Tournament Name | Bloodbath Summer Sevens |
Organizer NAF name | genghiskong (29679) |
Organizer | Genghis Kong |
Variant | Sevens |
Major/National | no |
Start Date (YYYY-MM-DD) | 2023-08-06 |
End Date (YYYY-MM-DD) | 2023-08-06 |
Type | OPEN |
Style | Progression Mini League |
Scoring | Round Robin followed by PLay-offs |
Cost | £12.50 |
NAF Fee Included | no |
NAF Member Discount | no |
Email | h.feldwick@gmail.com |
Webpage | |
| Tournament Statistics | Winner | ruglud (29461) | Skaven | The Championship Cup |
| Runner up | rubble (32495) | Amazon | Most Touchdowns | ruglud (29461) | Skaven | Loki (371) | Human | Most Casualties | gregtr6 (35880) | Halfling | Stunty Cup | Best Painted | Other Awards | Loki (371) | Human | Third Place |
| craggle (33964) | Vampire | Challenge Plate Winner
(Consolation Division) |
| gregtr6 (35880) | Halfling | Wooden Spoon |
|
| | Tournament Location |
Address | Tbc |
| |
City | Bath |
State | Somerset |
Zip | Tbc |
Nation | United Kingdom |
Ruleset Document |
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Information |
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Pigmar Summer Game Day
Sunday Sevens Mini-League
This is a one-day, five-round Blood Bowl Sevens progression league for 8 coaches – taking place on Sunday 6th August at the Pigmar Game Day, New Oriel Hall.
Team Creation
Team creation follows the standard rules in Death Zone:
• Maximum 4x non-lineman positionals
• Minimum 7x and maximum 11x players
• Re-rolls and sideline staff cost double
• Star Players are not available
Except:
• Coaches have 650k CP starting budget with which to build their teams
• Sevens Inducements (as listed on DZ p. 93) can be purchased from your starting Copper and added to your roster permanently
Progression
This is a progressions format, with the following special rules:
• Resurrection: after each game, all players return to full health (no MNG, no injuries or deaths are permanent); all raised dead or Rotters crumble to dust and are lost
• Scouting: players will never be scouted to the major leagues and will remain on their teams throughout
• Post-game sequence: no winnings are awarded, Dedicated Fans are neither gained nor lost
• Inducements: no inducements may be taken outside of those purchased with the starting team budget
• Skills: before each game, up to 1 chosen player may be given up to 1 chosen skill, according to the round of the tournament and the tier of the team (below). Skills are awarded at the start of each round, before the Pre-Game sequence begins, and must be marked with loom bands, skills rings or equivalent*.
No player may be given more than 1 skill.
No skill may be given more than once per team.
• Skills gained per round:
Round: RR 1 RR 2 RR 3 Semi-Finals Finals
Tier 1 - 1 Primary - 1 Primary 1 Primary
Tier 2 - 1 Primary 1 Primary 1 Secondary 1 Primary
Tier 3 1 Primary 1 Secondary 1 Primary 1 Primary 1 Secondary
Timings
Arrival: 9.30, Round Robin draws: 9.45
Round 1: 10-11, Round 2: 11-12, Round 3: 12-1
Lunch: 1-1.45
Round 4: 1.45-2.45, Round 5: 3-4
Format & structure
This is a one-day mini league. Eight coaches will be split into two Divisions (North and South). Each Division will play a Round-Robin (each coach plays every other coach in their Division, once). Following the Round-Robin, the pairings will determine placements in a two-round Play-Off Bracket. The top 2 coaches from both Divisions will contest for the Sunday Sevens Grand Championship; the bottom 2 coaches from both Divisions will play for the Plate of Honour (and of course for the Wooden Spoon of Glory).
Round Robin Fixtures:
Round 1 Round 2 Round 3
North A v North B North A v North C North A v North D
North C v North D North B v North D North B v North C
South A v South B South A v South C South A v South D
South C v South D South B v South D South B v South C
Round Robin Scoring:
● Win: 5 points
● Draw: 2 points
● Lose: 0 points
● Bonus points:
○ Score 3 TDs: +1 point
○ Cause 3 Casualties: +1 point
○ Lose by a margin of exactly 1 TD: +1 point
● Tiebreakers at the end of Round Robin:
○ Head-to-head record
○ Total TDs
○ Total CAS
○ TD diff
○ CAS diff
Finals Play-Off:
Based on the Round Robin, teams will be ranked 1-4 in each Division.
A two-round Finals Play-off Bracket will be played, as follows:
Semi Finals Finals Prize
Championship Cup CSF1 North 1 Cup Final Winner CSF1 Championship Cup
South 2 Winner CSF2 Runner Up
CSF2 North 2 Third-Place Play-off Loser CSF1 Third Place
South 1 Loser CSF2
Plate of Honour PSF1 North 3 Plate Final Winner PSF1 Plate of Honour
South 4 Winner PSF2
PSF2 North 4 Wooden Spoon Play-off Loser CSF1
South 3 Loser CSF2 Wooden Spoon of Glory
Play-Off Tie-Breaker: Do or Die Drive
Draws cannot be recorded in the Play-Offs. There must be a winner. But penalty kicks are LAAAAAME. Also, we’re on a clock so need to get this match finished in decent time.
If at the end of regular time the score is level, instead of a normal half of extra time, a Do or Die Drive will be played. Randomly determine kicking and receiving teams by dice-off (high roll receives). Set up teams as normal for extra time. (Team Re-Rolls and Leader Re-Rolls do not regenerate, but unused re-rolls carry over).
The Do or Die Drive will consist of four turns. The Kick-Off Event will automatically be Changing Weather (Perfect Weather). Once the Kick-Off is resolved, play proceeds as normal until either team scores, or until 4 turns are completed by both teams.
If the either team is able to score a TD, they win the game immediately. However, if the receiving team is unable to score within the Do or Die time frame, this will be recorded as a TD for the kicking team and the kicking team will win the game.
Tickets and Rosters
Buy tickets (£12.50) from the Eventbright link on the Pigmar page.
Send roster to h.feldwick@gmail.com by Friday 4th August. |
Tournament Report |
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% round 7s mini league: 3 round Group Stage in 2 divisions, followed by 2 round Knockouts with Championship Cup (Winners) and Challenge Plate (Consolation) competitions. |
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