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Tournament NameWinter Solstice Slaughter 2023
Organizer NAF namebrosev123 (31832)
OrganizerBrock S
VariantBlood Bowl 2020
Major/Nationalno
Start Date (YYYY-MM-DD)2023-12-02
End Date (YYYY-MM-DD)2023-12-02
TypeOPEN
StyleResurrection
ScoringSwiss
Cost25.00
NAF Fee Includedno
NAF Member Discountno
Emailbrosev123@gmail.com
Webpage

Tournament Statistics

Winner

corav (18435)Human
Winter Solstice Slaughter Champion

Runner up

Evil_Bob (28035)Chaos Dwarf
Yuletide Runner up

Most Touchdowns

Most Casualties

stef2def (33102)Nurgle
Naughty List Award

Stunty Cup

eboncrow (25947)Goblin
Nuffles Little Helpers

Best Painted

Macbeth9 (20290)Norse
Best Decorated

Other Awards

gitsome (32376)Snotling
Seasons Beatings - Most Casualties Taken
CQ (33383)Slann
Holiday Cheer Award
STONEART69 (27419)Old World Alliance
Lump of Coal Award- Last Place
 
Tournament Location
Address450 Haupt
 
CityKyle
StateTexas
Zip78640
NationUnited States

Ruleset Document

Information
Winter Solstice Slaughter 2023

Welcome to the second annual Winter Solstice Slaughter! Following a successful debut, teams of all races brave the snow and ice to once again hash it on the field while the stars stay home. However, this year some unsavory types have taken notice. A clan of Hill Country Skaven rats heard of the tournament, and are attempting to sabotage it! Players are suffering bizarre mutations after eating candy canes containing warpstone, but nevertheless, the game must go on!

Where & When
Saturday, December 2nd, 2023
Plum Creek Community Center: 450 Haupt, Kyle, TX 78640
The venue is set in a neighborhood community center (same venue as last year, if you attended). Don’t be alarmed when your GPS takes you into a neighborhood. The venue does have a small kitchen area with sink and refrigerator, and bathrooms across the walkway.

Cost
$25 per team (NAF registration is required for participation)

All Events can be signed up and paid for by emailing the Tournament Organizer at brosev123@gmail.com.

Venmo @Brock-Severson-2
CashApp $BrockSeverson
Paypal brosev123@gmail.com

Rosters
All coaches who pre-register for WSS Bowl are required to send in their Roster by November 27, 2023. Players can email their roster to brosev123@gmail.com

Tournament Schedule
9:50am – Registration Starts
10:20am – Registration Ends
10:30am – Round 1 (Random)
12:45pm – Lunch Break (place teams out for Best Painted voting)
1:45pm – Round 2 (Swiss)
4:00pm – Break
4:15pm – Round 3 (Swiss)
6:30pm – Break
7:00pm – Results/Awards/Raffles
What to Bring
Your painted AND labeled Blood Bowl team (3 colors, positions clearly discernible, and identification for added skills on the model, IE skill rings, colored bands, or similar)
It is strongly encouraged for your players to be numbered to help track skills/traits gained during games
5 Copies of team roster (1 for Tournament Organizer, 1 for you, and 1 for each of your opponents)
Blood Bowl Field/Dugouts/Templates
GW or NAF Block Dice, two D6, D8, D16
Copy of Blood Bowl 2020 Official Rules

Things Provided
Pen
Match Sheet
Special Rules Reference card
Awards and door prizes

WSS Specials Rules and Team Building

- It’s the holidays, and all the famous players are taking time to go home to visit family. Therefore, there are NO STAR PLAYERS allowed

-All teams and inducements that appear in the Blood Bowl 2020 Official Rules (aka core rulebook) are permitted. EXCEPTIONS are Wizards, Special Play cards, Giants, and Mercenaries
-Argue The Call: For this to be allowed, you MUST have a coach model that is thematically accurate for your team.
-The Low Cost Linemen special rule will have no effect (Ogre and Snotling teams).
-Players will roll to determine weather at the start of the game.
-All Injuries will reset as this is a Resurrection Tournament


- Team Building Rules:
You'll have 1050k GP to build your team. You may purchase players, rerolls, fan factor, apothecary, coaches, cheerleaders and inducements as normal with this gold. You must have 11 or more players at this point.
Any of the 1050k that is not spent is LOST
Then, you may spend up to 120kGP on skills.
Any of the 120k not spent is LOST

Skills- 120k
Primary skills cost 20k.
Secondary skills cost 40k
Stat increases are not allowed.
You may assign no more than 1 purchased skill to a player.
You may not assign the same skill to more than three players.


Timing

The game round time limit WILL be strictly enforced. You will receive ‘Time Remaining’ updates from the Tournament Organizer to help you stay on pace.
The 3 Minute turn rule will not be used unless the Tournament organizer feels your game is in danger of not completing in the two hour time limit. He may insist on a timer being used and enforcing the 3 minute turn rule.
When time is called, you will play until each coach has completed the same number of turns.
Dice

Coaches will provide their own dice. Either coach may request that dice be shared, and this must be honored. Only GW or NAF Block Dice may be used. You and your opponent should decide the definition for cocked dice and treatment for cocked dice before the match.

Tiebreakers
The scoring system has been set up to hopefully get the most accurate representation of how everyone has performed. If by chance there is a tie in Tournament points, the ties will be broken in this order:
· Winning Percentage
· Head to Head record
· Total Touchdowns
· Total Casualties
· Net Touchdowns
· Net Casualties

Painting
All teams are expected to meet the minimum painted guidelines. A team must have 3 colors and have some attempt at making it appear finished. Some discretion will be provided for new players.

Sportsmanship

We are here for the fun of the game. Sportsmanship is not encouraged from the coaches, it is required!
Fouling 16 turns in a row or running up the score is NOT poor sportsmanship, but gloating and ridiculing your opponent while doing so is.


The Fun Stuff


Somethings in this Candy!

The local posse of Hill Country Skaven are handing out warpstone candy canes, causing strange mutations in some of the players! Before rolling for weather, both players roll a d8 for each other. The number that YOU roll reflects the mutation package that your OPPONENT gets. This mutation MUST be given to a lineman with NO added skills. Linemen are 0-16/0-12 positionals. If you are unsure if a player is eligible, reach out to the TO.

1-Big Hand, Two Heads, Bone Head
2-Tentacles, Prehensile Tail
3-Claws, Frenzy, No Hands
4-Extra Arms, Monstrous Mouth, Animosity (all teammates)
5-Very Long Legs, Leap
6-Bone Blades (stab), Sneaky Git, No Hands
7-Projectile Vomit, Foul Appearance, Regeneration
8-Iron Hard Skin, Stand Firm, Disturbing Presence

It Hits the Little Guys Harder:

Stunty teams will be rolled twice and have 2 players affected accordingly. If there is only 1 eligible player to be mutated, only roll once and the second mutation is lost. Stunty Teams are halflings, ogres, goblins, snotlings, lizardmen with no saurus, and black orcs with no orcs.

Weather Table

2d6 Result
2 - Howling Winds: The fans are shivering in the stands as a ferocious gale blows steadily down the pitch. Any pass attempts have an additional -1 modifier. Before a kickoff, each player rolls a D6 (reroll ties) - the wind is blowing down the pitch towards the losing players' End Zone. Whenever the ball scatters, it will be blown down the pitch. Before making the Scatter roll, place the throw-in template over the ball so that the 3-4 result is pointing in the same direction as the wind, then roll a D6 and move the ball one space accordingly. Repeat this a second time, then scatter the ball as normal.

3 - Freezing: A sudden cold snap turns the ground as hard as granite. Whenever a player is knocked down, add 1 to the result of the armor roll (apply this before Mighty Blow).

4-10 - Brisk: It’s rather chilly, but as close to perfect as you can hope for this time of year! This counts as ‘Nice’ for purposes of Changing Weather on the kick-off table.

11 - Heavy Snow: Visibility is low, it’s slippery underfoot and near impossible to spot tripping hazards, making it very hard to move and block effectively. Whenever a player makes a Blitz action, their ST is reduced by 1 for the duration of the action.

12 - Blizzard: Between the snow, the wind, and the icy ground, it's a miracle the game is still in progress! Both players have a -1 modifier on all Go For It attempts, and only a quick or short pass may be attempted.



Kick-Off Event - 2d6 roll

Kick-Off Event - 2d6 roll
2 - Bribe the Ref
The ref has been brought a present! While he’s busy opening it, some players throw dirty fouls.
Each Team gets a free bribe Inducement as described on page 91. This Inducement must be used before the end of the game or it is lost.

3 - No seconds?!?
The kitchen reports they are out of pumpkin pie, causing the fans to start a riot in the stands temporarily halting the game. By the time order is restored the timekeeper has been hospitalized and his sundial has been knocked over. The referee estimates the time left as best he can.
If the kicking team’s turn marker is on turn 6, 7 or 8 for the half, both coaches move their turn marker back one space. Otherwise, both coaches move their turn marker forward one space.

4 - FOOD FIGHT!
Some fans get riled up and start throwing food and drink onto the field, creating obstacles on the pitch. Both coaches roll a D6 and add their fan factor. The coach with the lower total will have -1 to their MA on all their players for the next turn, though they may make one additional rush that turn.



5 - The Defense Sees You When You’re Sleeping
D3+3 Open players on the kicking team may be removed and set up again in different locations, following all of the usual set-up rules.

6 - This Candy is Special, Eat It up!
Both coaches roll a D6 and add their number of assistant coaches. The coach with the higher roll must reroll their mutation. If 2 players have a mutation (stunty), randomly select one to be affected. The new result must be taken.

7 - Changing Winter Weather
Make a new roll on the Weather table and apply the result. If the weather conditions are “Brisk” as a result of this roll, the ball will scatter, as described on page 25, before landing.

8 - This Candy is Special, Distract ‘em and Slip Their Guys Some More!
Both coaches roll a D6 and add their cheerleaders. The coach with the higher total MAY make their opponent reroll their mutation. If 2 players have a mutation (stunty), randomly select one to be affected. The new result must be taken.


9 - The Offense Knows When You’re Awake
One open player on the receiving team may be moved any number of squares, regardless of their MA, and placed in the same square the ball will land in.

10 - And the Crowd Goes Wild!
The skaven are handing out warpstone candy in the stands!! The crowd starts to mutate and goes nuts! Both coaches roll a D6 and add their Fan Factor to the result. The coach that rolls the lowest randomly selects 3 of their players from among those on the pitch. The coach that rolls highest randomly selects 2 of their players from among those on the pitch. (In the case of a tie, both coaches randomly select 2 players from among those on the pitch.) All of the randomly selected players are placed prone and become stunned.

11- Bellyache
Some of the players just ate too much candy!
Both coaches roll a D6. The coach that rolls the lowest randomly selects one of their players from among those on the pitch, in the case of a tie, both coaches randomly select a player. Roll a D6 for the selected player(s), On a roll of 2+, the player is only slightly affected by eating too much candy, is Placed Prone and becomes Stunned. On a roll of 1 however, the player has a terrible stomachache and is badly hurt (place in CAS box). The coach may use an apothecary (if available) to revive the player and place him in the reserves box.

12- Rat Ball
Those dirty skaven have swapped the ball out for a rat in a ball costume! The ball will scatter 2 extra times. For the remainder of the drive, the ball will move D3 spaces in a random direction, ignoring tackle zones and players, at the start of each player's turn if it is on the ground. If it comes to rest on a player it may be picked up with a -2 modifier. In addition, the rat ball will attempt to bite any player holding it. Roll a D6 at the start of that player's activation. On a result of 1 the rat ball is dropped and immediately moves as above. This ends the player's activation, but does not cause a turnover. Otherwise follow normal ball rules.


Awards
Winter Solstice Slaughter Champion - Most Tournament Points
Yuletide Runner up - Second Most Tournament Points
Nuffles Little Helpers - Best Stunty Team
Naughty List Award - Most Casualties Given
Seasons Beatings - Most Casualties Taken
Lump of Coal Award- Last Place
Holiday Cheer Award - Voted by participants
Best Decorated - Best Painted




Scoring
Win- 50pts
Draw- 25pts
Loss- 0pts

Touchdowns- 5 pts each

Casualties- 2 pts each. ALL Casualties suffered by your opponent, regardless of how they are caused, count towards your points. Blocks, failed blocks, failed dodges, rushes, throw team-mate, crowd, kickbacks, bomb fumbles, etc.

Finish on time - 1pt

Register by November 1st - 1pt

Overtime - No overtime will be played.

QUESTIONS? - Email brosev123@gmail.com

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