Tournament Name | Tzeentchessee Closed 2024 |
Organizer NAF name | mysticforce (6666) |
Organizer | Mathew Perring |
Variant | Dungeonbowl |
Major/National | no |
Start Date (YYYY-MM-DD) | 2024-02-18 |
End Date (YYYY-MM-DD) | 2024-02-18 |
Type | OPEN |
Style | Swiss |
Scoring | 60/30/10 Plus bonus points |
Cost | $15 For NAF members, $20 Non NAF members |
NAF Fee Included | no |
NAF Member Discount | yes |
Email | mathew.perring@gmail.com |
Webpage | |
| Tournament Statistics | Winner | fogfrog (32323) | Dungeon Bowl | Runner up | brian_west (33690) | Dungeon Bowl | Most Touchdowns | Most Casualties | skysterman (34051) | Dungeon Bowl | Stunty Cup | Best Painted | Other Awards | rkc (33264) | Dungeon Bowl | Prayers to Tzeentch. |
|
| | Tournament Location |
Address | Game On Chattanooga |
| 7510 Lee Highway |
City | Chattanooga |
State | Tennessee |
Zip | 37421 |
Nation | United States |
Ruleset Document |
---|
Information |
---|
Tzeentchessee Closed Dungeon Bowl Event
Tzeentch had such a good time he has cracked open the ground and swallowed up yesterday’s participants trapping those who failed to escape quickly enough. The jumbled-up players have had to rapidly form teams to play Bloodbowl underground to compete for the opportunity to escape!
The event will be capped at 12, Please preregister by February 12th to ensure your spot.
Email Mathew.perring@gmail (Note that’s Mathew with one “T”) to register.
What you will get
3 games of Dungeonbowl
Pair of tournament dice
Date Sunday 18rd February 2024
VENUE
Game On Chattanooga,
7510 Lee Highway,
Chattanooga, TN 37421
What to Bring
$15 cash on day or prepay via Venmo/Paypal
A Dungeonbowl Team (it doesn’t have to be painted but try your best)
Set of Block Dice (NAF or GW)
Copy of your roster
TEAM CREATION
Teams will be created using the Dungeon Bowl 2021 Exhibition Rules on page 85. All eight teams representing the eight Colleges of Magic in the Dungeon Bowl 2021 Core Rulebook will be utilized, along with augmented rosters from any Spike! magazine published at least 30 days prior to the tournament's starting date (if something is released close in time, updates will be given)
• Team Budget: Teams will be created using 1.15M gold crowns and must contain 11 players before any inducements are purchased.
• Inducements: All inducements in the Dungeon Bowl 2021 rulebook on pages 77-79 are fair game as longs as prerequisites are met. Inducements from Blood Bowl and Death Zone may not be used, including no stars.
• Tournament Structure: This is a Resurrection/Swiss style tournament. You will play all three games with the same roster.
• Skills: Each team is allotted 36 SPP to spend on either Primary or Secondary Skills based on the chart on page 59. Each Primary Skill costs 6 SPP and each Secondary Skill costs 12 SPP. Random skills and characteristic improvements will be prohibited. You may stack skills if you want to do so.
• ALL skills MUST be noted on your team roster which is submitted to the Tournament Organizer at registration. Putting the added skills in BOLD or highlighting them on your roster will help them to stand out.
• Colored rubber bands or skills rings will keep the tournament moving along and are strongly encouraged. We will have some on hand if you need them.
TOURNMENT RULES AND GAME PLAY
• THE GOLDEN RULE: While everyone enjoys winning, this tournament is more for fun than anything. Sportsmanship matters more than winning. Also, remember that fouling is a core part of the game we all love, and is not an act of bad sportsmanship even if done at every opportunity.
• Let’s Get on With It: After about 45 minutes of play, an alarm will sound. Tzeentch will then put balls in every remaining chest if a ball is not found by then, so the next chest opened will have the ball in it. Once the ball has been found, every remaining chest reverts back to a trap and will explode as normal.
• After 1:45, if neither team has won, the game is declared a draw. Tzeentch will give you ample time warnings.
• The dungeons will be set up prior to the tournament, each table having a unique layout with the expectation that participants will play on a different layout each round.
• Chests will operate slightly differently than described in the rulebook. A random selection method to determine if there is a bomb or a ball will be used, the exact mechanism will be announced before the first game.
• Portals will be color coordinated with a special colored d6 to make finding the correct portal easier during game play.
• There is only one room with a special rule treat all others as having no special effects (except where an endzone is located)
The Chamber of Tzeentch
The chamber of Tzeentch is marked in each dungeon by containing the Tzeentch Symbol. Once per turn a single player standing on a square in the room may choose to take a “Worship Tzeentch action” instead of taking another action, this counts as the players action for this turn, it may not be combined with any other action. Roll a D6
1- Tzeentch is offended by the impudent pleading. The player is KNOCKED DOWN in the square they are standing in, make the armor roll and if necessary, an injury roll. This will result in a turnover.
2-5 Tzeentch is amused by the groveling, manic laughter is heard throughout the dungeon.
6- Tzeentch feels benevolent and grants the team a reroll.
Record each time you team attempts to worship Tzeentch.
TOURNAMENT RULES AND SCORING
Teams will be ranked after each match using a point scale discussed below:
• Win = 60 points
• Tie = 30 points
• Loss = 10 points
• Smackdown bonus (inflict 2+ more CAS than opponent) = 10 points
The Tournament Champion will be determined by Total Points after three rounds of play, and if needed, by tiebreakers in the following order:
• Head to Head Result (if they have played each other)
• CAS inflicted (only CAS you cause count, including fouls. Failed dodges do not count).
• TDs Scored
• Sum of TD differential and CAS differential
• Coin Toss
EVENT SCHEDULE
• 12:00 to 12:30 pm Registration
• 12:30 to 2:15 Game #1
• 2:30 to 4:15 Game #2
• 4:30 to 6:15 Game #3
• 6:30 Awards
Matches will begin ahead of schedule and the schedule adjusted accordingly if games do not take the allotted time.
AWARDS
• We escaped! (First Place)
• We saw the light at the end of the Tunnel (Second Place)
• We Went Down Swinging (Most Caualties)
• We Love you Tzeentch! (Most times Tzeentch was Worshipped)
There will also be a Trophy awarded for the best combined performance with the 1st Tournament on Saturday 17th February. |
Tournament Report |
---|
|
|