only gives a total of 3 primary skills and therefore the Coach cannot induce this combination of star Players.

2. A Coach playing with a Wood Elf Team, chooses to use skill pack ‘C’. They want to add Morg’N’Thorg to the Roster. This costs them 3 skills and leaves the Team with 0 additional skills to assign to the rest of the roster. Once Morg’N’Thorg has been induced by this Coach no other Coach in the Squad may also induce Morg’N’Thorg.

Should two Players with the same Star Player face each other, the wizards of the Mootland Imaginarium will clone that star Player such that both Coaches can make use of the Star Player.

Tier Chart

Tier 1
Chaos Dwarf, Dark Elf, Dwarves, Humans, Lizardmen, Orcs, Shambling Undead, Wood Elves:
A. 6 Primary Skills
B. 4 Primary Skills + 1 Secondary Skills
C. 3 Primary Skills + Access to 1 Star Player

Tier 2
Amazon, Elven Union, High Elves, Necromantic Horror, Norse, Skaven, Slann, Underworld Denizens:
A. 7 Primary Skills
B. 5 Primary Skills + 1 Secondary Skill
C. 4 Primary Skills + Access to 1 Star Player

Tier 3
Black Orcs, Chaos Chosen, Imperial Nobility, Khorne, Nurgle, Tomb Kings:
A. 7 Primary Skills + 1 Secondary Skill
B. 5 Primary Skills + 2 Secondary Skills
C. 5 Primary Skills + Access to 1 Star Player

Tier 4
Chaos Renegades, Old World Alliance, Vampires:
A. 8 Primary Skills + 1 Secondary Skill
B. 6 Primary Skills + 2 Secondary Skill
C. 6 Primary Skills + Access to 1 Star Player

Tier 5
Goblins, Halflings, Ogres, Snotlings:
A. 8 Primary Skills + 2 Secondary Skills
B. 6 Primary Skills + 3 Secondary Skill
C. 6 Primary Skills + Access to 1 Star Player
D. 4 Primary Skills + Access to 2 Star Players
What you should bring

- 4 Copies of your Roster;

- Throw in/scatter templates if you have such available – we will provide enough fields and printed templates, but if you prefer sturdier templates we advise you to bring your own

- Your team. Painted miniatures are not mandatory but always welcome.
The miniatures don’t have to be original GW-minis however the miniatures must be somewhat representative for the roster's race and players and be easily recognisable from other positionals.

We encourage you to use the following colour coded bases:
Grey/none: Lineman
Red: Blitzer
Green: Blocker
White: Thrower
Yellow: Catcher, Runner
Blue/Violet: Big Guy/Special position

If your opponent can't easily recognise the different player types on your team, you must let him mark them somehow (without damaging the miniatures, of course). This could be with bottle caps or coloured rings etc.

All miniatures have to be numbered and the numbers should match the numbers on the team roster sheet. The numbers may be written anywhere on the models or on the bases using paint, decals, markers, stickers, etc.

Skill markers would be greatly appreciated. We’ll provide rubber bands for you to use and encourage you to use the following colour code for the most common skills:
Blue: Block
White: Wrestle
Green: Guard
Red: Mighty Blow
Orange: Dodge
Yellow: Sure Hands
Pink: Frenzy
Beige: Break Tackle
Purple: Tackle

Points System

Win – 2 pts
Draw – 1 pt
Loss – 0 pt

Tie-Breaker in Swiss Draw:
1st – Head-to-Head
2nd – Opponent score
3rd – Net TDs
4th – Net CAS (only casualties which would award SPP will be counted)
5th – Random

Fair Play

In order to ensue a tournament in good sport and the best fun for everybody there are a series of rules that the players should try to follow. Small changes on the following rules can be made, if both coaches agree on it

1) You must allow your opponent to use your dice if they so wish.
2) Every match has a limit of two and a half hours. If after hour and a half a match is still in its first half, a chess clock (or similar smartphone app) will be introduced giving the two coaches 30 minutes each. The coach who runs out of time may not make any voluntary actions except standing up his players. For example, this coach may not attempt interceptions, but still rolls armour and injury rolls and un-stuns his players.
3) If a coach arrives late to the table, the match will still take place. If the delay exceeds 15m, the waiting coach will start the match winning by 1-0, and can choose if he starts attacking or defending, without having to roll any dice.
4) Dice are cocked if they are not flat on the table.
5) If one, two or three dice come out of the dice cup when shaken then none count and they should all be rerolled.

Prizes

Half-Bowl Champion Most Touchdowns Stunty Cup
2nd place Most Casualties Wooden Spoon
Best painted team Best Sportsman (votes)
In addition to the teams available from Games Workshop (including all official publications prior to the tournament and Teams of Legends), the following team is available to play with (and approved by NAF).

Tournament Report
View Matches
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